Difference between revisions of "Combat:Blademaster"

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== Skills ==
== Skills ==
[[TwoArts]] - The dual arts of drawing a blade and striking with it.
[[TwoArts|Two Arts]] - The dual arts of drawing a blade and striking with it.


[[Shindo]] - Enhance your physical abilities through the accumulation of Shin energy.
[[Shindo]] - Enhance your physical abilities through the accumulation of Shin energy.
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== Recommended Learning Order ==
== Recommended Learning Order ==


TwoArts is arguably the most important of all the Blademaster skills, containing most of the core offensive abilities and the Blademaster's token instant kill, [[Brokenstar]]. As such, this skill should be transcended as soon as possible.
Two Arts is arguably the most important of all the Blademaster skills, containing most of the core offensive abilities and the Blademaster's token instant kill, [[Brokenstar]]. As such, this skill should be transcended as soon as possible.


However, early investment of approximately 90 lessons into [[Striking]] will allow the Blademaster to use Alleviate, an ability which will remove up to two afflictions from the Blademaster provided he or she is able to use their hands. This investment will also allow the Blademaster to strike at an opponents knees, proning them, and grant access to the fitness ability, which will provide an extra layer of protection against affliction based classes.
However, early investment of approximately 90 lessons into [[Striking]] will allow the Blademaster to use Alleviate, an ability which will remove up to two afflictions from the Blademaster provided he or she is able to use their hands. This investment will also allow the Blademaster to strike at an opponents knees, proning them, and grant access to the fitness ability, which will provide an extra layer of protection against affliction based classes.


After TwoArts has been fully trained, the remaining lessons available should be invested in Striking up to Feet, as this will allow the Blademaster to sufficiently engage mounted opponents, and grant the Blademaster their only hindering ability, Hamstring.
After Two Arts has been fully trained, the remaining lessons available should be invested in Striking up to Feet, as this will allow the Blademaster to sufficiently engage mounted opponents, and grant the Blademaster their only hindering ability, Hamstring.


Once this point has been reached, investing all further lessons into Shindo is advised, as doing so will open up a number of useful abilities which truly round off the class, such as an enhanced scrying ability through Detect, the ability to catch arrows fired at the Blademaster, and the ability to detect illusions and hidden adventurers in your location.
Once this point has been reached, investing all further lessons into Shindo is advised, as doing so will open up a number of useful abilities which truly round off the class, such as an enhanced scrying ability through Detect, the ability to catch arrows fired at the Blademaster, and the ability to detect illusions and hidden adventurers in your location.
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Blademasters require comparatively little equipment when compared to other classes.
Blademasters require comparatively little equipment when compared to other classes.


A Blademaster requires his unique, named blade in order to perform any of the TwoArts abilities at all. This blade is created by [[Murad]], and may be upgraded by use of an elemental Band, a series of artefacts which progressively increase the speed and damage of the blade.
A Blademaster requires his unique, named blade in order to perform any of the Two Arts abilities at all. This blade is created by [[Murad]], and may be upgraded by use of an elemental Band, a series of artefacts which progressively increase the speed and damage of the blade.


Alongside the named blade, a Blademaster also required a properly positioned scabbard to sheathe their blade within, as all TwoArts abilities require the named-blade to be sheathed in order to function.
Alongside the named blade, a Blademaster also required a properly positioned scabbard to sheathe their blade within, as all Two Arts abilities require the named-blade to be sheathed in order to function.


Blademasters are able to wear ringmail armor, and cannot use shields at all, not even the artefact [[Shield of Absorption]].
Blademasters are able to wear ringmail armor, and cannot use shields at all, not even the artefact [[Shield of Absorption]].
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== Basic Combat Strategy ==
== Basic Combat Strategy ==


The core combat ability of a Blademaster is separated into three key aspects - slashes, infusions and strikes. Slashes and infusions are found exclusively within the TwoArts skillset and form the bulk of a Blademasters offense, whilst strikes are trained solely within the Striking skill. The art of Shindo offers Blademasters a slew of utility skills which increase their resilience on the battlefield, and allow them to perform superhuman feats such as leaping and bounding across open spaces, and launching themselves high in the sky.
The core combat ability of a Blademaster is separated into three key aspects - slashes, infusions and strikes. Slashes and infusions are found exclusively within the Two Arts skillset and form the bulk of a Blademasters offense, whilst strikes are trained solely within the Striking skill. The art of Shindo offers Blademasters a slew of utility skills which increase their resilience on the battlefield, and allow them to perform superhuman feats such as leaping and bounding across open spaces, and launching themselves high in the sky.


Slashes utilize the Blademaster's sword to inflict limb damage and bleeding on an enemy, with a number of different slashes available for use. These range from the humble [[Drawslash]], to the nimble [[CompassSlash]]. These may be enhanced with infusions of Shin energy with only minimal training in Shindo, allowing the Blademaster to infuse his sword with a number of different elements which will afflict enemies upon landing a slash.
Slashes utilize the Blademaster's sword to inflict limb damage and bleeding on an enemy, with a number of different slashes available for use. These range from the humble [[Drawslash]], to the nimble [[CompassSlash]]. These may be enhanced with infusions of Shin energy with only minimal training in Shindo, allowing the Blademaster to infuse his sword with a number of different elements which will afflict enemies upon landing a slash.


Directly after most slashes, a strike may be used. Strikes are quick attacks designed primarily to inflict or hinder opponents, and when under the effects of the [[ShinTrance]] found in the Shindo skillset, produce Shin energy, which is used for various Shindo abilities and the infusion abilities found within the TwoArts skillset.
Directly after most slashes, a strike may be used. Strikes are quick attacks designed primarily to inflict or hinder opponents, and when under the effects of the [[ShinTrance]] found in the Shindo skillset, produce Shin energy, which is used for various Shindo abilities and the infusion abilities found within the Two Arts skillset.


There are many different ways to plan an offense as a Blademaster, as the class has a myriad of options for doling out death at its disposal, ranging from focusing on causing as much bleeding as possible to simply damaging an opponent out with the sheer strength of a Blademaster's slashes, particularly through the formidable [[Multislash|multislash]].
There are many different ways to plan an offense as a Blademaster, as the class has a myriad of options for doling out death at its disposal, ranging from focusing on causing as much bleeding as possible to simply damaging an opponent out with the sheer strength of a Blademaster's slashes, particularly through the formidable [[Multislash|multislash]].
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Blademasters also possess the potent ability to [[Evade]], which is a powerful movement ability that allows a Blademaster to silently enter and leave rooms past any and all obstructions, also losing anything following them in the process. Classes which focus on using entities in order to deal damage and afflict an opponent should keep a careful eye out for an evading Blademaster and make sure they reorder their entities to engage the Blademaster as soon as he re-enters the room.
Blademasters also possess the potent ability to [[Evade]], which is a powerful movement ability that allows a Blademaster to silently enter and leave rooms past any and all obstructions, also losing anything following them in the process. Classes which focus on using entities in order to deal damage and afflict an opponent should keep a careful eye out for an evading Blademaster and make sure they reorder their entities to engage the Blademaster as soon as he re-enters the room.
[[Category:Class combat]]
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