Difference between revisions of "Aeonics"

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Aeonics grants [[Depthswalkers]] a degree of control over the flow of [[time]]. Originally practiced by the ancient Tsol'teth Overlord [[Agith'maal]], it was deemed too dangerous even by the standards of the current generation of the [[Tsol'teth]] race and placed upon the short list of arts forbidden. However, not all of Agith'maal's descendents were so cautious. Parni deSangre, destroyer of once-great Seleucar taught an apprentice; and when she was hunted down and slain by the Tsol'teth warrior Agith'tai for her perceived threat, he granted Sapience knowledge of the art. Whether out of spite or duty, it is still unknown. Practitioners of this skill specialise in modifications to localised time, both their own and that of others. It is whispered that the truly great may turn aside the greatest enemy of all: death.
Aeonics grants [[Depthswalkers]] a degree of control over the flow of [[time]]. Originally practiced by the ancient Tsol'teth Overlord [[Agith'maal]], it was deemed too dangerous even by the standards of the current generation of the [[Tsol'teth]] race and placed upon the short list of arts forbidden. However, not all of Agith'maal's descendents were so cautious. Parni deSangre, destroyer of once-great Seleucar taught an apprentice; and when she was hunted down and slain by the Tsol'teth warrior Agith'tai for her perceived threat, he granted Sapience knowledge of the art. Whether out of spite or duty, it is still unknown. Practitioners of this skill specialise in modifications to localised time, both their own and that of others. It is whispered that the truly great may turn aside the greatest enemy of all: death.


The '''Aeonics''' skill is available to members of the [[Depthswalker]] [[class]], along with [[Shadowmancy]] and [[Terminus]].
The skill of '''Aeonics''' is available to members of the [[Depthswalker]] [[class]], along with [[Shadowmancy]] and [[Terminus]].


==Abilities in Aeonics==
==Abilities in Aeonics==
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  |target=Self
  |target=Self
  |cooldown=
  |cooldown=
  |detail=In a display of power beyond the comprehension of any current practitioner of Aeonics, Parni deSangre, he who was Tenith'oru, imprinted the memory of his fallen protege upon the timestream so indelibly that with sufficient training, a practitioner of the time arts may step back through the years and see what once was. (*)<br>* This is the method through which one shall study Aeonics and later Terminus: they may LEARN from Kosuira.  
  |detail=In a display of power beyond the comprehension of any current practitioner of Aeonics, Parni deSangre, he who was Tenith'oru, imprinted the memory of his fallen protege upon the timestream so indelibly that with sufficient training, a practitioner of the time arts may step back through the years and see what once was. (*)<br>* This is the method through which one shall study Aeonics and later Terminus: they may LEARN from Kosuira.
 
 
As the first of the overland cities to enter into an alliance with the Tsol'teth of Anzari-tarin, citizens of Hashan may study Terminus in a facility within their own walls. Use of the Forbidden Art to visit the Child Sorceress is no longer permitted by Hashan law. 
 
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  |target=Self
  |target=Self
  |cooldown=
  |cooldown=
  |detail=This is both the most basic and core of the Aeonics abilities. Though Aeonic-based abilities are powerful on their own, many of them can be boosted to even greater heights of potency. However, this will use your very life force as fuel; aging you rapidly beyond anything a normal adventurer was meant to sustain.<br><br>However, due to your mastery, you will slowly regress back to your original age over time. The novice practitioner may be liberal with their life force, wasting it away in the first moments of any engagement. The skilled one, however, shall be far more calculating.<br><br>Note that a very few abilities may drain your life force even when not boosted, if to a lesser degree. These abilities will be noted in the relevant ability files.<br><br>This ability is passive and cannot be deactivated. The age costs in ability files refer specifically to the cost of the ability if boosted.  
  |detail=This is both the most basic and core of the Aeonics abilities. Though Aeonic-based abilities are powerful on their own, many of them can be boosted to even greater heights of potency. However, this will use your very life force as fuel; aging you rapidly beyond anything a normal adventurer was meant to sustain.<p>However, due to your mastery, you will slowly regress back to your original age over time. The novice practitioner may be liberal with their life force, wasting it away in the first moments of any engagement. The skilled one, however, shall be far more calculating.</p><p>Note that a very few abilities may drain your life force even when not boosted, if to a lesser degree. These abilities will be noted in the relevant ability files.</p><p>This ability is passive and cannot be deactivated. The age costs in ability files refer specifically to the cost of the ability if boosted.</p>
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=This ability will allow you to open a rift to serve as a portal between you and another adventurer. Note that there is a delay between you creating the rift and it fully manifesting; a monolith at either end shall prevent the rift from being opened.<br><br>Note that if you boost the rift, a monolith on your end of the attempt shall not prevent it from opening, though one on the target's end shall still.
  |detail=This ability will allow you to open a rift to serve as a portal between you and another adventurer. Note that there is a delay between you creating the rift and it fully manifesting; a monolith at either end shall prevent the rift from being opened.<p>Note that if you boost the rift, a monolith on your end of the attempt shall not prevent it from opening, though one on the target's end shall still.</p>
}}
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  |target=Self
  |target=Self
  |cooldown=
  |cooldown=
  |detail=With this ability you may massively increase your body's ability to purge afflictions, resulting in a random affliction being cured from those presently afflicting you. If you boost this ability, two afflictions will be cured.<br><br>Note that being reckless will make you unable to carry out the acceleration process, and being prone will make boosting the process impossible.  
  |detail=With this ability you may massively increase your body's ability to purge afflictions, resulting in a random affliction being cured from those presently afflicting you. If you boost this ability, two afflictions will be cured.<p>Note that being reckless will make you unable to carry out the acceleration process, and being prone will make boosting the process impossible.</p>
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=
  |detail=By gathering your full Aeonic might, you may eradicate someone from the timestream, destroying them utterly.<br><br>Note that this takes all of your considerable concentration; you may not perform any other actions while preparing your target's end. A target being afflicted with aeon when you initiate this ability shall slightly speed up the completion time; this stacks with the boosted bonus.<br><br>Additionally, note that by boosting this ability, hindrances such as paralysis and entanglements shall not abort your attempt; the subject must leave if they wish to survive. The ability will also complete slightly faster. However, this comes with a price. If you then fail to complete your attempt to bring about the doom of your victim, the aeonic backlash shall completely annihilate you from existence, killing you instantly.
  |detail=By gathering your full Aeonic might, you may eradicate someone from the timestream, destroying them utterly.<p>Note that this takes all of your considerable concentration; you may not perform any other actions while preparing your target's end. A target being afflicted with aeon when you initiate this ability shall slightly speed up the completion time; this stacks with the boosted bonus.</p><p>Additionally, note that by boosting this ability, hindrances such as paralysis and entanglements shall not abort your attempt; the subject must leave if they wish to survive. The ability will also complete slightly faster. However, this comes with a price. If you then fail to complete your attempt to bring about the doom of your victim, the aeonic backlash shall completely annihilate you from existence, killing you instantly.</p>
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  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=This Aeonics spell is cast upon a scythe manifested via Shadowmancy. While imbued into the blade of a scythe, the next attack with that scythe shall lock your foe into a timeloop, which, until cured, shall result in all Shadowmancy-based instills delivering two afflictions instead of one.<br><br>NOTE: While the loop is active, venoms on your scythe will lay dormant and not deliver their effects.<br><br>When boosted, the loop effect shall benefit the attack it is delivered upon with this effect as well as subsequent ones.<br><br>Note that this spell is unique in that, due to its instability, you must have regressed to below 250 extra years of age in order to invoke it.<br><br>If you wish to purge the effect from your weapon, you may simply CHRONO ASSERT.  
  |detail=This Aeonics spell is cast upon a scythe manifested via Shadowmancy. While imbued into the blade of a scythe, the next attack with that scythe shall lock your foe into a timeloop, which, until cured, shall result in all Shadowmancy-based instills delivering two afflictions instead of one.<p>NOTE: While the loop is active, venoms on your scythe will lay dormant and not deliver their effects.</p><p>When boosted, the loop effect shall benefit the attack it is delivered upon with this effect as well as subsequent ones.</p><p>Note that this spell is unique in that, due to its instability, you must have regressed to below 250 extra years of age in order to invoke it.</p><p>If you wish to purge the effect from your weapon, you may simply CHRONO ASSERT.</p>
|note = Will fade on its own after triggering three times, four if boosted.  
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{{Skill_detail
|skill=Hindsight
|description=Mistakes shall not be replicated.
|lessons=
|required=
|target =
|syntax=None
|cooldown=
|detail=When you miss a blow with a manifested scythe against a target due to the clumsiness affliction, you will seize upon that individual's temporal flow, ensuring that if you miss due to the same reason again in the immediate future(*), you will mitigate the error(**).<br><br>* Six seconds.<br>** The damage of your attack is cut by 80%, but you will still land the
venoms.
}}
{{Skill_detail
{{Skill_detail
  |skill=Distortion
  |skill=Distortion
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}}
}}


[[Category:Skills]]
[[Category:Skills]][[Category:Edit needed]]
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