Difference between revisions of "Concoctions"

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(→‎Abilities in Concoctions: AB files/syntax and See Also for Groves and Metamorphosis)
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Utilised by members of the [[Druid]], [[Sylvan]], and [[Sentinel]] [[:category:classes|classes]], '''Concoctions''' enables [[adventurers]] to brew healing [[:category:elixirs|elixirs]] and [[:category:salves|salves]] from a variety of medicinal [[:category:herbs|herbs]]. Concoctionists may also harvest these herbs themselves, provided the corresponding [[:Category:Abilities|ability]] in [[Groves]] or [[Woodlore]] has been learned. Concoctionists often find the [[:category:artefacts|artefact]] [[Gloves of Harvesting]] a useful aid in their quest to fill up their [[rift]] with [[:Category:Plants|plants]].
:''The skill of Concoctions has been replaced with the skills of [[Harvesting]] and [[Remedies]].''


In the past, some other [[Lost Elixirs|elixirs]] were known, but with the discovery of herbs with similar healing properties during the second century AF, mortals lost the ability to create these.
Concoctions enabled forestal [[adventurers]] to brew healing [[:category:elixirs|elixirs]] and [[:category:salves|salves]] from a variety of medicinal [[:category:herbs|herbs]]. Only concoctionists used to be able to harvest herbs, provided the corresponding [[:Category:Abilities|ability]] in [[Groves]] or [[Woodlore]] had been learned. However, the implementation of the [[Harvesting]] and [[Remedies]] [[trade skills]] opened up the ability to harvest herbs and brew medicinal cures to all classes, and the Concoctions skill ceased to be.


===Abilities in Concoctions===
The skill of '''Concoctions''' was available to the three forestal classes: [[Druid]], [[Sentinels]] and [[Sylvan]]. With the advent of trade skills Concoctions was split into [[Harvesting]] and [[Remedies]]. Druids, Sentinels and Sylvans gained the new skills of [[Reclamation]], [[Skirmishing]] and [[Weatherweaving]] respectively.
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#B4EE95 | '''Boiling'''
| bgcolor=#B4EE95 | Learn the art of boiling.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' Yes


: '''Syntax:'''            BOIL <pot>
==Abilities in Concoctions==
{{Skill_detail
|skill=Boiling
|description=Learn the art of boiling.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>BOIL <pot> FOR <concoction>
|required=
|target=
|cooldown=
|detail=This will allow you to boil mixtures, to form valuable concoctions.
}}


: '''Details:'''
{{Skill_detail
|skill=[[Ginseng]]
|description=An herb that may purify the blood when eaten.
|lessons=
|syntax=HARVEST GINSENG
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Ginseng, a forest-growing herb, may be eaten to purify the blood, curing certain ailments such as haemophilia.
}}


This will allow you to boil mixtures, to form valuable concoctions.
{{Skill_detail
|-
|skill=[[Ash]]
| bgcolor=#B4EE95 | '''Ginseng'''
|description=A swamp-dwelling tree with bark that restores sanity.
| bgcolor=#B4EE95 | An herb that may purify the blood when eaten.
|lessons=
|-
|syntax=HARVEST ASH
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' Yes
|target=
|cooldown=2.00 seconds of balance
|detail=Prickly ash is a small, squat tree that grows in the swamps. Its bark may be consumed to restore many sanity-imperiling afflictions, like dementia and confusion.
}}


: '''Syntax:'''            HARVEST GINSENG
{{Skill_detail
                 
|skill=[[Echinacea]]
: '''Details:'''
|description=The purple-coneflower that grows in the forests.
|lessons=
|syntax=HARVEST ECHINACEA
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Echinacea is a purple coneflower that grows in the forests. Eating it will give you the gift of the third eye, which will allow you to see where people are when you type 'who' as well as allow you to see otherwise invisible people.
}}


Ginseng, a forest-growing herb, may be eaten to purify the blood, curing certain ailments such as haemophilia.
{{Skill_detail
|-
|skill=[[Ginger]]
| bgcolor=#B4EE95 | '''Ash'''
|description=A low-lying forest plant.
| bgcolor=#B4EE95 | A swamp-dwelling tree with bark that restores sanity.
|lessons=
|-
|syntax=HARVEST GINGER
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (6 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=This forest-dwelling herb is much prized for its value in certain concoctions. Additionally, it also has the peculiar medicinal property of countering abnormally high fluid levels in the body.
}}


: '''Syntax:'''            HARVEST ASH
{{Skill_detail
                 
|skill=[[Burdock]]
: '''Details:'''
|description=A dark root of the burdock plant.
|lessons=
|syntax=HARVEST BURDOCK
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Very little is known about this mysterious root.
}}


Prickly ash is a small, squat tree that grows in the swamps. Its bark may be consumed to restore many sanity-imperiling afflictions, like dementia and confusion.
{{Skill_detail
|-
|skill=[[Myrrh]]
| bgcolor=#B4EE95 | '''Echinacea'''
|description=A sticky bush that, when eaten, increases scholasticism.
| bgcolor=#B4EE95 | The purple-coneflower that grows in the forests.
|lessons=
|-
|syntax=HARVEST MYRRH
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (15 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=The gum of the myrrh bush may be eaten to increase your learning potential.
}}


: '''Syntax:'''            HARVEST ECHINACEA
{{Skill_detail
                 
|skill=Planting
: '''Details:'''
|description=Planting herbs and plants in new locations.
|lessons=
|syntax=PLANT <flower/root/seed/bark/etc>
|required=
|target=
|cooldown=6.00 seconds of balance
|detail=Your harmony with the forest has reached a level that, with this ability, you may transplant plants from one place to another. After you harvest a plant, you will have 1 hour in which to PLANT it somewhere else. After this period of time is up, the plant will not be able to be planted. Further, you cannot put the plant in your rift or pocketbelt. It is important to remember to re-plant things only in the type of environment that you harvested it from, or it will quickly die. The exception is kelp, which can be planted in river, freshwater, or ocean environments. In order to see what environment type a room is, use the SURVEY ability, which is an ability in Survival.
}}


Echinacea is a purple coneflower that grows in the forests. Eating it will give you the gift of the third eye, which will allow you to see where people are when you type 'who' as well as allow you to see otherwise invisible people.
{{Skill_detail
|-
|skill=[[Bellwort]]
| bgcolor=#B4EE95 | '''Ginger'''
|description=A wildflower that counters the effects of altruism.
| bgcolor=#B4EE95 | A low-lying forest plant.
|lessons=
|-
|syntax=HARVEST BELLWORT
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (33 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=The bellwort flower grows in the swamps and, when eaten, will counter the effects of many altruistic-based afflictions, such as generosity and peace.
}}


: '''Syntax:'''            HARVEST GINGER
{{Skill_detail
                 
|skill=Sac
: '''Details:'''
|description=The venom sac of a snake.
|lessons=
|syntax=HARVEST SAC
|required=
|target=Denizens
|cooldown=
|detail=The venom sacs of rattlesnakes, marsh and wood vipers can only be harvested after the snake is dead. When it is dead, HARVEST SAC, with the snake on the ground, will remove its venom sacs for your use.
}}


This forest-dwelling herb is much prized for its value in certain concoctions. Additionally, it also has the peculiar medicinal property of countering abnormally high fluid levels in the body.
{{Skill_detail
|-
|skill=[[Elixir_of_immunity|Immunity]]
| bgcolor=#B4EE95 | '''Burdock'''
|description=A brew to help you shrug off deadly poisons.
| bgcolor=#B4EE95 | A dark root of the burdock plant.
|lessons=
|-
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR IMMUNITY
| colspan=2 bgcolor=#CAF3B4 |
|required=1 venom sac, 1 prickly ash bark, 2 echinacea roots
: '''Known:''' No (44 lessons required)
|target=
|cooldown=
|detail=The immunity elixir will protect you from poisons that kill.
}}


: '''Syntax:'''            None
{{Skill_detail
|skill=[[Bloodroot]]
|description=An underground root that can cure paralysis, among others.
|lessons=
|syntax=HARVEST BLOODROOT
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=A root that grows underground, the bloodroot has reactive properties that allow you to break out of paralysis, as well as cure the slickness affliction.
}}


: '''Details:'''
{{Skill_detail
|skill=[[Hawthorn]]
|description=The berry of the hill-dwelling hawthorn bush.
|lessons=
|syntax=HARVEST HAWTHORN
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=The hawthorn bush grows in the hills of Sapience, when eaten it will cause deafness and its berries are prized for their use in concocting salves and elixirs.
}}


Very little is known about this mysterious root.
{{Skill_detail
|-
|skill=[[Kuzu]]
| bgcolor=#B4EE95 | '''Myrrh'''
|description=The fast-growing jungle vine.
| bgcolor=#B4EE95 | A sticky bush that, when eaten, increases scholasticism.
|lessons=
|-
|syntax=HARVEST KUZU
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (55 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=The fast-growing kuzu vine of the jungles has thickening properties that make it a necessary ingredient in all salves.
}}


: '''Syntax:'''            HARVEST MYRRH
{{Skill_detail
                 
|skill=[[Epidermal_salve|Epidermal]]
: '''Details:'''
|description=A salve to cure certain exterior afflictions.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR EPIDERMAL
|required=2 kuzu roots, 1 bloodroot leaf, 1 hawthorn berry, 1 ginseng root
|target=
|cooldown=
|detail=The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.
}}


The gum of the myrrh bush may be eaten to increase your learning potential.
{{Skill_detail
|-
|skill=[[Skullcap]]
| bgcolor=#B4EE95 | '''Planting'''
|description=This downy plant has an interesting effect when smoked.
| bgcolor=#B4EE95 | Planting herbs and plants in new locations.
|lessons=
|-
|syntax=HARVEST SKULLCAP
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (66 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=This downy, jungle-dwelling plant can produce an aura of weapons-rebounding when smoked. Also will give you the ability to see death when eaten.
}}


: '''Syntax:'''            PLANT <flower, root, seed, bark, etc>
{{Skill_detail
                 
|skill=[[Lady%27s_slipper|Slipper]]
: '''Works on/against:''' Room
|description=The lady's slipper plant is found in the Savannah.
|lessons=
|syntax=HARVEST SLIPPER
|required=
|target=
|cooldown=2.00 seconds of balance
  |detail=This grasslands-dwelling plant is used in various concoctions.
}}


: '''Details:'''
{{Skill_detail
|skill=[[Elixir_of_mana|Mana]]
|description=A brew to replenish your mental strength.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR MANA
|required=1 lady's slipper root, 1 bellwort flower, 1 hawthorn berry, 1 bloodroot leaf
|target=
|cooldown=
|detail=The mana elixir will replenish your mana when sipped.
}}


Your harmony with the forest has reached a level that, with this ability, you may transplant plants from one place to another. After you harvest a plant, you will have 1 hour in which to PLANT it somewhere else. After this period of time is up, the plant will not be able to be planted. Further, you cannot put the plant in your rift or pocketbelt. It is important to remember to re-plant things only in the type of environment that you harvested it from, or it will quickly die. The exception is kelp, which can be planted in river, freshwater, or ocean environments. In order to see what environment type a room is, use the SURVEY ability, which is an ability in Survival.
{{Skill_detail
|-
|skill=[[Goldenseal]]
| bgcolor=#B4EE95 | '''Bellwort'''
|description=This Savannah-dwelling plant restores harmony when eaten.
| bgcolor=#B4EE95 | A wildflower that counters the effects of altruism.
|lessons=
|-
|syntax=HARVEST GOLDENSEAL
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (88 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=The goldenseal plant of the grasslands has the ability, when eaten, to restore harmony to your mind and body, healing afflictions such as stupidity, epilepsy, impatience, and dizziness, among others.
}}


: '''Syntax:'''            HARVEST BELLWORT
{{Skill_detail
                 
|skill=[[Valerian]]
: '''Details:'''
|description=A mountain-dwelling plant with smokeable properties.
|lessons=
|syntax=HARVEST VALERIAN
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=The mountain-dwelling blue valerian plant can be smoked to cure both slickness and disfigurement.
}}


The bellwort flower grows in the swamps and, when eaten, will counter the effects of many altruistic-based afflictions, such as generosity and peace.
{{Skill_detail
|-
|skill=[[Elixir_of_health|Health]]
| bgcolor=#B4EE95 | '''Sac'''
|description=A brew that will heal your wounds.
| bgcolor=#B4EE95 | The venom sac of a snake.
|lessons=
|-
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR HEALTH
| colspan=2 bgcolor=#CAF3B4 |
|required=1 valerian leaf, 1 goldenseal root, 1 ginseng root, 1 myrrh gum
: '''Known:''' No (133 lessons required)
|target=
|cooldown=
|detail=The health elixir is a powerful and useful one that will replenish some of your health.
}}


: '''Syntax:'''            HARVEST SAC
{{Skill_detail
                 
|skill=[[Bayberry]]
: '''Details:'''
|description=A hill-dwelling tree with valuable bark.
|lessons=
|syntax=HARVEST BAYBERRY
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Growing in places such as the Dakhota and Shamtota hills, the bayberry bush has valuable bark which when eaten will cause blindness.
}}


The venom sacs of rattlesnakes, marsh and wood vipers can only be harvested after the snake is dead. When it is dead, HARVEST SAC, with the snake on the ground, will remove its venom sacs for your use.
{{Skill_detail
|skill=[[Cohosh]]
|description=The curiously white plant that induces insomnia.
|lessons=
|syntax=HARVEST COHOSH
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Black cohosh, which is actually a white plant, may be eaten to induce insomnia. You will find it growing primarily in swampy regions.
}}


|-
{{Skill_detail
| bgcolor=#B4EE95 | '''Immunity'''
|skill=[[Lobelia]]
| bgcolor=#B4EE95 | A brew to help you shrug off deadly poisons.
|description=A beautiful scarlet wildflower with therapeutic properties.
|-
|lessons=
| colspan=2 bgcolor=#CAF3B4 |
|syntax=HARVEST LOBELIA
: '''Known:''' No (133 lessons required)
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=A gorgeous, scarlet wildflower that grows in the forests, the lobelia is rumoured to have therapeutic properties, curing such ailments as berserking, recklessness, vertigo, and other phobias and mental illnesses.
}}


: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
{{Skill_detail
::: DROP POT
|skill=[[Prickly_pear|Pear]]
::: BOIL POT FOR IMMUNITY
|description=The fruit of the prickly pear cactus.
                 
|lessons=
                 
|syntax=HARVEST PEAR
: '''Extra Information:''' Ingredients: 1 venom sac
|required=
::: 1 prickly ash bark
|target=
::: 2 echinacea roots
|cooldown=2.00 seconds of balance
|detail=The desert-dwelling prickly pear cactus has a lovely fruit necessary in certain concoctions.
}}


: '''Details:'''
{{Skill_detail
|skill=[[Cactus_weed|Weed]]
|description=The mind-altering cactus weed.
|lessons=
|syntax=HARVEST WEED
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.
}}


The immunity elixir will protect you from poisons that kill.
{{Skill_detail
|-
|skill=[[Irid_moss|Irid]]
| bgcolor=#B4EE95 | '''Lastharvest'''
|description=Iridescent moss growing underground.
| bgcolor=#B4EE95 | The ability to see who last harvested in a room.
|lessons=
|-
|syntax=HARVEST MOSS
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (177 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=Irid moss, an incandescent moss growing underground, may be eaten to restore some health and mana.
}}


: '''Syntax:'''            LASTHARVEST
{{Skill_detail
|skill=[[Sileris]]
|description=A lush, berry-bearing plant which grows in valleys.
|lessons=
|syntax=HARVEST SILERIS
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=The valley-dwelling sileris berry may be applied (APPLY SILERIS) to yourself in order to create a thin, waxy coating which will prevent serpents from biting you.
}}


: '''Works on/against:''' Room
{{Skill_detail
  |skill=[[Kelp]]
|description=The grass of the sea. It has strengthening attributes.
|lessons=
|syntax=HARVEST KELP
|required=
|target=2.00 seconds of balance
|cooldown=
|detail=Kelp is often called the grass of the sea, and for good reason. Large kelp beds bear an uncanny resemblance to grassy plains. Kelp contains powerful proteins and strengtheners which can restore fitness when eaten.
}}


: '''Details:'''
{{Skill_detail
|skill=[[Elixir_of_venom|Venom]]
|description=A brew to increase your resistance to poison damage.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR VENOM
|required=1 venom sac, 1 black cohosh root, 1 piece of kelp, 1 skullcap flower
|target=
|cooldown=
|detail=The venom elixir has the power to increase your resistance to damage from poison.
}}


Whenever a plant is harvested, or, indeed, anything that is alive is changed, traces are left in the fabric of life-energy that sustains all living beings. The lastharvest ability allows you to tap into those energies for a short time to see who last harvested from each plant in your location.
{{Skill_detail
|-
|skill=[[Elixir_of_frost|Frost]]
| bgcolor=#B4EE95 | '''Naturalism'''
|description=A mixture to increase your resistance to fire.
| bgcolor=#B4EE95 | Discover who exterminated a room last.
|lessons=
|-
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR FROST
| colspan=2 bgcolor=#CAF3B4 |
|required=1 piece of kelp, 1 prickly pear, 1 ginseng root
: '''Known:''' No (177 lessons required)
|target=
|cooldown=
|detail=This powerful elixir will help keep the body temperature down protecting you from fire.
}}


: '''Syntax:'''            NATURALISM
{{Skill_detail
                 
|skill=[[Caloric_salve|Caloric]]
: '''Works on/against:''' None
|description=A salve to increase your resistance to the cold.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR CALORIC
|required=2 kuzu roots, 1 valerian leaf, 2 pieces of kelp, 1 bellwort flower
|target=
  |cooldown=
|detail=The caloric salve, when applied to the body, will help protect you from intense cold.
}}


: '''Details:'''
{{Skill_detail
|skill=[[Elixir_of_levitation|Levitation]]
|description=A mixture that allows you to hover.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR LEVITATION
|required=2 pieces of kelp, 1 prickly pear, 1 eagle's feather
|target=
|cooldown=
|detail=The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.
}}


Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.
{{Skill_detail
|-
|skill=[[Eagles|Feathers]]
| bgcolor=#B4EE95 | '''Bloodroot'''
|description=The feathers of various birds.
| bgcolor=#B4EE95 | An underground root that can cure paralysis, among others.
|lessons=
|-
|syntax=PLUCK EAGLE
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (222 lessons required)
|target=Denizens
|cooldown=4.00 seconds of balance
|detail=This will allow you to pluck feathers from an eagle, for use in your concoctions.
}}


: '''Syntax:'''            HARVEST BLOODROOT
{{Skill_detail
                 
|skill=[[Diamond_dust|Diamond]]
: '''Details:'''
|description=Powdered diamond dust.
|lessons=
|syntax=INPOT DUST TO <pot>
|required=
|target=
|cooldown=
|detail=Inpotting powdered diamond dust.
}}


A root that grows underground, the bloodroot has reactive properties that allow you to break out of paralysis, as well as cure the slickness affliction.
{{Skill_detail
|-
|skill=[[Salve_of_mending|Mending]]
| bgcolor=#B4EE95 | '''Hawthorn'''
|description=A salve to repair your broken body.
| bgcolor=#B4EE95 | The berry of the hill-dwelling hawthorn bush.
|lessons=
|-
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR MENDING
| colspan=2 bgcolor=#CAF3B4 |
|required=1 part diamond dust, 1 piece of kelp, 1 kuzu root, 2 ginger roots
: '''Known:''' No (288 lessons required)
|target=
|cooldown=
|detail=The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.
}}


: '''Syntax:'''            HARVEST HAWTHORN
{{Skill_detail
                 
|skill=[[Salve_of_mass|Mass]]
: '''Details:'''
|description=A salve that will greatly increase your weight.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR MASS
|required=1 irid moss, 1 bloodroot leaf, 1 kuzu root, 1 part diamond dust
|target=
|cooldown=
|detail=The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.
}}


The hawthorn bush grows in the hills of Sapience, when eaten it will cause deafness and its berries are prized for their use in concocting salves and elixirs.
{{Skill_detail
|-
|skill=[[snakes|Sidewinder]]
| bgcolor=#B4EE95 | '''Kuzu'''
|description=The powdered skin of a sidewinder.
| bgcolor=#B4EE95 | The fast-growing jungle vine.
|lessons=
|-
|syntax=HARVEST SKIN
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (333 lessons required)
|target=Denizens
|cooldown=
|detail=When you encounter a dead sidewinder, you will be able to strip its skin from it.
}}


: '''Syntax:'''            HARVEST KUZU
{{Skill_detail
                 
|skill=[[Elixir_of_speed|Speed]]
: '''Details:'''
|description=An elixir to slow your perception of time.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR SPEED
|required=2 sidewinder skins, 1 kuzu root, 1 goldenseal root, 1 ginger root
|target=
|cooldown=
|detail=The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.
}}


The fast-growing kuzu vine of the jungles has thickening properties that make it a necessary ingredient in all salves.
{{Skill_detail
|-
|skill=[[Kola]]
| bgcolor=#B4EE95 | '''Epidermal'''
|description=The nut of this jungle tree can keep you quite alert.
| bgcolor=#B4EE95 | A salve to cure certain exterior afflictions.
|lessons=
|-
|syntax=HARVEST KOLA
| colspan=2 bgcolor=#CAF3B4 |
|required=
: '''Known:''' No (333 lessons required)
|target=
|cooldown=2.00 seconds of balance
|detail=The kola tree of the jungle bears nuts which, when eaten, make the user feel quite awake and alert.
}}


: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
{{Skill_detail
:: DROP POT
|skill=[[Elm]]
:: BOIL POT FOR EPIDERMAL
|description=Slippery elm from the red elm tree.
|lessons=
|syntax=HARVEST ELM
|required=
|target=
|cooldown=2.00 seconds of balance
|detail=Slippery elm, from the red elm tree, may be smoked to cure various strange afflictions, like the aeon and hellsight afflictions.
}}


: '''Extra Information:''' Ingredients: 2 kuzu roots
{{Skill_detail
::: 1 bloodroot leaf
|skill=[[Gold_sovereigns|Gold]]
::: 1 hawthorn berry
|description=Liquid gold.
::: 1 ginseng root
|lessons=
|syntax=INPOT <#> GOLD IN <pot>
|required=
|target=
|cooldown=
|detail=Inpotting gold works slightly differently. You will always inpot in increments of 20 gold. Obviously, you must have at least 20 gold on your person. INPOT 3 GOLD IN pot123 would put 60 gold in the pot.
}}


: '''Details:'''
{{Skill_detail
|skill=[[Salve_of_restoration|Restoration]]
|description=A necessary salve for healing mutilated body parts.
|lessons=
|syntax=INPOT <#> <ingredient> IN <pot><br>DROP POT<br>BOIL POT FOR RESTORATION
|required=2 parts gold, 2 kuzu roots, 1 valerian leaf, 1 bellwort flower
|target=
|cooldown=
|detail=A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
}}


The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.
[[Category:Lost skills]]
|-
| bgcolor=#B4EE95 | '''Skullcap'''
| bgcolor=#B4EE95 | This downy plant has an interesting effect when smoked.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (377 lessons required)
 
: '''Syntax:'''            HARVEST SKULLCAP
                 
: '''Details:'''
 
This downy, jungle-dwelling plant can produce an aura of weapons-rebounding when smoked. Also will give you the ability to see death when eaten.
|-
| bgcolor=#B4EE95 | '''Slipper'''
| bgcolor=#B4EE95 | The lady's slipper plant is found in the Savannah.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (422 lessons required)
 
: '''Syntax:'''            HARVEST SLIPPER
                 
: '''Details:'''
 
This grasslands-dwelling plant is used in various concoctions.
|-
| bgcolor=#B4EE95 | '''Mana'''
| bgcolor=#B4EE95 | A brew to replenish your mental strength.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (422 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR MANA
 
: '''Extra Information:''' Ingredients: 1 lady's slipper root
::: 1 bellwort flower
::: 1 hawthorn berry
::: 1 bloodroot leaf
 
: '''Details:'''
 
The mana elixir will replenish your mana when sipped.
|-
| bgcolor=#B4EE95 | '''Goldenseal'''
| bgcolor=#B4EE95 | This Savannah-dwelling plant restores harmony when eaten.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (466 lessons required)
 
: '''Syntax:'''            HARVEST GOLDENSEAL
                 
: '''Details:'''
 
The goldenseal plant of the grasslands has the ability, when eaten, to restore harmony to your mind and body, healing afflictions such as stupidity, epilepsy, impatience, and dizziness, among others.
|-
| bgcolor=#B4EE95 | '''Valerian'''
| bgcolor=#B4EE95 | A mountain-dwelling plant with smokeable properties.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (555 lessons required)
 
: '''Syntax:'''            HARVEST VALERIAN
                 
: '''Details:'''
 
The mountain-dwelling blue valerian plant can be smoked to cure both slickness and disfigurement.
|-
| bgcolor=#B4EE95 | '''Health'''
| bgcolor=#B4EE95 | A brew that will heal your wounds.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (555 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR HEALTH
 
: '''Extra Information:''' Ingredients: 1 valerian leaf
::: 1 goldenseal root
::: 1 ginseng root
::: 1 myrrh gum
 
: '''Details:'''
 
The health elixir is a powerful and useful one that will replenish some of your health.
|-
| bgcolor=#B4EE95 | '''Bayberry'''
| bgcolor=#B4EE95 | A hill-dwelling tree with valuable bark.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (599 lessons required)
 
: '''Syntax:'''            HARVEST BAYBERRY
                 
: '''Details:'''
 
Growing in places such as the Dakhota and Shamtota hills, the bayberry bush has valuable bark which when eaten will cause blindness.
|-
| bgcolor=#B4EE95 | '''Cohosh'''
| bgcolor=#B4EE95 | The curiously white plant that induces insomnia.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (633 lessons required)
 
: '''Syntax:'''            HARVEST COHOSH
                 
: '''Details:'''
 
Black cohosh, which is actually a white plant, may be eaten to induce insomnia. You will find it growing primarily in swampy regions.
|-
| bgcolor=#B4EE95 | '''Lobelia'''
| bgcolor=#B4EE95 | A beautiful scarlet wildflower with therapeutic properties.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (702 lessons required)
 
: '''Syntax:'''            HARVEST LOBELIA
                 
: '''Details:'''
 
A gorgeous, scarlet wildflower that grows in the forests, the lobelia is rumoured to have therapeutic properties, curing such ailments as berserking, recklessness, vertigo, and other phobias and mental illnesses.
|-
| bgcolor=#B4EE95 | '''Pear'''
| bgcolor=#B4EE95 | The fruit of the prickly pear cactus.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (805 lessons required)
 
: '''Syntax:'''            HARVEST PEAR
                 
: '''Details:'''
 
The desert-dwelling prickly pear cactus has a lovely fruit necessary in certain concoctions.
|-
| bgcolor=#B4EE95 | '''Weed'''
| bgcolor=#B4EE95 | The mind-altering cactus weed.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (874 lessons required)
 
: '''Syntax:'''            HARVEST WEED
                 
: '''Details:'''
 
Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.
|-
| bgcolor=#B4EE95 | '''Irid'''
| bgcolor=#B4EE95 | Iridescent moss growing underground.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (909 lessons required)
 
: '''Syntax:'''            HARVEST MOSS
                 
: '''Details:'''
 
Irid moss, an incandescent moss growing underground, may be eaten to restore some health and mana.
|-
| bgcolor=#B4EE95 | '''Sileris'''
| bgcolor=#B4EE95 | A lush, berry-bearing plant which grows in valleys.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1012 lessons required)
 
: '''Syntax:'''            HARVEST SILERIS
                 
: '''Details:'''
 
The valley-dwelling sileris berry may be applied (APPLY SILERIS) to yourself in order to create a thin, waxy coating which will prevent serpents from biting you.
|-
| bgcolor=#B4EE95 | '''Kelp'''
| bgcolor=#B4EE95 | The grass of the sea. It has strengthening attributes.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1116 lessons required)
 
: '''Syntax:'''            HARVEST KELP
                 
: '''Details:'''
 
Kelp is often called the grass of the sea, and for good reason. Large kelp beds bear an uncanny resemblance to grassy plains. Kelp contains powerful proteins and strengtheners which can restore fitness when eaten.
|-
| bgcolor=#B4EE95 | '''Venom'''
| bgcolor=#B4EE95 | A brew to increase your resistance to poison damage.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1116 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR VENOM
                 
: '''Extra Information:''' Ingredients: 1 venom sac
::: 1 black cohosh root
::: 1 piece of kelp
::: 1 skullcap flower
 
: '''Details:'''
 
The venom elixir has the power to increase your resistance to damage from poison.
|-
| bgcolor=#B4EE95 | '''Frost'''
| bgcolor=#B4EE95 | A mixture to increase your resistance to fire.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1116 lessons required)
 
: '''Syntax:'''            INPOT <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR FROST
 
: '''Extra Information:''' Ingredients: 1 piece of kelp
::: 1 prickly pear
::: 1 ginseng root
 
: '''Details:'''
 
This powerful elixir will help keep the body temperature down protecting you from fire.
|-
| bgcolor=#B4EE95 | '''Caloric'''
| bgcolor=#B4EE95 | A salve to increase your resistance to the cold.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1116 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR CALORIC
                 
: '''Extra Information:''' Ingredients: 2 kuzu roots
::: 1 valerian leaf
::: 2 pieces of kelp
::: 1 bellwort flower
 
: '''Details:'''
 
The caloric salve, when applied to the body, will help protect you from intense cold.
|-
| bgcolor=#B4EE95 | '''Levitation'''
| bgcolor=#B4EE95 | A mixture that allows you to hover.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1219 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR LEVITATION
                 
: '''Extra Information:''' Ingredients: 2 pieces of kelp
::: 1 prickly pear
::: 1 eagle's feather
 
: '''Details:'''
 
The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.
|-
| bgcolor=#B4EE95 | '''Feathers'''
| bgcolor=#B4EE95 | The feathers of various birds.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1219 lessons required)
 
: '''Syntax:'''            PLUCK EAGLE
                 
: '''Details:'''
 
This will allow you to pluck feathers from an eagle, for use in your concoctions.
|-
| bgcolor=#B4EE95 | '''Diamond'''
| bgcolor=#B4EE95 | Powdered diamond dust.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1288 lessons required)
 
: '''Syntax:'''            INPOT DUST TO <pot>
 
: '''Details:'''
 
Inpotting powdered diamond dust.
|-
| bgcolor=#B4EE95 | '''Mending'''
| bgcolor=#B4EE95 | A salve to repair your broken body.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1288 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR MENDING
 
: '''Extra Information:''' Ingredients: 1 part diamond dust
::: 1 piece of kelp
::: 1 kuzu root
::: 2 ginger roots
 
: '''Details:'''
 
The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.
|-
| bgcolor=#B4EE95 | '''Mass'''
| bgcolor=#B4EE95 | A salve that will greatly increase your weight.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1288 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR MASS
                 
                 
: '''Extra Information:''' Ingredients: 1 irid moss
::: 1 bloodroot leaf
::: 1 kuzu root
::: 1 part diamond dust
 
: '''Details:'''
 
The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.
|-
| bgcolor=#B4EE95 | '''Sidewinder'''
| bgcolor=#B4EE95 | The powdered skin of a sidewinder.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1392 lessons required)
 
: '''Syntax:'''            HARVEST SKIN
                 
: '''Details:'''
 
When you encounter a dead sidewinder, you will be able to strip its skin from it.
|-
| bgcolor=#B4EE95 | '''Speed'''
| bgcolor=#B4EE95 | An elixir to slow your perception of time.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1392 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR SPEED
                 
                 
: '''Extra Information:''' Ingredients: 2 sidewinder skins
::: 1 kuzu root
::: 1 goldenseal root
::: 1 ginger root
 
: '''Details:'''
 
The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.
|-
| bgcolor=#B4EE95 | '''Kola'''
| bgcolor=#B4EE95 | The nut of this jungle tree can keep you quite alert.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1495 lessons required)
 
: '''Syntax:'''            HARVEST KOLA
                 
: '''Details:'''
 
The kola tree of the jungle bears nuts which, when eaten, make the user feel quite awake and alert.
|-
| bgcolor=#B4EE95 | '''Elm'''
| bgcolor=#B4EE95 | Slippery elm from the red elm tree.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1598 lessons required)
 
: '''Syntax:'''            HARVEST ELM
                 
: '''Details:'''
 
Slippery elm, from the red elm tree, may be smoked to cure various strange afflictions, like the aeon and hellsight afflictions.
|-
| bgcolor=#B4EE95 | '''Gold'''
| bgcolor=#B4EE95 | Liquid gold.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1736 lessons required)
 
: '''Syntax:'''            INPOT # GOLD IN pot
                 
: '''Details:'''
 
Inpotting gold works slightly differently. You will always inpot in increments of 20 gold. Obviously, you must have at least 20 gold on your person. INPOT 3 GOLD IN pot123 would put 60 gold in the pot.
|-
| bgcolor=#B4EE95 | '''Restoration'''
| bgcolor=#B4EE95 | A necessary salve for healing mutilated body parts.
|-
| colspan=2 bgcolor=#CAF3B4 |
: '''Known:''' No (1736 lessons required)
 
: '''Syntax:'''            INPOT <#> <ingredient> IN <pot>
::: DROP POT
::: BOIL POT FOR RESTORATION
                 
: '''Extra Information:''' Ingredients: 2 parts gold
::: 2 kuzu roots
::: 1 valerian leaf
::: 1 bellwort flower
 
: '''Details:'''
 
A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
|-
|}
 
 
=====See also=====
 
*[[Groves]]
*[[Metamorphosis]]
 
 
[[Category:Skills]]

Latest revision as of 21:00, 5 July 2019

The skill of Concoctions has been replaced with the skills of Harvesting and Remedies.

Concoctions enabled forestal adventurers to brew healing elixirs and salves from a variety of medicinal herbs. Only concoctionists used to be able to harvest herbs, provided the corresponding ability in Groves or Woodlore had been learned. However, the implementation of the Harvesting and Remedies trade skills opened up the ability to harvest herbs and brew medicinal cures to all classes, and the Concoctions skill ceased to be.

The skill of Concoctions was available to the three forestal classes: Druid, Sentinels and Sylvan. With the advent of trade skills Concoctions was split into Harvesting and Remedies. Druids, Sentinels and Sylvans gained the new skills of Reclamation, Skirmishing and Weatherweaving respectively.

Abilities in Concoctions

Boiling Learn the art of boiling.
Syntax: INPOT <#> <ingredient> IN <pot>
BOIL <pot> FOR <concoction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to boil mixtures, to form valuable concoctions.
Note: {{{note}}}
Ginseng An herb that may purify the blood when eaten.
Syntax: HARVEST GINSENG
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ginseng, a forest-growing herb, may be eaten to purify the blood, curing certain ailments such as haemophilia.
Note: {{{note}}}
Ash A swamp-dwelling tree with bark that restores sanity.
Syntax: HARVEST ASH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Prickly ash is a small, squat tree that grows in the swamps. Its bark may be consumed to restore many sanity-imperiling afflictions, like dementia and confusion.
Note: {{{note}}}
Echinacea The purple-coneflower that grows in the forests.
Syntax: HARVEST ECHINACEA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Echinacea is a purple coneflower that grows in the forests. Eating it will give you the gift of the third eye, which will allow you to see where people are when you type 'who' as well as allow you to see otherwise invisible people.
Note: {{{note}}}
Ginger A low-lying forest plant.
Syntax: HARVEST GINGER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This forest-dwelling herb is much prized for its value in certain concoctions. Additionally, it also has the peculiar medicinal property of countering abnormally high fluid levels in the body.
Note: {{{note}}}
Burdock A dark root of the burdock plant.
Syntax: HARVEST BURDOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Very little is known about this mysterious root.
Note: {{{note}}}
Myrrh A sticky bush that, when eaten, increases scholasticism.
Syntax: HARVEST MYRRH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The gum of the myrrh bush may be eaten to increase your learning potential.
Note: {{{note}}}
Planting Planting herbs and plants in new locations.
Syntax: PLANT <flower/root/seed/bark/etc>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 6.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your harmony with the forest has reached a level that, with this ability, you may transplant plants from one place to another. After you harvest a plant, you will have 1 hour in which to PLANT it somewhere else. After this period of time is up, the plant will not be able to be planted. Further, you cannot put the plant in your rift or pocketbelt. It is important to remember to re-plant things only in the type of environment that you harvested it from, or it will quickly die. The exception is kelp, which can be planted in river, freshwater, or ocean environments. In order to see what environment type a room is, use the SURVEY ability, which is an ability in Survival.
Note: {{{note}}}
Bellwort A wildflower that counters the effects of altruism.
Syntax: HARVEST BELLWORT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The bellwort flower grows in the swamps and, when eaten, will counter the effects of many altruistic-based afflictions, such as generosity and peace.
Note: {{{note}}}
Sac The venom sac of a snake.
Syntax: HARVEST SAC
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The venom sacs of rattlesnakes, marsh and wood vipers can only be harvested after the snake is dead. When it is dead, HARVEST SAC, with the snake on the ground, will remove its venom sacs for your use.
Note: {{{note}}}
Immunity A brew to help you shrug off deadly poisons.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR IMMUNITY
Required: 1 venom sac, 1 prickly ash bark, 2 echinacea roots
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The immunity elixir will protect you from poisons that kill.
Note: {{{note}}}
Bloodroot An underground root that can cure paralysis, among others.
Syntax: HARVEST BLOODROOT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A root that grows underground, the bloodroot has reactive properties that allow you to break out of paralysis, as well as cure the slickness affliction.
Note: {{{note}}}
Hawthorn The berry of the hill-dwelling hawthorn bush.
Syntax: HARVEST HAWTHORN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The hawthorn bush grows in the hills of Sapience, when eaten it will cause deafness and its berries are prized for their use in concocting salves and elixirs.
Note: {{{note}}}
Kuzu The fast-growing jungle vine.
Syntax: HARVEST KUZU
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The fast-growing kuzu vine of the jungles has thickening properties that make it a necessary ingredient in all salves.
Note: {{{note}}}
Epidermal A salve to cure certain exterior afflictions.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR EPIDERMAL
Required: 2 kuzu roots, 1 bloodroot leaf, 1 hawthorn berry, 1 ginseng root
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.
Note: {{{note}}}
Skullcap This downy plant has an interesting effect when smoked.
Syntax: HARVEST SKULLCAP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This downy, jungle-dwelling plant can produce an aura of weapons-rebounding when smoked. Also will give you the ability to see death when eaten.
Note: {{{note}}}
Slipper The lady's slipper plant is found in the Savannah.
Syntax: HARVEST SLIPPER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This grasslands-dwelling plant is used in various concoctions.
Note: {{{note}}}
Mana A brew to replenish your mental strength.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MANA
Required: 1 lady's slipper root, 1 bellwort flower, 1 hawthorn berry, 1 bloodroot leaf
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mana elixir will replenish your mana when sipped.
Note: {{{note}}}
Goldenseal This Savannah-dwelling plant restores harmony when eaten.
Syntax: HARVEST GOLDENSEAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The goldenseal plant of the grasslands has the ability, when eaten, to restore harmony to your mind and body, healing afflictions such as stupidity, epilepsy, impatience, and dizziness, among others.
Note: {{{note}}}
Valerian A mountain-dwelling plant with smokeable properties.
Syntax: HARVEST VALERIAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mountain-dwelling blue valerian plant can be smoked to cure both slickness and disfigurement.
Note: {{{note}}}
Health A brew that will heal your wounds.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR HEALTH
Required: 1 valerian leaf, 1 goldenseal root, 1 ginseng root, 1 myrrh gum
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The health elixir is a powerful and useful one that will replenish some of your health.
Note: {{{note}}}
Bayberry A hill-dwelling tree with valuable bark.
Syntax: HARVEST BAYBERRY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Growing in places such as the Dakhota and Shamtota hills, the bayberry bush has valuable bark which when eaten will cause blindness.
Note: {{{note}}}
Cohosh The curiously white plant that induces insomnia.
Syntax: HARVEST COHOSH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Black cohosh, which is actually a white plant, may be eaten to induce insomnia. You will find it growing primarily in swampy regions.
Note: {{{note}}}
Lobelia A beautiful scarlet wildflower with therapeutic properties.
Syntax: HARVEST LOBELIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A gorgeous, scarlet wildflower that grows in the forests, the lobelia is rumoured to have therapeutic properties, curing such ailments as berserking, recklessness, vertigo, and other phobias and mental illnesses.
Note: {{{note}}}
Pear The fruit of the prickly pear cactus.
Syntax: HARVEST PEAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The desert-dwelling prickly pear cactus has a lovely fruit necessary in certain concoctions.
Note: {{{note}}}
Weed The mind-altering cactus weed.
Syntax: HARVEST WEED
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.
Note: {{{note}}}
Irid Iridescent moss growing underground.
Syntax: HARVEST MOSS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Irid moss, an incandescent moss growing underground, may be eaten to restore some health and mana.
Note: {{{note}}}
Sileris A lush, berry-bearing plant which grows in valleys.
Syntax: HARVEST SILERIS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The valley-dwelling sileris berry may be applied (APPLY SILERIS) to yourself in order to create a thin, waxy coating which will prevent serpents from biting you.
Note: {{{note}}}
Kelp The grass of the sea. It has strengthening attributes.
Syntax: HARVEST KELP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: 2.00 seconds of balance
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Kelp is often called the grass of the sea, and for good reason. Large kelp beds bear an uncanny resemblance to grassy plains. Kelp contains powerful proteins and strengtheners which can restore fitness when eaten.
Note: {{{note}}}
Venom A brew to increase your resistance to poison damage.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR VENOM
Required: 1 venom sac, 1 black cohosh root, 1 piece of kelp, 1 skullcap flower
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The venom elixir has the power to increase your resistance to damage from poison.
Note: {{{note}}}
Frost A mixture to increase your resistance to fire.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR FROST
Required: 1 piece of kelp, 1 prickly pear, 1 ginseng root
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful elixir will help keep the body temperature down protecting you from fire.
Note: {{{note}}}
Caloric A salve to increase your resistance to the cold.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR CALORIC
Required: 2 kuzu roots, 1 valerian leaf, 2 pieces of kelp, 1 bellwort flower
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The caloric salve, when applied to the body, will help protect you from intense cold.
Note: {{{note}}}
Levitation A mixture that allows you to hover.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR LEVITATION
Required: 2 pieces of kelp, 1 prickly pear, 1 eagle's feather
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.
Note: {{{note}}}
Feathers The feathers of various birds.
Syntax: PLUCK EAGLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to pluck feathers from an eagle, for use in your concoctions.
Note: {{{note}}}
Diamond Powdered diamond dust.
Syntax: INPOT DUST TO <pot>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inpotting powdered diamond dust.
Note: {{{note}}}
Mending A salve to repair your broken body.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MENDING
Required: 1 part diamond dust, 1 piece of kelp, 1 kuzu root, 2 ginger roots
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.
Note: {{{note}}}
Mass A salve that will greatly increase your weight.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MASS
Required: 1 irid moss, 1 bloodroot leaf, 1 kuzu root, 1 part diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.
Note: {{{note}}}
Sidewinder The powdered skin of a sidewinder.
Syntax: HARVEST SKIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you encounter a dead sidewinder, you will be able to strip its skin from it.
Note: {{{note}}}
Speed An elixir to slow your perception of time.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR SPEED
Required: 2 sidewinder skins, 1 kuzu root, 1 goldenseal root, 1 ginger root
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.
Note: {{{note}}}
Kola The nut of this jungle tree can keep you quite alert.
Syntax: HARVEST KOLA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The kola tree of the jungle bears nuts which, when eaten, make the user feel quite awake and alert.
Note: {{{note}}}
Elm Slippery elm from the red elm tree.
Syntax: HARVEST ELM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Slippery elm, from the red elm tree, may be smoked to cure various strange afflictions, like the aeon and hellsight afflictions.
Note: {{{note}}}
Gold Liquid gold.
Syntax: INPOT <#> GOLD IN <pot>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inpotting gold works slightly differently. You will always inpot in increments of 20 gold. Obviously, you must have at least 20 gold on your person. INPOT 3 GOLD IN pot123 would put 60 gold in the pot.
Note: {{{note}}}
Restoration A necessary salve for healing mutilated body parts.
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR RESTORATION
Required: 2 parts gold, 2 kuzu roots, 1 valerian leaf, 1 bellwort flower
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
Note: {{{note}}}