Difference between revisions of "Category:Afflictions"

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Afflictions include any of the altered states of mind and body brought on by [[venoms]], [[curses]], psychic manipulation, and various other [[abilities]] used by combatants and [[:Category:Creatures|creatures]]. The [[ring of pestilence]] is an [[enchantment]] that will target its victim with a random affliction.
Afflictions include any of the altered states of mind and body brought on by [[venoms]], [[curses]], psychic manipulation, and various other [[abilities]] used by combatants and [[:Category:Creatures|creatures]]. The [[ring of pestilence]] is an [[enchantment]] that will target its victim with a random affliction.


As is natural, every ailment has a corresponding [[:Category:Pharmaceuticals|cure]], whether it be an [[:Category:Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, as can the [[Priest]] [[:Category:Skills|skill]] of [[Healing]]. The [[gem of negation]] and the [[necklace of purity]] are both enchantments that also cure afflictions.
As is natural, every ailment has a corresponding [[:Category:Pharmaceuticals|cure]], whether it be an [[:Category:Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, as can the [[Priest]] [[:Category:Skills|skill]] of [[Healing]]. The [[gem of negation]], [[worry stone]], and the [[necklace of purity]] are enchantments that also cure afflictions.


[[Category:Combat]]
[[Category:Combat]]
[[Category:Biology]]
[[Category:Biology]]

Revision as of 00:25, 18 August 2009

There are many afflictions that may befall adventurers in Achaea, each one unique in its effects. While most are detrimental, some may actually be considered advantageous under certain circumstances. Such afflictions are often considered defences, such as deafness and blindness.

Afflictions include any of the altered states of mind and body brought on by venoms, curses, psychic manipulation, and various other abilities used by combatants and creatures. The ring of pestilence is an enchantment that will target its victim with a random affliction.

As is natural, every ailment has a corresponding cure, whether it be an herb, salve, or elixir. The powerful Tree of Life tattoo can also cure almost all afflictions, as can the Priest skill of Healing. The gem of negation, worry stone, and the necklace of purity are enchantments that also cure afflictions.