Difference between revisions of "Combat:Blademaster"

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[[Blademaster|Blademasters]] are a close-range, predominately melee class designed to quickly kill single opponents. They are nimble and quick, with a variety of abilities centered around inflicting bleeding upon their opponents which they can then utilize with the [[TwoArts]] transcendent ability [[Brokenstar]], which instantly kills a target that is bleeding profusely.
[[Blademaster|Blademasters]] are a close-range, predominately melee class designed to quickly kill single opponents. They are nimble and quick, with a variety of abilities centered around inflicting bleeding upon their opponents which they can then utilize with the [[TwoArts]] transcendent ability [[Brokenstar]], which instantly kills a target that is bleeding profusely.
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The core combat ability of a Blademaster is separated into three key aspects - slashes, infusions and strikes. Slashes and infusions are found exclusively within the [[TwoArts]] skillset and form the bulk of a Blademasters offense, whilst strikes are trained solely within the [[Striking]] skill. The art of [[Shindo]] offers Blademasters a slew of utility skills which increase their resilience on the battlefield, and allow them to perform superhuman feats such as leaping and bounding across open spaces, and launching themselves high in the sky.
The core combat ability of a Blademaster is separated into three key aspects - slashes, infusions and strikes. Slashes and infusions are found exclusively within the [[TwoArts]] skillset and form the bulk of a Blademasters offense, whilst strikes are trained solely within the [[Striking]] skill. The art of [[Shindo]] offers Blademasters a slew of utility skills which increase their resilience on the battlefield, and allow them to perform superhuman feats such as leaping and bounding across open spaces, and launching themselves high in the sky.