Apostate

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This page is about the class. For other uses, please see Apostates (disambiguation).
Apostate Official

In days long past, the armies of Evil plotted to open a rift to the daemon planes through the torture and sacrifice of a holy guardian angel. However, the angel was resurrected and the rift closed, but not before a daemon general by the name of Morimbuul had come through the aperture. The daemon general, enraged at his entrapment on the prime material plane, threatened to destroy all around him. His summoner, a man named Xerimor, was able to subdue him, and much to the daemon general's fury, forced Morimbuul to instruct him in the daemonic arts. And thus was the class of Apostates born. Details leading up to the creation of the Apostate class, and later the Guild and House, can be found within the Blood Congregation article.

Apostates are diabolical scholars and ritualists in the service of Evil. These black priests spread the teachings of the Gods of Evil throughout the realm, and they also act as the spiritual pulse of Mhaldor, the city of evil. Because of their devotion to Evil, they are rarely welcome in other cities.

Through the skill of Apostasy, Apostates harness the power of the daemonic realms. They may summon and command daemonic entities to do their bidding, including living daemonic daeggers, bloodworms, nightmares, and most importantly, the powerful baalzadeens. Their training in the dreadful art of Necromancy grants them powers based upon draining life essence from the hearts of mortals and using it for various spells, including even the secret of guarding one's soul from death itself. These skills are supplemented by the skill of Evileye, which allows Apostates to cause a great number of terrible afflictions upon their enemies.

A fledgling Apostate possesses the skills of Necromancy, and Evileye, gaining Apostasy upon embracing class.

Abilities in Battlerage

Convulsions Make your target's muscles contract uncontrollably. Level: 6
Syntax: STARE <target> CONVULSIONS
Required: 14 rage
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Works against: Denizens
Cooldown: 16.00 seconds
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Details: Use the evileye to cause your victim's limbs to contract and cause great pain. The convulsions will last for a short time, continually doing damage to the target.
Note: {{{note}}}
Horrify Cause your target to frantically flee. Level: 10
Syntax: STARE <target> HORRIFY
Required: 29 rage
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Works against: Denizens
Cooldown: 34.00 seconds
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Details: Use the evileye to summon visions of hell that terrify your opponents and send them fleeing for several seconds.
Gives affliction: Fear
Note: {{{note}}}
Pierce Your daegger can shatter a denizen's shield. Level: 20
Syntax: DAEGGER PIERCE <target>
Required: 17 rage
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Works against: Denizens
Cooldown:
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Details: Order your daegger to pierce through a denizen's shield, rendering it useless.
Note: {{{note}}}
Burrow Send your daegger into their flesh. Level: 35
Syntax: DAEGGER BURROW <target>
Required: 36 rage
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Works against: Denizens
Cooldown: 23.00 seconds
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Details: Cause your daegger to burrow into your opponent's body and root around for a while, causing intense damage.
Note: {{{note}}}
Bloodlet Your daegger will feast upon their blood. Level: 50
Syntax: BLOODLET <target>
Required: 25 rage
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Works against: Denizens
Cooldown: 23.00 seconds
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Details: Your daegger will attempt to slice into the veins of your victim and drink from them. If your target is afflicted by sensitivity or is stunned, the daegger will inflict increased damage.
Uses affliction: Sensitivity or Stun
Note: {{{note}}}
Possess Seize control of your target's intent for a short time. Level: 65
Syntax: POSSESS <target>
Required: 32 rage
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Works against: Denizens
Cooldown: 43.00 seconds
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Details: Override a target's will with the insertion of a minor demonic spirit, charming it to your cause for a short time. While charmed, your victim will aid you in attacking any other denizens that you are currently fighting.
Gives affliction: Charm
Note: {{{note}}}

Related Artefacts for Apostates

Artefact Description
A crimson-hued daegger Dmg: 50; To-hit: 190; Spd: 133
Removes the equilibrium on daegger levitate and increases accuracy of daegger hunt.
A wreath of lycopod vines Restores additional essence from VIVISECT
Also returns some willpower and endurance upon a successful instakill.
A preserved hand Increases the duration of gravehands in a location by roughly 50%
This does not apply to hands summoned via soulspear.