Difference between revisions of "Concoctions"

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Utilised by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' enables [[adventurers]] to brew healing [[:category:elixirs|elixirs]] and [[:category:salves|salves]] from a variety of medicinal [[:category:herbs|herbs]]. Concoctionists may also harvest these herbs themselves, provided the corresponding [[:Category:Abilities|ability]] in [[Groves]] or [[Woodlore]] has been learned. Concoctionists often find the [[:category:artefacts|artefact]] [[Gloves of Harvesting]] a useful aide in their quest to fill up their [[rift]] with [[:Category:Plants|plants]].
Utilised by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' enables [[adventurers]] to brew healing [[:category:elixirs|elixirs]] and [[:category:salves|salves]] from a variety of medicinal [[:category:herbs|herbs]]. Concoctionists may also harvest these herbs themselves, provided the corresponding [[:Category:Abilities|ability]] in [[Groves]] or [[Woodlore]] has been learned. Concoctionists often find the [[:category:artefacts|artefact]] [[Gloves of Harvesting]] a useful aid in their quest to fill up their [[rift]] with [[:Category:Plants|plants]].


In the past, some other [[Lost Elixirs|elixirs]] were known, but with the discovery of herbs with similar healing properties during the second century AF, mortals lost the ability to create these.
In the past, some other [[Lost Elixirs|elixirs]] were known, but with the discovery of herbs with similar healing properties during the second century AF, mortals lost the ability to create these.

Revision as of 17:30, 29 January 2008

Utilised by members of the Druid, Sylvan, and Sentinel classes, Concoctions enables adventurers to brew healing elixirs and salves from a variety of medicinal herbs. Concoctionists may also harvest these herbs themselves, provided the corresponding ability in Groves or Woodlore has been learned. Concoctionists often find the artefact Gloves of Harvesting a useful aid in their quest to fill up their rift with plants.

In the past, some other elixirs were known, but with the discovery of herbs with similar healing properties during the second century AF, mortals lost the ability to create these.

Abilities in Concoctions

Ability Description
Ginseng An herb that may purify the blood when eaten.
PricklyAsh A swamp-dwelling tree with bark that restores sanity.
Echinacea The purple-coneflower that grows in the forests.
Ginger A low-lying forest plant.
Myrrh gum A sticky bush that, when eaten, increases scholasticism.
Planting Planting herbs and plants in new locations.
Bellwort A wildflower that counters the effects of altruism.
Sac The venom sac of a rattlesnake.
Immunity A brew to help you shrug off deadly poisons.
Lastharvest The ability to see who last harvested in a room.
Naturalism Discover who exterminated a room last.
Bloodroot An underground root that can cure paralysis, among others.
Hawthorn The berry of the hill-dwelling hawthorn bush.
Kuzu The fast-growing jungle vine.
Epidermal A salve to cure certain exterior afflictions.
Skullcap This downy plant has an interesting effect when smoked.
Slipper The lady's slipper plant is found in the Savannah.
Mana A brew to replenish your mental strength.
Goldenseal This Savannah-dwelling plant restores harmony when eaten.
Valerian A mountain-dwelling plant with smokeable properties.
Health A brew that will heal your wounds.
Bayberry A hill-dwelling tree with valuable bark.
Cohosh The curiously white plant that induces insomnia.
Lobelia A beautiful scarlet wildflower with therapeutic properties.
Pear The fruit of the prickly pear cactus.
Weed The mind-altering cactus weed.
Irid Iridescent moss growing underground.
Sileris A lush, berry-bearing plant which grows in valleys.
Kelp The grass of the sea. It has strengthening attributes.
Venom A brew to increase your resistance to poison damage.
Frost A mixture to increase your resistance to fire.
Caloric A salve to increase your resistance to the cold.
Feathers The feathers of various birds.
Levitation A mixture that allows you to hover.
Diamond Powdered diamond dust.
Mending A salve to repair your broken body.
Mass A salve that will greatly increase your weight.
Sidewinder The powdered skin of a sidewinder.
Speed An elixir to slow your perception of time.
Kola The nut of this jungle tree can keep you quite alert.
Elm Slippery elm from the red elm tree.
Gold Liquid gold.
Restoration A necessary salve for healing mutilated body parts.