Difference between revisions of "Forging"

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'''Forging''' allows an individual to use [[commodities]] to craft armour and weaponry, and is available to those of the three knight [[:category:classes|classes]]: [[Paladin]], [[Infernal]], and [[runewardens|Runewarden]].
'''Forging''' allows an individual to use [[commodities]] to craft armour and weaponry, and is available to those of the three knight [[:category:classes|classes]]: [[Paladin]], [[Infernal]], and [[Runewarden]].


In order to construct a new item, the smith must locate a vacant forge, which are located in all of the major [[city|cities]] and a few of the [[:category:villages|villages]] of Sapience. A single piece of coal must be placed in the forge and lit in order to generate enough heat for crafting. The necessary commodities must then be placed into the forge before crafting can begin. Forging proceeds in two stages. First the mass of commodities is formed into a crude [[:category:weapons|weapon]], shield, or set of [[armour]], then the item may refined. All forged items of the same type possess equivalent statistics prior to refinement. Each refinement will randomly increase one statistic until the item has been fully crafted, at which point no further refinement is possible.
In order to construct a new item, the smith must locate a vacant forge, which are located in all of the major [[city|cities]] and a few of the [[:category:villages|villages]] of Sapience. A single piece of coal must be placed in the forge and lit in order to generate enough heat for crafting. The necessary commodities must then be placed into the forge before crafting can begin. Forging proceeds in two stages. First the mass of commodities is formed into a crude [[:category:weapons|weapon]], shield, or set of [[armour]], then the item may refined. All forged items of the same type possess equivalent statistics prior to refinement. Each refinement will randomly increase one statistic until the item has been fully crafted, at which point no further refinement is possible.