Difference between revisions of "Combat:Druid"

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== Class Summary ==
== Class Summary ==


[[Druid|Druids]] are a versatile class, able to harness the strengths and abilities of animals through metamorphosis, control the forest's defenses and powers, and create elixers and salves for allies to use. They are typically close range melee fighters with many defensive and regenerative abilities that make them extremely hardy and allow them to excel in team combat and support tactics.
[[Druid|Druids]] are a versatile class, able to harness the strengths and abilities of animals through metamorphosis, control the forest's defenses and powers, and create elixirs and salves for allies to use. They are typically close range melee fighters with many defensive and regenerative abilities that make them extremely hardy and allow them to excel in team combat and support tactics.


== Skills ==
== Skills ==
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The following traits are often considered desirable for Druids:
The following traits are often considered desirable for Druids:
Quick witted, Nimble, or neither?
All three of these abilities are good options. The first thing to keep in mind is that taking either of these traits will cause you to take more damage, approximately ten percent more. For some classes these traits are a must, but remember, you're a druid. You can outlast and survive most all damage if you play it smart, keeping your damage as low as possible is always a possibility.
Nimble
+Faster mauls
+More flexibility with hydra
+Combining nimble with the reflex skill is amazingly powerful
+Ideal for incinerate
-receive more damage
-not ideal in freezepound setup
-does not improve hydra third head speed
Quick witted
+Improves your freeze ability
+improved lightning casts
+improves all quarterstaff abilities
+Ideal for freezepound
-receive more damage
-not ideal for incinerate
-Does not improve hydra third head speed
You'll always want to take the harvesting trait, who doesn't want more herbs?
Taking a point in one of your main stats is always a must. It's up to you, however. Strength, Intelligence, or Constitution.
The rest are up to you! You do not need many direct traits as a druid, so feel free to experiment with whatever traits you believe will improve your game play experience.


== Druid Equipment ==
== Druid Equipment ==


Druids require very little in terms of equipment. Most of what they have is gained from the forests. Your grove will provide you with your staff, as well as food, shelter, and even your clothes if you wish.
The only true piece of equipment you will need is a good set of Chain mail, unique to only the forestal classes. Get with your local forger and find a set of armor that suits your needs best!


== Basic Combat Strategy ==
== Basic Combat Strategy ==
There are two main ways to kill as a druid through the strengths of your metamorphosis and harnessing the elements.
First is incinerate, a powerful flame conjured from the breast of the mighty Wyvern. It is an instant kill as soon as the target is below half health, instantly incinerating the target to a pile of white ash. This strategy is not difficult, but the application may be harder once you fight a person with excellent health and armor. You'll want to use your bees and fangs to whittle down their health until you know that they are struggling to survive and instantly blast them with your white hot flames. Be warned though, using your flames puts you at a severe disadvantage! Make sure you're going to kill them or while you recover, they're sure to kill you.




The second ability is the all mighty freeze pound. Utilizing a variety of morphs, you'll want to freeze your opponent solid before turning into the powerful gorilla and pounding their frozen flesh to sparkling dust.  This is a much more difficult kill to pull off, but you'll have more of a chance to hinder, trap, and play against your opponents weaknesses then you will with incinerate. It is very difficult to master and a test of true skill for your druid might. Remember freezing is cured by a salve, so you have to keep your foes using other types of salves. Here's a tip. Break some limbs first, then freeze and smash.


== Artefacts for Druid Combat ==
== Artefacts for Druid Combat ==
The most helpful ones for Druids are:
Druids gain substantial benefit from any of the knuckle artefacts, as they significantly increase the damage of the maul ability found within various morphs. Druids also possess a number of vital abilities that rely heavily on equilibrium, rendering the purchase of a Diadem as a solid choice.
[[category:class combat]]
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