Difference between revisions of "Charnel"

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3,608 bytes added ,  20:58, 26 January 2021
added crypt relocate
(added crypt relocate)
 
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  |description=Your black domain.
  |description=Your black domain.
  |lessons=
  |lessons=
  |syntax=CRYPT RAISE<br>CRYPT ENTER [crypt]<br>CRYPT EXPAND <direction><br>CRYPT COLLAPSE <direction><br>CRYPT SEAL<br>CRYPTS
  |syntax=CRYPT RAISE<br>CRYPT ENTER [crypt]<br>CRYPT EXPAND <direction><br>CRYPT COLLAPSE <direction><br>CRYPT SEAL<br>CRYPTS<br>CRYPT RELOCATE
  |required=
  |required=
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=3.00 seconds of equilibrium
  |detail=The domain of the accursed is both fortress and sanctum; sheltered from those that would scorn them for their vitiating state of being. All of the higher workings of Charnel require your crypt be raised and expanded; a Pariah without a crypt is no Pariah at all.<p>CRYPT RAISE: create your crypt. It will start out with one room.<br>CRYPT EXPAND <direction>: expand your crypt in a given direction. This creates a new room. Initially, these rooms will be simple passageways. Your crypt can only expand so much before it can support no further rooms, so choose your layout wisely.<br>CRYPT COLLAPSE <direction>: collapse rooms in your crypt to change the layout. You must work inwards from dead ends.<br>CRYPT ENTER: enter your crypt. This has a delay during which you may do nothing.<br>CRYPT SEAL: if would-be raiders break the seal on your crypt, this channelled action will allow you to repair the doors from just outside your crypt.<br>CRYPTS: see what other crypts are in a location.</p><p>* Note that the talon tattoo can pull anyone from a crypt.</br>
  |detail=The domain of the accursed is both fortress and sanctum; sheltered from those that would scorn them for their vitiating state of being. All of the higher workings of Charnel require your crypt be raised and expanded; a Pariah without a crypt is no Pariah at all.<p>CRYPT RAISE: create your crypt. It will start out with one room.<br>CRYPT EXPAND <direction>: expand your crypt in a given direction. This creates a new room. Initially, these rooms will be simple passageways. Your crypt can only expand so much before it can support no further rooms, so choose your layout wisely.<br>CRYPT COLLAPSE <direction>: collapse rooms in your crypt to change the layout. You must work inwards from dead ends.<br>CRYPT ENTER: enter your crypt. This has a delay during which you may do nothing.<br>CRYPT SEAL: if would-be raiders break the seal on your crypt, this channelled action will allow you to repair the doors from just outside your crypt.<br>CRYPT RELOCATE: those over level 50 may relocate their crypt to a new location. The crypt must be sealed for this to be done, it is a long channelled action, and the same restrictions as raising a crypt in the first place apply. Moving your crypt the first time is free: subsequent moves cost 50 bound credits.<br>CRYPTS: see what other crypts are in a location.</p><p>* Note that the talon tattoo can pull anyone from a crypt.</br>
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  |description=A chamber for rituals and more.
  |description=A chamber for rituals and more.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT RESHAPE MANIFEST
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=Your ritual manifest is where higher arcane rituals are performed, with more specialised needs than the interment chamber. 
}}
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  |description=Where treasures are laid to rest.
  |description=Where treasures are laid to rest.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT RESHAPE RELIQUARY
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=The reliquary is a mysterious chamber within the depths of the Charnel crypt. Its true purpose is shrouded in mystery, though there are whisperings that it is utilised in some of the higher rituals of the art. 
}}
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  |description=To claim the unwary.
  |description=To claim the unwary.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT RESHAPE PIT
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=Many an unwary intruder has been dispatched with a simple hole in the ground. Place these well, and trap them appropriately(*).<p>* Note that you can only build pits out of rooms with a single up exit.</p>
}}
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  |description=Your hallowed hall.
  |description=Your hallowed hall.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT RESHAPE TOMB
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=The tomb of your crypt is where your sarcophagus will be kept, and it is the most vulnerable to your enemies. All of your efforts should go to defending this most hallowed of halls, for the cost of failure is terrible indeed.
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  |description=A step into the abyss.
  |description=A step into the abyss.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT TRAP BUILD TRAPDOOR<br>CRYPT TRAP DISMANTLE TRAPDOOR
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=Many things lie in wait for those that will trespass in your domain, but may they dread each step and breath. You may create a trapdoor in a location with an exit to the down; this will conceal said exit. Furthermore, when your unsuspecting foes step onto the trapdoor they shall plunge down into the blackness beneath.
}}
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  |description=They dare walk on hallowed stone.
  |description=They dare walk on hallowed stone.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT CARVE <logograph>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=
  |detail=The stone of your crypt is so saturated with arcane power that you may use its very stone as a base for the logographs of Memorium. By carving them into the stone, all that enter their location excluding yourself will find themselves struck down by said logograph's power(*).<p>* See [[memorium]] ability files for details.</p>
}}
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  |description=Your domain has teeth.
  |description=Your domain has teeth.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT TRAP BUILD SPIKES<br>CRYPT TRAP DISMANTLE SPIKES
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=A simple trap, but a deadly one nevertheless. Bringing forth spikes in a location shall cause any that approach from the upward direction (voluntary or otherwise) to impale themselves on their dagger-like points, suffering terribly in the process.
}}
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  |description=No mercy for trespass.
  |description=No mercy for trespass.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT TRAP BUILD CRUSH<br>CRYPT TRAP DISMANTLE CRUSH
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=Perhaps the most formidable trap in the array available to you, this deadly surprise for intruders shall trigger upon anyone other than yourself entering the chamber in which it is placed. The walls shall slowly begin to move inwards; around ten seconds later, they shall complete their terminal journey, crushing any that remain between them and leaving nothing but the dead in their wake.<p>You may only have one of this trap in your whole crypt, and while it will not trigger upon you entering its room, you are still vulnerable to the final crushing impact.</p>
}}
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  |description=To protect what is yours.
  |description=To protect what is yours.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT GUARDIAN RAISE GOLEM<br>CRYPT GUARDIAN BANISH GOLEM
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=The most basic guardians that can protect your crypt, golems are sturdy constructs that shall batter your enemies with their fists as well as smashing any magical shields that they may raise. Only one golem can be brought forth in a location at a time.
}}
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  |description=The chittering guardians of the accursed.
  |description=The chittering guardians of the accursed.
  |lessons=
  |lessons=
  |syntax=
  |syntax=CRYPT GUARDIAN RAISE SCARABS<br>CRYPT GUARDIAN BANISH SCARABS
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=A far more formidable guardian to call forth than the simple golem, the swarms of scarabs are less hardy but far more vicious in their aggression. 
}}
}}
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