Difference between revisions of "Devotion (skill)"

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:''This page is about the Devotion skill. For other uses, see [[Devotion (disambiguation)]].''
:''This page is about the Devotion skill. For other uses, see [[Devotion (disambiguation)]].''


The '''Devotion''' skill is derived from ancient rites of the [[Church]] and is used by members of the [[Priest]] and [[Paladin]] [[classes]]. To use the skills of Devotion against the forces of Good or for the benefit Evil puts such practitioners in danger of [[excommunication]], which effectively strips these Devotion users of their power to restore [[devotion (statistic)|devotion]].
Devotion is arguably the personal hallmark of the [[Bloodsworn_Gods|Bloodsworn]] servants and arms the Priest and Paladin with many tools with which to fight the enemies of [[truth]] and [[righteousness]]. Through the power of their faith a Paladin may damn the eternal soul of their foe, while the priest enacts a holy inquisition to ensure that the enemies of Good are duly punished for their crimes.


===Abilities in Devotion===
Devotion also offers access to the holy rites, a large group of offensive and defensive tools that can not only offer visions of hell to their foe, pacify the chaotic, summon forth demons and dazzling light to torment their opponent, but can also revitalise allies, resurrect fellow believers, and swear the blood oath to create a powerful bond.
:''Fervour and Damnation are Paladin-only abilities.''
:''Penitence and Inquisition are Priest-only abilities.''
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#999999 | '''Enlightenment'''
| bgcolor=#999999 | Look into the soul of someone.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes


: '''Syntax:'''            PERFORM ENLIGHTENMENT/PERFORM ENLIGHTENMENT <adventurer>
[[devotion (statistic)|Devotion]] is considered a resource and can be gained passively on a daily basis or by immolating the corpses of the fallen in the [[Flame of Yggdrasil]], snatching souls from the harrowing journey to the Finality.


: '''Details:'''
The '''Devotion''' skill is available to the [[Paladin]] and [[Priest]] [[classes]]. Paladins also practise the skills of Weaponmastery and Chivalry, while Priests also have the skills of [[Spirituality]] and [[Zeal]].
When performed upon yourself, this will reveal your current devotion levels. When performed on an
adventurer, this will reveal their devotion levels if they have access to the Light. It will also  
reveal if they have accepted the true path of Good and have received a Preaching blessing.
|-
| bgcolor=#999999 | '''Hands'''
| bgcolor=#999999 | Lay hands on a person to heal him.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes


: '''Syntax:'''           PERFORM HANDS <adventurer>
==Abilities in Devotion==
: '''Extra Information:''' Devotion cost: 150
:''Fervour and Damnation are Paladin specific abilities.''
:''Penitence and Inquisition are Priest specific abilities.''
{{Skill_detail
|skill=Enlightenment
|description=Look into the soul of someone.
|lessons=
|syntax=PERFORM ENLIGHTENMENT [target]
|required=
|target=Adventurers and self
|cooldown=3.50 seconds of equilibrium
|detail=When performed upon yourself, this will reveal your current devotion levels. When performed on an adventurer, this will reveal their devotion levels if they have access to the Light. It will also reveal if they have accepted the true path of Good and have received a Preaching blessing.
}}


: '''Details:'''
{{Skill_detail
This ability will allow you to lay hands on another adventurer and heal him of some damage.
|skill=Hands
|-
|description=Lay hands on a person to heal him.
| bgcolor=#999999 | '''Parting'''
|lessons=
| bgcolor=#999999 | Water will pull apart to make way for your blessed self.
|syntax=PERFORM HANDS [target]
|-
|required=150 devotion
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers and self
: '''Known:''' Yes
|cooldown=3.00 seconds of equilibrium
|detail=This ability will allow you to lay hands on yourself or another adventurer to heal some damage.
}}


: '''Syntax:'''            PERFORM PARTING <direction>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 100
|skill=Parting
|description=Water will pull apart to make way for your blessed self.
|lessons=
|syntax=PERFORM PARTING <direction>
|required=100 devotion
|target=Room
|cooldown=1.00 seconds of equilibrium
|detail=In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
}}


: '''Details:'''
{{Skill_detail
In true religious tradition, you will now be able to part the water in a location, allowing safe
|skill=Preaching
and dry passage.
|description=Show an adventurer the beauty of belief.
|-
|lessons=
| bgcolor=#999999 | '''Preaching'''
|syntax=PERFORM PREACHING <target>
| bgcolor=#999999 | Show an adventurer the beauty of belief.
|required=250 devotion
|-
|target=Adventurers
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=2.00 seconds of equilibrium
: '''Known:''' Yes
|detail=This ability will allow you the opportunity to preach to an adventurer. Should they accept the enlightened truth you offer, they will receive a blessing over their life that allows them to be targeted with the DELIVERANCE and RESURRECTION abilities.
}}


: '''Syntax:'''            PERFORM PREACHING <adventurer>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 250
|skill=Truth
|description=Dispel illusions with the power of your devotion.
|lessons=
|syntax=PERFORM TRUTH
|required=100 devotion
|target=Room
|cooldown=3.00 seconds of equilibrium
|detail=This ability allows you to detect certain types of hidden adventurers in your room.
}}


: '''Details:'''
{{Skill_detail
This ability will allow you the opportunity to preach to an adventurer. Should they accept the
|skill=Rites
enlightened truth you offer, they will receive a blessing over their life that allows them to be
|description=List what rites are active.
targeted with the DELIVERANCE and RESURRECTION abilities.
|lessons=
|-
|syntax=RITES
| bgcolor=#999999 | '''Truth'''
|required=
| bgcolor=#999999 | Dispel illusions with the power of your devotion.
|target=Room
|-
|cooldown=1.00 seconds of equilibrium
| colspan=2 bgcolor=#c9c9c9 |
|detail=This ability will show you what rites are operating in your room.
: '''Known:''' Yes
}}


: '''Syntax:'''            PERFORM TRUTH
{{Skill_detail
: '''Extra Information:''' Devotion cost: 100
|skill=Sustenance
|description=The Gods will provide for you.
|lessons=
|syntax=PERFORM RITE OF SUSTENANCE
|required=1500 devotion
|target=
|cooldown=3.00 seconds of equilibrium
|detail=At the cost of some devotion, you may feed yourself with this ability. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance.
}}


: '''Details:'''
{{Skill_detail
This ability allows you to detect certain types of hidden adventurers in your room.
|skill=Inspiration
|-
|description=Gain an infusion of divinely-inspired strength.
| bgcolor=#999999 | '''Rites'''
|lessons=
| bgcolor=#999999 | List what rites are active.
|syntax=PERFORM INSPIRATION
|-
|required=800 devotion
| colspan=2 bgcolor=#c9c9c9 |
|target=Self
: '''Known:''' Yes
|cooldown=3.50 seconds of equilibrium
|detail=This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
}}


: '''Syntax:'''            RITES
{{Skill_detail
|skill=Bliss
|description=Give an adventurer a glimpse of paradise.
|lessons=
|syntax=PERFORM BLISS <target>
|required=1000 devotion
|target=Adventurers and self
|cooldown=6.50 seconds of equilibrium
|detail=This will give your companion a glimpse of Paradise. The vision will be so calming and refreshing that the target will receive many beneficial blessings.
}}


: '''Details:'''
{{Skill_detail
This ability will show you what rites are operating in your room.
|skill=Pilgrimage
|-
|description=Travel to someone in a Rite of Pilgrimage.
| bgcolor=#999999 | '''Sustenance'''
|lessons=
| bgcolor=#999999 | The Gods will provide for you.
|syntax=PERFORM RITE OF PILGRIMAGE<br>PERFORM PILGRIMAGE <target>
|-
|required=Rite: 300 devotion<bR>Travel: 450 devotion
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Known:''' Yes
|cooldown=Rite: 5.00 seconds of equilibrium<br>Travel: 3.50 seconds of equilibrium
|detail=By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
}}


: '''Syntax:'''            PERFORM RITE OF SUSTENANCE
{{Skill_detail
: '''Extra Information:''' Devotion cost: 1500
|skill=Purity
|description=Damage the Unholy.
|lessons=
|syntax=PERFORM PURITY <target>
|required=250 devotion
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=This ability will use your righteousness and pious fury to attack other adventurers.
}}


: '''Details:'''
{{Skill_detail
At the cost of some devotion, you may feed yourself with this ability. You need to be holding a
|skill=Penitence
bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled
|description=Condemn the unfaithful to eternal penance.
with Divine manna, which will provide you with great sustenance.
|unique=Yes
|-
|lessons=
| bgcolor=#999999 | '''Inspiration'''
|syntax=PERFORM PENITENCE <target>
| bgcolor=#999999 | Gain an infusion of divinely-inspired strength.
|required=300 devotion and 100 mana
|-
|target=Adventurers
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=1.00 seconds of equilibrium
: '''Known:''' Yes
|detail=Through your piety, you are able to force an individual to perform penance for their crimes. Upon granting redemption to this person through death, your works will be rewarded with an increase in your Devotional energies.
}}


: '''Syntax:'''            PERFORM INSPIRATION
{{Skill_detail
: '''Extra Information:''' Devotion cost: 800
|skill=Chaoscalm
|description=Attack the chaotic nature of a chaos entity, pacifying it.
|lessons=
|syntax=PERFORM CHAOSCALM <doppleganger>
|required=500 devotion
|target=
|cooldown=4.00 seconds of equilibrium
|detail=Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
}}


: '''Details:'''
{{Skill_detail
This ability will cause you to pray for divinely-inspired strength, effectively raising your  
|skill=Visions
strength +2 for a short time.
|description=Condemn your foe with horrific visions.
|-
|lessons=
| bgcolor=#999999 | '''Bliss'''
|syntax=PERFORM VISIONS <target>
| bgcolor=#999999 | Give an adventurer a glimpse of paradise.
|required=100 devotion and 50 mana
|-
|target=Adventurers
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=2.50 seconds of equilibrium
: '''Known:''' Yes
|detail=Condemn your foe as an enemy of creation, striking them down to never know peace with the dementia and shyness afflictions.
}}


: '''Syntax:'''            PERFORM BLISS <adventurer>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 1000
|skill=Warding
|description=Drive your enemies off with overwhelming fear.
|lessons=
|syntax=PERFORM RITE OF WARDING
|required=180 devotion
|target=Room
|cooldown=3.80 seconds of equilibrium
|detail=This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them fear.
}}


{{Skill_detail
|skill=Force
|description=Make an adventurer follow your wish.
|lessons=
|syntax=PERFORM FORCE <target> <command>
|required=2000 devotion
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Using your powers over those who are open to hearing the message, you may force an adventurer to bend to your will and carry out your commands.
}}


: '''Details:'''
{{Skill_detail
This will give your companion a glimpse of Paradise. The vision will be so calming and refreshing
|skill=Piety
that the target will receive many beneficial blessings.
|description=Bind those around you with the force of ultimate piety.
|-
|lessons=
| bgcolor=#999999 | '''Pilgrimage'''
|syntax=PERFORM RITE OF PIETY
| bgcolor=#999999 | Give an adventurer a glimpse of paradise.
|required=600 devotion
|-
|target=Room
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=3.80 seconds of equilibrium
: '''Known:''' Yes
|detail=This rite will make it difficult for your enemies to leave the room. When it successfully prevents them from moving, they will suffer a balance penalty.
}}


: '''Syntax:'''            PERFORM RITE OF PILGRIMAGE
{{Skill_detail
::: PERFORM PILGRIMAGE <adventurer>
|skill=Dazzle
: '''Extra Information:''' Devotion cost: 300 for the rite
|description=Confuse and dazzle an opponent.
::: 450 to actually pilgrimage
|lessons=
|syntax=PERFORM DAZZLE <target>
|required=250 devotion
|target=Adventurers
|cooldown=2.50 seconds of equilibrium
|detail=This will dazzle the mind of an adventurer and cause confusion and dizziness.
}}


: '''Details:'''
{{Skill_detail
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that
|skill=Demons
rite.
|description=Summon demons to torment the unrighteous.
|-
|lessons=
| bgcolor=#999999 | '''Purity'''
|syntax=PERFORM RITE OF DEMONS
| bgcolor=#999999 | Damage the Unholy.
|required=360 devotion
|-
|target=Room
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=3.50 seconds of equilibrium
: '''Known:''' Yes
|detail=This rite will cause your enemies to be tormented by vengeful demons.
}}


: '''Syntax:'''            PERFORM PURITY <adventurer>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 250
|skill=Sloth
|description=The sin of sloth is yours to condemn.
|lessons=
|syntax=PERFORM SLOTH <target>
|required=10 devotion
|target=Adventurers
|cooldown=2.20 seconds of equilibrium
|detail=Condemn a target with the sin of sloth, giving them weariness.
}}


: '''Details:'''
{{Skill_detail
This ability will use your righteousness and pious fury to attack other adventurers.
|skill=Allsight
|-
|description=Gain insight into all movement into and out of holy areas.
| bgcolor=#999999 | '''Penitence'''
|lessons=
| bgcolor=#999999 | Condemn the unfaithful to eternal penance.
|syntax=PERFORM RITE OF ALLSIGHT
|-
|required=180 devotion
| colspan=2 bgcolor=#c9c9c9 |
|target=Room
: '''Known:''' Yes
|cooldown=3.80 seconds of equilibrium
|detail=When activated, this ability will inform you whenever any of your enemies enters or leaves the room that the Rite is in.
}}


: '''Syntax:'''            PERFORM PENITENCE <target>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 300
|skill=Healing
|description=A powerful healing ability.
|lessons=
|syntax=PERFORM RITE OF HEALING
|required=360 devotion
|target=Room
|cooldown=3.50 seconds of equilibrium
|detail=This ability will cause a rite to spring into existence which will occasionally heal an affliction from you and your allies that are in the room.
}}


: '''Details:'''
{{Skill_detail
Through your piety, you are able to force an individual to perform penance for their crimes. Upon
|skill=Well-being
granting redemption to this person through death, your works will be rewarded with an increase in
|description=A rite to keep those nearby fed and rested.
your Devotional energies.
|lessons=
|-
|syntax=PERFORM RITE OF WELL-BEING
| bgcolor=#999999 | '''Chaoscalm'''
|required=120 devotion
| bgcolor=#999999 | Attack the chaotic nature of a chaos entity, pacifying it.
|target=Room
|-
|cooldown=5.00 seconds of equilibrium
| colspan=2 bgcolor=#c9c9c9 |
|detail=The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.
: '''Known:''' Yes
}}


: '''Syntax:'''            PERFORM CHAOSCALM <doppleganger>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 750
|skill=Convocation
|description=Call to you someone in a Rite of Convocation.
|lessons=
|syntax=PERFORM RITE OF CONVOCATION<br>PERFORM CONVOCATION <target>
|required=Rite: 600 devotion<br>Summon: 600 devotion, 500 mana
|target=Adventurers
|cooldown=Rite: 4.00 seconds of equilibrium<br>Summon: 6.00 seconds of equilibrium
|detail=This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <adventurer>, providing that adventurer does not have certain defences set up, such as the mass salve.
}}


: '''Details:'''
{{Skill_detail
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to
|skill=Revitalisation
drive them into submission for a short period of time.
|description=A rite to heal health and mana.
|-
|lessons=
| bgcolor=#999999 | '''Visions'''
|syntax=PERFORM RITE OF REVITALISATION
| bgcolor=#999999 | Give peace of soul to someone.
|required=360 devotion
|-
|target=Room
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=4.00 seconds of equilibrium
: '''Known:''' Yes
|detail=This rite will heal a percentage of one's maximum health and maximum mana. It will affect everyone in the room who is not an enemy of the Devotionist who performed it.
}}


: '''Syntax:'''            PERFORM VISIONS <target>
{{Skill_detail
: '''Extra Information:''' 100 devotion and 50 mana
|skill=Deliverance
|description=Deliver a target unto you.
|lessons=
|syntax=PERFORM DELIVERANCE <target>
|required=1200 devotion
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=This will allow you to summon an adventurer from any distance should they have been blessed with the PREACHING ability. It should be noted that a monolith sigil placed in the room of the summonee or summoner will prevent this from working.<p>Be aware that delivering another adventurer out of combat may open you up for repercussion.</p>
}}


: '''Details:'''
{{Skill_detail
Condemn your foe to see their fate as an enemy of creation, striking them down with the dementia and hallucinations afflictions.
|skill=Cleansing
|-
|description=Rid your enemies of their unclean aspects.
| bgcolor=#999999 | '''Warding'''
|lessons=
| bgcolor=#999999 | Drive your enemies off with overwhelming fear.
|syntax=PERFORM RITE OF CLEANSING
|-
|required=300 devotion
| colspan=2 bgcolor=#c9c9c9 |
|target=Room
: '''Known:''' Yes
|cooldown=3.60 seconds of equilibrium
|detail=This relatively short-lived rite will begin slowly stripping the defences of any enemies in the room. It shall always strip the blackwind or astralform defences first.
}}


: '''Syntax:'''            PERFORM RITE OF WARDING
{{Skill_detail
: '''Extra Information:''' Devotion cost: 180
|skill=Reclaim
|description=Reclaim one of your rites.
|lessons=
|syntax=PERFORM RECLAIM <rite>
|required=
|target=Room
|cooldown=3.00 seconds of equilibrium
|detail=This ability will allow you to remove one of your rites from your location, regaining some of the devotion used to summon it.
}}


: '''Details:'''
{{Skill_detail
This ability will set up a rite that will ward off any of your enemies that enter the room, by
|skill=Fervour
giving them fear.
|description=Call rites to you in the heat of battle.
|-
|unique=Yes
| bgcolor=#999999 | '''Force'''
|lessons=
| bgcolor=#999999 | Make an adventurer follow your wish.
|syntax=DSL/RSL/RAZE <target><br>PERFORM RITE OF <demons/healing/cleansing>
|-
|required=
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers, denizens, and room
: '''Known:''' Yes
|cooldown=
|detail=You have gained such control over your devotion that you are now able to perform certain rites immediately after utilising certain weaponmastery attacks, these include doubleslashing, razeslashing, or razing your opponent. This is a devotion ability particular to the Paladin class.
}}


: '''Syntax:'''            PERFORM FORCE <adventurer> <command>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 2000
|skill=Prayer
|description=Pray for the salvation of your congregation.
|lessons=
|syntax=PERFORM RITE OF PRAYER
|required=
|target=Room
|cooldown=
|detail=To perform this rite, there must be at least eight people together in a room. Apprentices do not count and you may be the only person with Devotion there. All of the adventurers must KNEEL before the rite can begin and no adventurer may participate in this rite more than once every Achaean month. You will gain a certain amount of devotion for every adventurer present, and the members of the assembled congregation will gain experience also.<p>''500 devotion is gained for each valid person present as the rite ends.''</p>
}}


: '''Details:'''
{{Skill_detail
Using your powers over the believers, you may force an adventurer to bend to your will and carry
|skill=Banishment
out your commands.
|description=Send the unholy Chaos entities back to their hell.
|-
|lessons=
| bgcolor=#999999 | '''Piety'''
|syntax=PERFORM RITE OF BANISHMENT
| bgcolor=#999999 | Bind those around you with the force of ultimate piety.
|required=450 devotion
|-
|target=Room
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=4.50 seconds of equilibrium
: '''Known:''' Yes
|detail=This rite will occasionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room. Also, it is rumoured that those occultists to have formed a pact with the greatest of the Chaos Lords may be capable of defeating this potent rite.
}}


: '''Syntax:'''            PERFORM RITE OF PIETY
{{Skill_detail
: '''Extra Information:''' Devotion cost: 600
|skill=Fasting
|description=Rob them of their will to eat.
|lessons=
|syntax=PERFORM FASTING <target>
|required=10 devotion
|target=Adventurers
|cooldown=2.20 seconds of equilibrium
|detail=Instill an antipathy for food in your target, giving anorexia.
}}


: '''Details:'''
{{Skill_detail
This rite will make it difficult for your enemies to leave the room. When it successfully prevents
|skill=Resurrection
them from moving, they will suffer a balance penalty.
|description=Grant life anew to a slain believer.
|-
|lessons=
| bgcolor=#999999 | '''Hellsight'''
|syntax=PERFORM RESURRECTION <target>
| bgcolor=#999999 | Give an adventurer a glimpse of Hell.
|required=2000 devotion
|-
|target=Adventurers
| colspan=2 bgcolor=#c9c9c9 |
|cooldown=5.00 seconds of equilibrium
: '''Known:''' Yes
|detail=One of the holiest of abilities, this will grant life anew to the target adventurer. For this ability to work, the adventurer must have been preached to and accepted the blessing over their life or be under level 30.
}}


: '''Syntax:'''            PERFORM HELLSIGHT <adventurer>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 600
|skill=Inquisition
|description=Punish the faithless for their unholy crimes.
|unique=Yes
|lessons=
|syntax=PERFORM INQUISITION <target>
|required=500 devotion and 500 mana
|target=Adventurers
|cooldown=3.50 seconds of equilibrium
|detail=You are the scales upon which the sacrilege of those who oppose the Light may be measured. Paved in holy flame, Inquisition is the surest path to reckoning. By reciting the crimes of a heretic, you may sentence their minds and bodies to condemnation, lowering their mental rehealing from elixirs, wracking their body, drastically increasing the mental energy needed to focus their mind, and making the fire that burns their skin impossible to extinguish.<p>The inquisition can only be brought into being against a target suffering from both the spiritburn and guilt afflictions.</p>
}}


: '''Details:'''
{{Skill_detail
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him
|skill=Damnation
much psychic stress as he witnesses the souls in pain and experiences part of their pain.
|description=Curse the eternal soul of your victim.
|-
|unique=Yes
| bgcolor=#999999 | '''Dazzle'''
|lessons=
| bgcolor=#999999 | Confuse and dazzle an opponent.
|syntax=PERFORM DAMNATION <target>
|-
|required=250 devotion and 500 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=Adventurers
: '''Known:''' Yes
|cooldown=5.00 seconds of equilibrium
|detail=Bearing the burden of judgement of the unrighteous, you are able to curse the unfaithful with everlasting damnation. Calling upon the holy fires, you may sacrifice those heretics who see the glimpse of their Hellish future and suffer from a damaged head, burning them to death where they stand.
}}


: '''Syntax:'''            PERFORM DAZZLE <adventurer>
{{Skill_detail
: '''Extra Information:''' Devotion cost: 250
|skill=Illuminate
|description=Illuminate your path.
|lessons=
|syntax=PERFORM ILLUMINATE <direction><br>PERFORM EXTINGUISH
|required=Illuminate: 3.50 seconds of equilibrium<br>Extinguish: 4.00 seconds of equilibrium
|target=Room
|cooldown=Illuminate: 1000 mana, and 1500 devotion<br>Extinguish: 1000 mana, and 500 devotion
|detail=When you perform this ability, you will create an orb of light which will move off in the direction specified. The orb is unpredictable and will move erratically. Each time it moves, the orb will illuminate the room, giving a chance to strip the blackwind or astralform defences from adventurers in the room.<p>In addition, you may extinguish the orb at any time to travel directly to the room the orb is currently in.</p><p>It should be noted that the orb will only have enough energy to move a limited number of times, and it will fade if not extinguished a short while after it ceases moving.</p>
}}


: '''Details:'''
{{Skill_detail
This will dazzle the mind of an adventurer and cause confusion and dizziness.
|skill=Purify
|-
|description=Cleanse the land of necromantic corruption.
| bgcolor=#999999 | '''Demons'''
|lessons=
| bgcolor=#999999 | Summon demons to torment the unrighteous.
|syntax=PERFORM PURIFY
|-
|required=500 mana
| colspan=2 bgcolor=#c9c9c9 |
|target=
: '''Known:''' Yes
|cooldown=4.80 seconds of equilibrium
|detail=Drive out necromantic corruption, destroying the hands of the grave that may clutch at the living in a location. If a Necromancer stands guard over said hands, there is a delay during which the faithful may perform no other actions, so focussed on their task are they.
}}


: '''Syntax:'''            PERFORM RITE OF DEMONS
{{Skill_detail
: '''Extra Information:''' Devotion cost: 360
|skill=Bloodsworn
 
|description=Bond with another via a blood oath.
: '''Details:'''
|lessons=
This rite will cause your enemies to be tormented by vengeful demons.
|syntax=BLOODSWEAR <priest or paladin><br>BLOODSWORN ON/OFF<br>BLOODSWORN REJECT
|-
|required=Bloodswear <target>: 1000 mana<br>Bloodswear on: 1000 mana, 5 mana per second drain
| bgcolor=#999999 | '''Allsight'''
|target=Adventurers and self
| bgcolor=#999999 | Gain insight into all movement into and out of holy areas.
|cooldown=Bloodswear on: 6.00 seconds of equilibrium
|-
|detail=The bond of the bloodsworn is one of the most revered rituals of devotion-users. When a Priest and a Paladin feel strongly that they wish to become one, they bloodswear to each other, and from that moment on, have the capability to bond their very souls to each other. When the BLOODSWORN ON ritual is performed by both the Priest and the Paladin, their maximum health and manas will be 65% of the -sum- of both their normal maximum health and maximum mana respectively. Further, some portion of the health or mana healed by either the Priest or Paladin, when using elixirs of health or mana, will also be healed on his or her bloodsworn. The hands ability shall also heal an additional amount when performed on your bloodsworn.<p>The bloodsworn ability will automatically turn off if the Priest and Paladin are away from each other for greater than approximately 60 seconds.</p><p>As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both the Priest and Paladin will drain away. Further, and far more seriously, if either dies while the ability is active, the other will be critically damaged in body. Such is the price of power.</p><p>If you wish to break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not be able to become bloodsworn to another until the New Year.</p>
| colspan=2 bgcolor=#c9c9c9 |
}}
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RITE OF ALLSIGHT
: '''Extra Information:''' Devotion cost: 360
 
 
: '''Details:'''
When activated, this ability will inform you whenever any of your enemies enters or leaves the room
that the Rite is in.
|-
| bgcolor=#999999 | '''Sloth'''
| bgcolor=#999999 | The sin of sloth is yours to condemn.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM SLOTH <target>
: '''Extra Information:''' Devotion cost: 10
 
 
: '''Details:'''
Condemn a target with the sin of sloth, giving them weariness.
|-
| bgcolor=#999999 | '''Healing'''
| bgcolor=#999999 | A powerful healing ability.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RITE OF HEALING
: '''Extra Information:''' Devotion cost: 360
 
: '''Details:'''
This ability will cause a rite to spring into existence which will occasionally heal an affliction
from you and your allies that are in the room.
|-
| bgcolor=#999999 | '''Convocation'''
| bgcolor=#999999 | Call to you someone in a Rite of Convocation.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RITE OF CONVOCATION
::: PERFORM CONVOCATION <adventurer>
: '''Extra Information:''' Devotion cost: 600 for the Rite
:::600 for the summoning
 
: '''Details:'''
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of
Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <adventurer>,
providing that adventurer does not have certain defences set up, such as the mass salve.
|-
| bgcolor=#999999 | '''Revitalisation'''
| bgcolor=#999999 | A rite to heal health and mana.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RITE OF REVITALISATION
: '''Extra Information:''' Devotion cost: 360
 
: '''Details:'''
This rite will heal a percentage of one's maximum health and maximum mana. It will affect everyone
in the room who is not an enemy of the Devotionist who performed it.
|-
| bgcolor=#999999 | '''Deliverance'''
| bgcolor=#999999 | Deliver a target unto you.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM DELIVERANCE <adventurer>
: '''Extra Information:''' Devotion cost: 1200
 
: '''Details:'''
This will allow you to summon an adventurer from any distance should they have been blessed with
the PREACHING ability. It should be noted that a monolith sigil placed in the room of the summonee
or summoner will prevent this from working.
|-
| bgcolor=#999999 | '''Cleansing'''
| bgcolor=#999999 | Rid your enemies of their unclean aspects.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RITE OF CLEANSING
: '''Extra Information:''' Devotion cost: 300
 
: '''Details:'''
This relatively short-lived rite will begin slowly stripping the defences of any enemies in the
room, giving them no indication it is happening. It shall always strip the blackwind or astralform
defences first.
|-
| bgcolor=#999999 | '''Reclaim'''
| bgcolor=#999999 | Reclaim one of your rites.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RECLAIM <rite>
 
: '''Details:'''
This ability will allow you to remove one of your rites from your location, regaining some of the
devotion used to summon it.
|-
| bgcolor=#999999 | '''Fervour'''
| bgcolor=#999999 | Call rites to you in the heat of battle.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            DSL/RSL/RAZE <target>
::: PERFORM RITE OF <demons/healing/cleansing>
 
: '''Details:'''
You have gained such control over your devotion that you are now able to perform certain
rites immediately after doubleslashing, razeslashing, or razing your opponent. A
devotion ability particular to the Paladin class.
|-
| bgcolor=#999999 | '''Prayer'''
| bgcolor=#999999 | Pray for the salvation of your congregation.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RITE OF PRAYER
 
: '''Details:'''
To perform this rite, there must be at least eight people together in a room. Apprentices do not
count and you may be the only person with Devotion there. All of the adventurers must KNEEL before
the rite can begin and no adventurer may participate in this rite more than once every Achaean
month. You will gain a certain amount of devotion for every adventurer present, and the members of
the assembled congregation will gain experience also.
|-
| bgcolor=#999999 | '''Banishment'''
| bgcolor=#999999 | Send the unholy Chaos entities back to their hell.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RITE OF BANISHMENT
: '''Extra Information:''' Devotion cost: 450
 
: '''Details:'''
This rite will occasionally attempt to destroy a chaos entity, provided that a minion of chaos,
sent by the Chaos Prince, Dameron, is not in the room. Also, it is rumoured that those occultists
to have formed a pact with the greatest of the Chaos Lords may be capable of defeating this potent
rite.
|-
| bgcolor=#999999 | '''Fasting '''
| bgcolor=#999999 | Rob them of their will to eat.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM FASTING <target>
: '''Extra Information:''' Devotion cost: 10
 
: '''Details:'''
Instill an antipathy for food in your target, giving anorexia.
|-
| bgcolor=#999999 | '''Resurrection'''
| bgcolor=#999999 | Grant life anew to a slain believer.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM RESURRECTION <adventurer>
: '''Extra Information:''' Devotion cost: 2000
 
: '''Details:'''
One of the holiest of abilities, this will grant life anew to the target adventurer. For this
ability to work, the adventurer must have been preached to and accepted the blessing over their
life or be under level 30.
|-
| bgcolor=#999999 | '''Inquisition'''
| bgcolor=#999999 | Punish the faithless for their unholy crimes.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM INQUISITION <adventurer>
: '''Extra Information:''' Devotion cost: 500
: '''Details:'''
You are the scales upon which the sacrilege of those who oppose the Light may be measured. Paved in holy flame, Inquisition is the surest
path to reckoning. By reciting the crimes of a heretic, you may sentence their minds and bodies to condemnation, lowering their mental
regeneration, wracking their body, preventing their mendacious minds from focusing as easily, and denying their ability to look away from visions of Hell. The effectiveness of your inquisition depends on your target's current mental energies.
|-
| bgcolor=#999999 | '''Damnation'''
| bgcolor=#999999 | Curse the eternal soul of your victim.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM DAMNATION <adventurer>
: '''Extra Information:''' Devotion cost: 3250
: '''Details:'''
Bearing the burden of judgement of the unrighteous, you are able to curse the unfaithful with everlasting damnation. Calling upon the holy fires, you may sacrifice those heretics who see the glimpse of their Hellish future and suffer from a damaged head, burning them to death where they stand.
|-
| bgcolor=#999999 | '''Illuminate'''
| bgcolor=#999999 | Illuminate your path.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            PERFORM ILLUMINATE <direction>
::: PERFORM EXTINGUISH
: '''Extra Information:''' Devotion: 1500 to illuminate, 500 to extinguish
 
: '''Details:'''
When you perform this ability, you will create an orb of light which will move off in the direction specified. The orb is unpredictable and will move erratically. Each time it moves, the orb will illuminate the room, giving a chance to strip the blackwind or astralform defences from adventurers in the room. In addition, you may extinguish the orb at any time to travel directly to the room the orb is currently in. It should be noted that the orb will only have enough energy to move a limited number of times, and it will fade if not extinguished a short while after it ceases moving.
|-
| bgcolor=#999999 | '''Bloodsworn'''
| bgcolor=#999999 | Bond with another via a blood oath.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Known:''' Yes
 
: '''Syntax:'''            BLOODSWEAR <priest or paladin>
::: BLOODSWORN ON/OFF
::: BLOODSWORN REJECT
 
: '''Details:'''
The bond of the bloodsworn is one of the most revered rituals of devotion-users. When a Priest and  
a Paladin feel strongly that they wish to become one, they bloodswear to each other, and from that  
moment on, have the capability to bond their very souls to each other. When the BLOODSWORN ON  
ritual is performed by both the Priest and the Paladin, their maximum health and manas will be 70%  
of the -sum- of both their normal maximum health and maximum mana respectively. Further, some  
portion of the health or mana healed by either the Priest or Paladin, when using elixirs of health  
or mana, will also be healed on his or her bloodsworn. The hands ability shall also heal an  
additional amount when performed on your bloodsworn. The bloodsworn ability will automatically turn  
off if the Priest and Paladin are away from each other for greater than approximately 60 seconds.  
As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a  
price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both the Priest and  
Paladin will drain away. Further, and far more seriously, if either dies while the ability is  
active, the other will be critically damaged in body. Such is the price of power. If you wish to  
break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not  
be able to become bloodsworn to another until the New Year. Note that this ability will not work in
Arenas.
|}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 02:01, 18 March 2019

This page is about the Devotion skill. For other uses, see Devotion (disambiguation).

Devotion is arguably the personal hallmark of the Bloodsworn servants and arms the Priest and Paladin with many tools with which to fight the enemies of truth and righteousness. Through the power of their faith a Paladin may damn the eternal soul of their foe, while the priest enacts a holy inquisition to ensure that the enemies of Good are duly punished for their crimes.

Devotion also offers access to the holy rites, a large group of offensive and defensive tools that can not only offer visions of hell to their foe, pacify the chaotic, summon forth demons and dazzling light to torment their opponent, but can also revitalise allies, resurrect fellow believers, and swear the blood oath to create a powerful bond.

Devotion is considered a resource and can be gained passively on a daily basis or by immolating the corpses of the fallen in the Flame of Yggdrasil, snatching souls from the harrowing journey to the Finality.

The Devotion skill is available to the Paladin and Priest classes. Paladins also practise the skills of Weaponmastery and Chivalry, while Priests also have the skills of Spirituality and Zeal.

Abilities in Devotion

Fervour and Damnation are Paladin specific abilities.
Penitence and Inquisition are Priest specific abilities.
Enlightenment Look into the soul of someone.
Syntax: PERFORM ENLIGHTENMENT [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When performed upon yourself, this will reveal your current devotion levels. When performed on an adventurer, this will reveal their devotion levels if they have access to the Light. It will also reveal if they have accepted the true path of Good and have received a Preaching blessing.
Note: {{{note}}}
Hands Lay hands on a person to heal him.
Syntax: PERFORM HANDS [target]
Required: 150 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to lay hands on yourself or another adventurer to heal some damage.
Note: {{{note}}}
Parting Water will pull apart to make way for your blessed self.
Syntax: PERFORM PARTING <direction>
Required: 100 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
Note: {{{note}}}
Preaching Show an adventurer the beauty of belief.
Syntax: PERFORM PREACHING <target>
Required: 250 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you the opportunity to preach to an adventurer. Should they accept the enlightened truth you offer, they will receive a blessing over their life that allows them to be targeted with the DELIVERANCE and RESURRECTION abilities.
Note: {{{note}}}
Truth Dispel illusions with the power of your devotion.
Syntax: PERFORM TRUTH
Required: 100 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to detect certain types of hidden adventurers in your room.
Note: {{{note}}}
Rites List what rites are active.
Syntax: RITES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will show you what rites are operating in your room.
Note: {{{note}}}
Sustenance The Gods will provide for you.
Syntax: PERFORM RITE OF SUSTENANCE
Required: 1500 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the cost of some devotion, you may feed yourself with this ability. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance.
Note: {{{note}}}
Inspiration Gain an infusion of divinely-inspired strength.
Syntax: PERFORM INSPIRATION
Required: 800 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
Note: {{{note}}}
Bliss Give an adventurer a glimpse of paradise.
Syntax: PERFORM BLISS <target>
Required: 1000 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 6.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will give your companion a glimpse of Paradise. The vision will be so calming and refreshing that the target will receive many beneficial blessings.
Note: {{{note}}}
Pilgrimage Travel to someone in a Rite of Pilgrimage.
Syntax: PERFORM RITE OF PILGRIMAGE
PERFORM PILGRIMAGE <target>
Required: Rite: 300 devotion
Travel: 450 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Rite: 5.00 seconds of equilibrium
Travel: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
Note: {{{note}}}
Purity Damage the Unholy.
Syntax: PERFORM PURITY <target>
Required: 250 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will use your righteousness and pious fury to attack other adventurers.
Note: {{{note}}}
Penitence Condemn the unfaithful to eternal penance.
Syntax: PERFORM PENITENCE <target>
Required: 300 devotion and 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through your piety, you are able to force an individual to perform penance for their crimes. Upon granting redemption to this person through death, your works will be rewarded with an increase in your Devotional energies.
Note: {{{note}}}
Chaoscalm Attack the chaotic nature of a chaos entity, pacifying it.
Syntax: PERFORM CHAOSCALM <doppleganger>
Required: 500 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
Note: {{{note}}}
Visions Condemn your foe with horrific visions.
Syntax: PERFORM VISIONS <target>
Required: 100 devotion and 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Condemn your foe as an enemy of creation, striking them down to never know peace with the dementia and shyness afflictions.
Note: {{{note}}}
Warding Drive your enemies off with overwhelming fear.
Syntax: PERFORM RITE OF WARDING
Required: 180 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them fear.
Note: {{{note}}}
Force Make an adventurer follow your wish.
Syntax: PERFORM FORCE <target> <command>
Required: 2000 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your powers over those who are open to hearing the message, you may force an adventurer to bend to your will and carry out your commands.
Note: {{{note}}}
Piety Bind those around you with the force of ultimate piety.
Syntax: PERFORM RITE OF PIETY
Required: 600 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This rite will make it difficult for your enemies to leave the room. When it successfully prevents them from moving, they will suffer a balance penalty.
Note: {{{note}}}
Dazzle Confuse and dazzle an opponent.
Syntax: PERFORM DAZZLE <target>
Required: 250 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will dazzle the mind of an adventurer and cause confusion and dizziness.
Note: {{{note}}}
Demons Summon demons to torment the unrighteous.
Syntax: PERFORM RITE OF DEMONS
Required: 360 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This rite will cause your enemies to be tormented by vengeful demons.
Note: {{{note}}}
Sloth The sin of sloth is yours to condemn.
Syntax: PERFORM SLOTH <target>
Required: 10 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Condemn a target with the sin of sloth, giving them weariness.
Note: {{{note}}}
Allsight Gain insight into all movement into and out of holy areas.
Syntax: PERFORM RITE OF ALLSIGHT
Required: 180 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When activated, this ability will inform you whenever any of your enemies enters or leaves the room that the Rite is in.
Note: {{{note}}}
Healing A powerful healing ability.
Syntax: PERFORM RITE OF HEALING
Required: 360 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause a rite to spring into existence which will occasionally heal an affliction from you and your allies that are in the room.
Note: {{{note}}}
Well-being A rite to keep those nearby fed and rested.
Syntax: PERFORM RITE OF WELL-BEING
Required: 120 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.
Note: {{{note}}}
Convocation Call to you someone in a Rite of Convocation.
Syntax: PERFORM RITE OF CONVOCATION
PERFORM CONVOCATION <target>
Required: Rite: 600 devotion
Summon: 600 devotion, 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: Rite: 4.00 seconds of equilibrium
Summon: 6.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <adventurer>, providing that adventurer does not have certain defences set up, such as the mass salve.
Note: {{{note}}}
Revitalisation A rite to heal health and mana.
Syntax: PERFORM RITE OF REVITALISATION
Required: 360 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This rite will heal a percentage of one's maximum health and maximum mana. It will affect everyone in the room who is not an enemy of the Devotionist who performed it.
Note: {{{note}}}
Deliverance Deliver a target unto you.
Syntax: PERFORM DELIVERANCE <target>
Required: 1200 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to summon an adventurer from any distance should they have been blessed with the PREACHING ability. It should be noted that a monolith sigil placed in the room of the summonee or summoner will prevent this from working.

Be aware that delivering another adventurer out of combat may open you up for repercussion.

Note: {{{note}}}
Cleansing Rid your enemies of their unclean aspects.
Syntax: PERFORM RITE OF CLEANSING
Required: 300 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.60 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This relatively short-lived rite will begin slowly stripping the defences of any enemies in the room. It shall always strip the blackwind or astralform defences first.
Note: {{{note}}}
Reclaim Reclaim one of your rites.
Syntax: PERFORM RECLAIM <rite>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to remove one of your rites from your location, regaining some of the devotion used to summon it.
Note: {{{note}}}
Fervour Call rites to you in the heat of battle.
Syntax: DSL/RSL/RAZE <target>
PERFORM RITE OF <demons/healing/cleansing>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers, denizens, and room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have gained such control over your devotion that you are now able to perform certain rites immediately after utilising certain weaponmastery attacks, these include doubleslashing, razeslashing, or razing your opponent. This is a devotion ability particular to the Paladin class.
Note: {{{note}}}
Prayer Pray for the salvation of your congregation.
Syntax: PERFORM RITE OF PRAYER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: To perform this rite, there must be at least eight people together in a room. Apprentices do not count and you may be the only person with Devotion there. All of the adventurers must KNEEL before the rite can begin and no adventurer may participate in this rite more than once every Achaean month. You will gain a certain amount of devotion for every adventurer present, and the members of the assembled congregation will gain experience also.

500 devotion is gained for each valid person present as the rite ends.

Note: {{{note}}}
Banishment Send the unholy Chaos entities back to their hell.
Syntax: PERFORM RITE OF BANISHMENT
Required: 450 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This rite will occasionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room. Also, it is rumoured that those occultists to have formed a pact with the greatest of the Chaos Lords may be capable of defeating this potent rite.
Note: {{{note}}}
Fasting Rob them of their will to eat.
Syntax: PERFORM FASTING <target>
Required: 10 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Instill an antipathy for food in your target, giving anorexia.
Note: {{{note}}}
Resurrection Grant life anew to a slain believer.
Syntax: PERFORM RESURRECTION <target>
Required: 2000 devotion
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: One of the holiest of abilities, this will grant life anew to the target adventurer. For this ability to work, the adventurer must have been preached to and accepted the blessing over their life or be under level 30.
Note: {{{note}}}
Inquisition Punish the faithless for their unholy crimes.
Syntax: PERFORM INQUISITION <target>
Required: 500 devotion and 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are the scales upon which the sacrilege of those who oppose the Light may be measured. Paved in holy flame, Inquisition is the surest path to reckoning. By reciting the crimes of a heretic, you may sentence their minds and bodies to condemnation, lowering their mental rehealing from elixirs, wracking their body, drastically increasing the mental energy needed to focus their mind, and making the fire that burns their skin impossible to extinguish.

The inquisition can only be brought into being against a target suffering from both the spiritburn and guilt afflictions.

Note: {{{note}}}
Damnation Curse the eternal soul of your victim.
Syntax: PERFORM DAMNATION <target>
Required: 250 devotion and 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bearing the burden of judgement of the unrighteous, you are able to curse the unfaithful with everlasting damnation. Calling upon the holy fires, you may sacrifice those heretics who see the glimpse of their Hellish future and suffer from a damaged head, burning them to death where they stand.
Note: {{{note}}}
Illuminate Illuminate your path.
Syntax: PERFORM ILLUMINATE <direction>
PERFORM EXTINGUISH
Required: Illuminate: 3.50 seconds of equilibrium
Extinguish: 4.00 seconds of equilibrium
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: Illuminate: 1000 mana, and 1500 devotion
Extinguish: 1000 mana, and 500 devotion
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you perform this ability, you will create an orb of light which will move off in the direction specified. The orb is unpredictable and will move erratically. Each time it moves, the orb will illuminate the room, giving a chance to strip the blackwind or astralform defences from adventurers in the room.

In addition, you may extinguish the orb at any time to travel directly to the room the orb is currently in.

It should be noted that the orb will only have enough energy to move a limited number of times, and it will fade if not extinguished a short while after it ceases moving.

Note: {{{note}}}
Purify Cleanse the land of necromantic corruption.
Syntax: PERFORM PURIFY
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.80 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drive out necromantic corruption, destroying the hands of the grave that may clutch at the living in a location. If a Necromancer stands guard over said hands, there is a delay during which the faithful may perform no other actions, so focussed on their task are they.
Note: {{{note}}}
Bloodsworn Bond with another via a blood oath.
Syntax: BLOODSWEAR <priest or paladin>
BLOODSWORN ON/OFF
BLOODSWORN REJECT
Required: Bloodswear <target>: 1000 mana
Bloodswear on: 1000 mana, 5 mana per second drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: Bloodswear on: 6.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The bond of the bloodsworn is one of the most revered rituals of devotion-users. When a Priest and a Paladin feel strongly that they wish to become one, they bloodswear to each other, and from that moment on, have the capability to bond their very souls to each other. When the BLOODSWORN ON ritual is performed by both the Priest and the Paladin, their maximum health and manas will be 65% of the -sum- of both their normal maximum health and maximum mana respectively. Further, some portion of the health or mana healed by either the Priest or Paladin, when using elixirs of health or mana, will also be healed on his or her bloodsworn. The hands ability shall also heal an additional amount when performed on your bloodsworn.

The bloodsworn ability will automatically turn off if the Priest and Paladin are away from each other for greater than approximately 60 seconds.

As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both the Priest and Paladin will drain away. Further, and far more seriously, if either dies while the ability is active, the other will be critically damaged in body. Such is the price of power.

If you wish to break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not be able to become bloodsworn to another until the New Year.

Note: {{{note}}}