Difference between revisions of "Category:Afflictions"

From AchaeaWiki
Jump to navigation Jump to search
m (added Gem of Negation)
m (adding link)
Line 1: Line 1:
There many [[:Category:Afflictions|afflictions]] that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. Afflictions include any of the altered states of being brought on by [[venoms]], [[curses]], psychic manipulation, and various other [[abilities]] used by combatants and creatures.
There many [[:Category:Afflictions|afflictions]] that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. Afflictions include any of the altered states of being brought on by [[venoms]], [[curses]], psychic manipulation, and various other [[abilities]] used by combatants and creatures.


As with all things in nature, every ailment has a corresponding cure, whether it be an [[:Category: Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, along with the priestly skill of [[Healing]]. The [[Gem of Negation]] is an enchantment that cures afflictions.
As with all things in nature, every ailment has a corresponding cure, whether it be an [[:Category: Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, along with the priestly skill of [[Healing]]. The [[Gem of Negation]] and [[Necklace of Purity]] are both enchantments that cure afflictions.


Some afflictions may also be considered [[defence]]s, such as [[deafness]] and [[blindness]].
Some afflictions may also be considered [[defence]]s, such as [[deafness]] and [[blindness]].

Revision as of 04:26, 9 May 2007

There many afflictions that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. Afflictions include any of the altered states of being brought on by venoms, curses, psychic manipulation, and various other abilities used by combatants and creatures.

As with all things in nature, every ailment has a corresponding cure, whether it be an herb, salve, or elixir. The powerful Tree of Life tattoo can also cure almost all afflictions, along with the priestly skill of Healing. The Gem of Negation and Necklace of Purity are both enchantments that cure afflictions.

Some afflictions may also be considered defences, such as deafness and blindness.