Synthesis

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Synthesis is the process of extracting primes from the earth, and synthesising them into an array of curative minerals.

The process is a multi-part one, taking place out in the world, as well as in an alchemy laboratory.

Extracting

A practitioner of this art may draw primes from the very earth in certain environments; mountains, underground areas, and magma caves. When standing in one of these rooms, they may EXTRACT <prime>.

Synthesis

After the primes are collected, head to your closest alchemy laboratory (these are located in the major cities). Once there, they can be converted into curative minerals with TRANSMUTATE <mineral>.

Abilities in Synthesis

Ability Description
Metallurgy Synthesis of the six alchemical metals.
Syntax: SYNTHESISE <metal>
Cooldown: 2.75 seconds of balance
Resource: 100 mana
Details:

The basis of transmutation, this ability allows the synthesis of the six alchemical metals from the three primes. In order to perform the synthesis, you must be standing within a metallurgical laboratory in which you have permission to work. You must be holding in your hand the prime you wish to synthesise into metal. Each prime may be converted into two of the six metals:

Salt: Lead and iron. Sulphur: Tin and copper. Mercury: Silver and gold.

Due to conflicts between alchemical metals and commodity metals, those produced via metallurgy may be manipulated by the name a<metal>. For example, agold or atin.

Transmutate Combine primes and metals to create curative substances.
Syntax: TRANSMUTATE <mineral>
Cooldown: 3.00 seconds of balance
Resource: 100 mana
Details:

Using transmutation, you may combine and convert alchemical primes and metals into curative, if not particularly appetising, minerals and fluids.

TRANSMUTATE <mineral> will create solid minerals which are either eaten or smoked. This must be done in your city's metallurgy lab, and you must possess the appropriate ingredients and ability in Transmutation.

Ferrum A mineral to cleanse the blood.
Syntax: None
Ingredients: 1 sulphur, 2 iron.
Details:

The ferrum mineral will cure ailments of the blood.

Extraction Draw the primes from the earth.
Syntax: EXTRACT <prime>
Cooldown: 3.50 seconds of balance
Resource: 20 mana
Details:

The three primes are present throughout the land, and may be drawn from the ground in certain environments. Mountains, the underground, and magma caves all may be used to extract the primes. The amounts of primes per room is limited however, and you will only be capable of extracting each prime once per room.

Stannum Restore sanity with the stannum mineral.
Syntax: None
Ingredients: 1 salt, 2 tin.
Details:

The stannum mineral will restore sanity to whomever eats it.

Dolomite A milky white mineral.
Syntax: None
Ingredients: 1 salt, 1 lead, 1 iron.
Details:

The dolomite mineral will grant the gift of the third eye, allowing the ability to see both invisible people, and the locations of others on WHO.

Antimony Antimony will protect against hydropsy.
Syntax: None
Ingredients: 1 salt, 1 lead, 1 silver.
Details:

The antimony mineral will combat artificially increased fluid levels in the body.

Bisemutum A mineral to quicken the mind.
Syntax: None
Ingredients: 1 sulphur, 1 iron, 1 tin.
Details:

The bisemutum mineral will quicken the speed of learning.

Cuprum A mineral alloy of copper.
Syntax: None
Ingredients: 1 salt, 2 copper.
Details:

The cuprum mineral will relieve afflictions caused by unnatural altruism.

Magnesium A mineral to return movement to the muscles.
Syntax: None
Ingredients: 1 sulphur, 1 tin, 1 silver.
Details:

The magnesium mineral will cure paralysis and slickness.

Calamine Block out sounds with the calamine mineral.
Syntax: None
Ingredients: 1 sulphur, 1 iron, 1 gold.
Details:

The calamine mineral will grant deafness to whoever eats it.

Malachite Ground malachite will raise an anti-weapon field.
Syntax: None
Ingredients: 2 salt, 2 copper.
Details:

When smoked, the malachite mineral will raise an anti-weapons field.

Azurite Link with the realm of the Deathgod.
Syntax: None
Ingredients: 1 sulphur, 2 copper.
Details:

The azurite mineral will grant the ability to sense the deaths of others.

Plumbum A leaden mineral to restore mental health.
Syntax: None
Ingredients: 1 sulphur, 2 lead.
Details:

The plumbum mineral will heal a number of mental ailments, such as stupidity and impatience.

Realgar A smokable sulphurous mineral.
Syntax: None
Ingredients: 2 sulphur, 2 tin.
Details:

When smoked, the realgar mineral will cure afflictions such as slickness and disloyalty.

Arsenic A toxic mineral to induce blindness.
Syntax: None
Ingredients: 1 salt, 1 lead, 1 tin.
Details:

The arsenic mineral will grant blindness to whoever eats it.

Gypsum Gypsum's physiological properties will prevent sleep.
Syntax: None
Ingredients: 1 sulphur, 1 iron, 1 silver.
Details:

The gypsum mineral will make it difficult to fall asleep.

Argentum A silver mineral to relieve mental ailments.
Syntax: None
Ingredients: 1 salt, 2 silver.
Details:

The argentum mineral will heal several mental afflictions, such as claustrophobia or recklessness.

Calcite When reacted with water, calcite will surround you with an air bubble.
Syntax: None
Ingredients: 1 salt, 1 iron, 1 copper.
Details:

The calcite mineral will create a bubble of air if eaten underwater.

Potash Heal your mind and body with potash.
Syntax: None
Ingredients: 1 sulphur, 1 silver, 1 gold.
Details:

The potash mineral will heal both health and mana.

Quicksilver Coat yourself in a thin layer of quicksilver.
Syntax: None
Ingredients: 2 mercury, 1 silver.
Details:

The quicksilver mineral, when applied, will create a coat through which a serpent's fangs cannot penetrate.

Aurum Aurum will strengthen your body.
Syntax: None
Ingredients: 1 sulphur, 2 gold.
Details:

The aurum mineral will help cure afflictions caused by physical weakness.

Quartz Special quartz crystals provide energy.
Syntax: None
Ingredients: 1 salt, 1 tin, 1 gold.
Details:

The quartz mineral will provide an abundance of energy, making it easy to wake up.

Cinnabar A mineral of sulphur and mercury.
Syntax: None
Ingredients: 2 sulphur, 2 mercury.
Details:

When smoked, the cinnabar mineral will cure curse-related afflictions.