Difference between revisions of "Combat:Overview"

6 bytes removed ,  08:20, 1 February 2016
→‎Curing: formatting
(→‎Speed and Afflictions: formatting section)
(→‎Curing: formatting)
Line 68: Line 68:


== Curing ==
== Curing ==
First of all, it's important for every class to be ''prepared'' when going into combat. In fact, it's important to be prepared at all times, as you never know when your nefarious enemy may strike unannounced. Being prepared means having a full set of healing equipment, a partial list of which I'll include below. I will give a brief description of the purpose of each piece of equipment (Note that with the addition of the Alchemist class a couple of years ago, there are alchemical recipes that will produce elements that provide alternate routes to curing the below.)
First of all, it's important for every class to be ''prepared'' when going into combat. In fact, it's important to be prepared at all times, as you never know when your nefarious enemy may strike unannounced. Being prepared means having a full set of healing equipment, a partial list of which I'll include below. I will give a brief description of the purpose of each piece of equipment (Note that with the addition of the Alchemist class a couple of years ago, there are alchemical recipes that will produce elements that provide alternate routes to curing the below.)


=== Elixirs, Salves and their Alchemical Equivalents ===
=== Elixirs, Salves and their Alchemical Equivalents ===
[[Health elixir]]: Heals health. Drink it. (Vitality)
[[Health elixir]]: Heals health. Drink it. (Vitality)


Line 96: Line 92:


[[Frost elixir]]: Acts as a defense to protect against some fire damage. (Endothermic)
[[Frost elixir]]: Acts as a defense to protect against some fire damage. (Endothermic)


=== Plants / Herbs and Mineral Equivalents ===  
=== Plants / Herbs and Mineral Equivalents ===  
Now, aside from salves and elixirs, there are a variety of plants and herbs that are necessary in combat. These can be kept in your Rift, which is kind of a magical storage space attached to you that can carry many, many plants and herbs easily. The ones necessary for combat are as follows. Explanations of the various afflictions will be included mostly in a later section. Note that most of these herbs, aside from the ones that are smoked, may be successfully eaten not more than once a second. They have no effect if eaten more often than that. For instance, if I eat a ginseng root, and immediately follow it with a lobelia seed, the lobelia seed will have no effect.
Now, aside from salves and elixirs, there are a variety of plants and herbs that are necessary in combat. These can be kept in your Rift, which is kind of a magical storage space attached to you that can carry many, many plants and herbs easily. The ones necessary for combat are as follows. Explanations of the various afflictions will be included mostly in a later section. Note that most of these herbs, aside from the ones that are smoked, may be successfully eaten not more than once a second. They have no effect if eaten more often than that. For instance, if I eat a ginseng root, and immediately follow it with a lobelia seed, the lobelia seed will have no effect.


1,191

edits