Difference between revisions of "Discipline"

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Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of [[falcons]]. The second part of Chivalry is [[archery]]. By gaining the abilities to assess wind direction and speed and use different kinds of [[bows|weapons]] (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.
Heir to the chivalric tradition, '''Discipline''' is a [[knights|knightly]] skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of [[falcons]]. The second part of Chivalry is [[archery]]. By gaining the abilities to assess wind direction and speed and use different kinds of [[bows|weapons]] (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.


The '''Chivalry''' skill is available to to members of the three [[knights|knight]] [[class|classes]]: [[Infernal]], [[Paladin]], and [[Runewarden]].
The skill of Discipline is available only to members of the [[Runewarden]] [[class]], although most of its arts are shared with the [[Dominion]], [[Malignity]], and [[Valour]] skills of the [[Unnamable]], [[Infernal]], and [[Paladin]] classes. Like the other warrior-classes, Runewardens train in [[Weaponmastery]], but the ideographic skill of [[Runelore]] is unique to them.


Knights also share the skill of [[Weaponmastery]] and each have their own unique skill; Infernals command the dark art of [[Necromancy]], Paladins wield the holy power of [[Devotion]], and Runewardens possess the mystical talant of [[Runelore]].


==Abilities in Chivalry==
==Abilities in Discipline==
{{Skill_detail
{{Skill_detail
  |skill=Falcon
  |skill=Falcon
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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=The art of Falconry is a noble one indeed. It is a sport reserved solely for those of chivalrous breeding, for a bird as noble as the falcon would never respond to commands given by one without honour. <br><br>When you initially gain Falconry, the first thing you must do is find a hatchery. At the hatchery, FALCON REQUEST. <br><br>Hatcheries are located in:<br>* the Mhojave desert near the Ruins of el'Jazira<br>- the Ashtan resource hub<br>- the Cyrene resource hub<br>- the Eleusian resource hub<br>- the Hashan resource hub<br>- the Mhaldor resource hub<br>- the Targossas resource hub<br>- the manor of the Grand Merchant Collective, in Delos<br>(*) this is the only public hatchery.<br><br>Each hatchery gives out a different breed of falcon. The breeds vary in appearance only: capabilities are identical. <br><br>Your falcon comes to you with assorted statistics which have been randomly assigned. <br><br>If you cause your falcon to die, you will be refused another falcon. There is absolutely no excuse for killing or conspiring to kill your falcon. <br><br>Below is a list of commands that may be used once you have gotten your falcon. <br><br>FALCON ASSESS : See information about your falcon.<br>FALCON RECALL : Recall your falcon to your wrist. Requires a falconry glove. <br>FALCON SANCTUARY : Order your falcon to a sanctuary where it will be safe. <br>FALCON LAND : Order your falcon to land on the ground.<br>FALCON CIRCLE : Order your falcon to fly up into the skies.<br>FALCON TRAIN : Order your falcon to go train, in order to raise a stat. <br>FALCON REPORT : Gain information on where your falcon is.<br>FALCON SLAY : Order your falcon to slay someone.<br>FALCON HUNT : When your falcon is hungry, have it go hunt for its food. <br>FALCON FLEE : Set the amount of health remaining when your falcon will flee battle. <br>FALCON SLEEP : Order your falcon to sleep.<br>FALCON FEED RAT : Feed the corpses of rats to your falcon.<br><br>As your falcon gains in<br>Stamina: its health will increase.<br>Speed: it will attack more quickly as well as fly from place to place more quickly. <br>Strength: it will attack with more power as well as be able to carry larger items.
  |detail=The art of Falconry is a noble one indeed. It is a sport reserved solely for those of chivalrous breeding, for a bird as noble as the falcon would never respond to commands given by one without honour.<p>When you initially gain Falconry, the first thing you must do is find a hatchery. At the hatchery, FALCON REQUEST.</p><p>Hatcheries are located in:<br>* the Mhojave desert near the Ruins of el'Jazira<br>- the Ashtan resource hub<br>- the Cyrene resource hub<br>- the Eleusian resource hub<br>- the Hashan resource hub<br>- the Mhaldor resource hub<br>- the Targossas resource hub<br>- the manor of the Grand Merchant Collective, in Delos<br>(*) this is the only public hatchery.</p><p>Each hatchery gives out a different breed of falcon. The breeds vary in appearance only: capabilities are identical. </p><p>Your falcon comes to you with assorted statistics which have been randomly assigned. </p><p>If you cause your falcon to die, you will be refused another falcon. There is absolutely no excuse for killing or conspiring to kill your falcon. </p><p>Below is a list of commands that may be used once you have gotten your falcon. </p><p>FALCON ASSESS : See information about your falcon.<br>FALCON RECALL : Recall your falcon to your wrist. Requires a falconry glove. <br>FALCON SANCTUARY : Order your falcon to a sanctuary where it will be safe. <br>FALCON LAND : Order your falcon to land on the ground.<br>FALCON CIRCLE : Order your falcon to fly up into the skies.<br>FALCON TRAIN : Order your falcon to go train, in order to raise a stat. <br>FALCON REPORT : Gain information on where your falcon is.<br>FALCON SLAY : Order your falcon to slay someone.<br>FALCON HUNT : When your falcon is hungry, have it go hunt for its food. <br>FALCON FLEE : Set the amount of health remaining when your falcon will flee battle. <br>FALCON SLEEP : Order your falcon to sleep.<br>FALCON FEED RAT : Feed the corpses of rats to your falcon.</p><p>As your falcon gains in<br>'''Stamina''': its health will increase.<br>'''Speed''': it will attack more quickly as well as fly from place to place more quickly. <br>'''Strength''': it will attack with more power as well as be able to carry larger items.</p>
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  |target=
  |cooldown=
  |cooldown=
  |detail=Your mastery of quivers allows you to dye and envenom arrows from vials in your possession to be stored in your quiver.<br><br>When envenoming arrows, if a number of arrows is provided, you will dye and envenom that number of undyed arrows the colour and venom selected. Otherwise, you will coat all your arrows of the selected colour with the venom of your choice. <br><br>Inspecting your quiver will show you how many of each colour arrow you possess and what venoms they have been covered with. <br><br>Further, you may dye any number of undyed arrows the colour of your choice. However, you will find yourself unable to do so if you have arrows of that colour envenomed within your quiver.<br><br>Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.<br><br>To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL.
  |detail=Your mastery of quivers allows you to dye and envenom arrows from vials in your possession to be stored in your quiver.<p>When envenoming arrows, if a number of arrows is provided, you will dye and envenom that number of undyed arrows the colour and venom selected. Otherwise, you will coat all your arrows of the selected colour with the venom of your choice. </p><p>Inspecting your quiver will show you how many of each colour arrow you possess and what venoms they have been covered with. </p><p>Further, you may dye any number of undyed arrows the colour of your choice. However, you will find yourself unable to do so if you have arrows of that colour envenomed within your quiver.</p><p>Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.</p><p>To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL.</p>
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  |description=Standing firm against attempts to move you.
  |description=Standing firm against attempts to move you.
  |lessons=
  |lessons=
  |syntax=
  |syntax=STAND FIRM
  |required=
  |required=
  |target=
  |target=Self
  |cooldown=
  |cooldown=3.00 seconds of balance
  |detail=
  |detail=By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to
  |detail=There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
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[[Category: Skills]]
[[Category:Skills]][[Category:Edit needed]]
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