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'''Atlantia''' is the daughter of [[Iasius]] and [[Clytemnestra]], the [[Arcadia|Arcadian]] king and queen. Far from the typical princess, Atlantia's interests include military history and gamesmanship. Before she left her homeland, she could often be seen | '''Atlantia''' is the daughter of [[Iasius]] and [[Clytemnestra]], the [[Arcadia|Arcadian]] king and queen. Far from the typical princess, Atlantia's interests include military history and gamesmanship. Before she left her homeland, she could often be seen practising her skill with the cloudbow in the palace guard training grounds. | ||
In 462 AF, fifteen years after Lord [[Makarta|Makarta's]] death, Atlantia succeeded the former head of the [Ivory Mark]] as its new registrar, having triumphed in retrieving Makarta's ivory helm from the hands of the [[Quisalis Mark|Quisalis]] [[assassins]] in [[New Thera]]. Situtated outside the [[Halls of Combat]], within an ancient battlefield on the [[Sangre Plains]], Atlantia serves to induct new members who wish to uphold the Mark's noble cause of avenging those who are unable to do it themselves. | In 462 AF, fifteen years after Lord [[Makarta|Makarta's]] death, Atlantia succeeded the former head of the [[Ivory Mark]] as its new registrar, having triumphed in retrieving Makarta's ivory helm from the hands of the [[Quisalis Mark|Quisalis]] [[assassins]] in [[New Thera]]. Situtated outside the [[Halls of Combat]], within an ancient battlefield on the [[Sangre Plains]], Atlantia serves to induct new members who wish to uphold the Mark's noble cause of avenging those who are unable to do it themselves. | ||
Two years prior to garnering her new position, Atlantia had left Arcadia, citing her failure to feel any sense of belonging there. She came to the Halls of Combat seeking tutelage to further her mastery of the bow and arrow, but instead experienced a vision that predicted her role in gathering [[Champions]] to defend those who had been wronged, one that eventually came to fruition. | Two years prior to garnering her new position, Atlantia had left Arcadia, citing her failure to feel any sense of belonging there. She came to the Halls of Combat seeking tutelage to further her mastery of the bow and arrow, but instead experienced a vision that predicted her role in gathering [[Champions]] to defend those who had been wronged, one that eventually came to fruition. | ||
More recently, Atlantia commissioned the construction of the '''Ivory Tower''' in the Sangre, to both honour Lord Makarta and provide a place wherein Champions may rest, work, and train. | |||
[[Category:Sangrean Denizens]] | [[Category:Sangrean Denizens]] |
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