Elemental Lords
Elemental Lords are the elite of the Elemental Planes, granted great power by their connection to their respective element. Giving up the constraints of mortal flesh and bone to become living manifestations of primordial power, their limits are unknown. In the 759th year after the fall of the Seleucarian Empire, the adventurers of Achaea were deemed worthy to walk upon the Elemental Planes and upon said planes may, with sufficient investigation and dedication, uncover the means by which it is possible to transcend their natural forms and obtain this great boon.
Elemental Lord Base Statistics
Element | Str | Dex | Con | Int |
Air | 15 | 17 | 14 | 16 |
Fire | 14 | 14 | 17 | 18 |
Earth | 16 | 12 | 19 | 16 |
Water | 16 | 15 | 17 | 17 |
Elemental Lord Characteristics
Air Lords
- Have a level 2 resistance to magic damage.
- Have a level 3 resistance to asphyxiation damage.
- Have a level 2 resistance to electric damage.
- Gain a 10% bonus to balance and equilibrium when flying.
- Will never be blown about by the wind.
- Will speak clearly regardless of how powerfully the wind blows.
- Wield the Duress skill.
Fire Lords
- Have a level 2 resistance to magic damage.
- Have a level 1 resistance to cutting damage.
- Have a level 3 resistance to fire damage.
- Have a slightly reduced mana cost when clotting.
- Gain health from periodic ablaze damage rather than lose it.
- Wield the Ignition skill.
Earth Lords
- Have a level 2 resistance to magic damage.
- Have a level 1 resistance to cutting damage.
- Have a level 1 resistance to blunt damage.
- Have a level 3 poison resistance.
- Have a chance not to consume a mineral when eating.
- Wield the Sculpting skill
Water Lords
- Have a level 2 resistance to magic damage.
- Have a level 2 resistance to blunt damage.
- Have a level 3 resistance to cold damage.
- Will never be moved by the pull of water currents.
- Can walk on water.
- Can breathe underwater.
- Wield the Pervasion skill
Abilities in Battlerage
Icicles | A rain of freezing death. | Level: 6 |
Syntax: | MANIFEST ICICLES <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 16.00 seconds | |
Details: | Forge an array of lethally sharp icicles from the vapour that eternally surrounds you, casting them at your target to deal damage. |
Dehydrate | Leave them an uncoordinated fool. | Level: 10 |
Syntax: | MANIFEST DEHYDRATE <target> | |
Required: | 14 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Pull the sustaining fluids from your target, leaving them dizzy and entirely unable to act in a coordinated manner. Gives affliction: Clumsiness |
Aquahammer | Sometimes a less subtle approach is required. | Level: 20 |
Syntax: | MANIFEST AQUAHAMMER <target> | |
Required: | 17 rage | |
Works against: | Denizens | |
Details: | Form a giant hammer from water, then bring it down upon translucent shields to utterly destroy them. |
Needlerain | One cannot outrun the rain. | Level: 35 |
Syntax: | MANIFEST NEEDLERAIN <target> | |
Required: | 36 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Bring down an icy rain of needle-sharp spears upon your foe, dealing massive damage. |
Waterfall | A terrible deluge indeed. | Level: 50 |
Syntax: | MANIFEST WATERFALL <target> | |
Required: | 25 rage | |
Works against: | Denizens | |
Cooldown: | 23.00 seconds | |
Details: | Bring down a deluge of water and ice upon a target, dealing massive damage providing they are either hindered by being weak or having the aeon affliction. Uses afflictions: Weakness or Aeon |
Swell | Reclaim your due. | Level: 65 |
Syntax: | MANIFEST SWELL <target> | |
Required: | 30 rage | |
Works against: | Denizens | |
Cooldown: | 42.00 seconds | |
Details: | Draw the vital waters from your target, reducing their health periodically and bolstering your own(*). * This is weaker damage than a standard damage over time battlerage attack due to healing you on each of the ticks. |