Difference between revisions of "Chivalry"

Jump to navigation Jump to search
2,686 bytes added ,  23:28, 24 February 2023
m
no edit summary
(Halos moved page Chivalry to Discipline: essentially the same now)
Tag: New redirect
 
m
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
#REDIRECT [[Discipline]]
'''Chivalry''', an historic [[skill]] once shared by all knight [[class]]es is now the sole province of members of the [[Guild of Knights]].
 
 
{{Skill_detail
|skill=Lineage
|description=Know the past.
|lessons=
|syntax=LINEAGE [member of guild]
|required=
|target=
|cooldown=
|detail=Every aspiring or current knight should know of the lineage of which they may be becoming a part of. Taking on a patron knight should not be done lightly by any aspiring squire, and knights would do well to keep their lineage untarnished, less all the guild know of the mark.
<p>* If you do not specify a target you will see your own lineage, starting with you.
}}
 
{{Skill_detail
|skill=Prowess
|description=Every Knight needs a steed.
|lessons=
|syntax= (passive)
|required=
|target=
|cooldown=
|detail=The aspiring knight has a greater understanding of the needs and finer points of steeds of all kinds. As a result, he or she shall find that mounts that others might dismiss out of hand will serve them just as well as the more traditionally embraced(*).
<p>* All steeds loyal to the practicer of Chivalry are utilised at a higher level. The maximum possible cap on level remains in place.
}}
 
{{Skill_detail
|skill=Rally
|description=Be swift, duty calls.
|lessons=
|syntax=GUILD RALLY
|required=
|target=
|cooldown=
|detail=From either Sapience or Meropis, embark on a swift journey home to the Keep where Chivalry yet lives.
}}
 
{{Skill_detail
|skill=Vanguard
|description=To inspire and to lead.
|lessons=
|syntax=CALL TO ARMS
|required=
|target=
|cooldown=
|detail=A Knight of the Realm must both be able to inspire and to lead the charge. By mustering a call to arms, all who consider you a mutual ally (and any member of the Guild of Knighthood) present shall join your group in preparation for a charge.
<p>* This requires you have set a warcry.
}}
 
{{Skill_detail
|skill=Defend
|description=A shield for the worthy.
|lessons=
|syntax=DEFEND <target>
UNDEFEND
|required=
|target=
|cooldown=
|detail=Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending.
}}
 
{{Skill_detail
|skill=Duel
|description=Let it be settled on the field of combat.
|lessons=
|syntax=HONOUR CHALLENGE <target>
|required=
|target=
|cooldown=
|detail=Sometimes things can only be settled one way: with honour and steel and blood to pay the price. While standing before the battlehorn in the Guild's Keep, you may issue a challenge for all the world to know against an individual: let their cowardice be on full display if they decline to take up arms in defence of their beliefs.
}}
 
[[category: Skills]]
8,121

edits

Navigation menu