Weatherweaving: Difference between revisions

Updated STATIC, THUNDERCLAP, RAZORWIND, CYCLONE, WATERSPOUT, and HAILSTONE as per classleads 162
(Updating to new template)
(Updated STATIC, THUNDERCLAP, RAZORWIND, CYCLONE, WATERSPOUT, and HAILSTONE as per classleads 162)
 
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  |channels=Air and earth
  |channels=Air and earth
  |required=38 mana
  |required=38 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=2.35 seconds of equilibrium
  |cooldown=2.35 seconds of equilibrium
  |detail=This spell causes a burst of static, which will paralyse the unfortunate individual you focus it upon.
  |detail=This spell causes a burst of static, which will paralyse any adventurer it is focussed upon.<p>Against denizens, this spell will deal electrical damage.</p>
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  |channels=Air and Earth
  |channels=Air and Earth
  |required=38 mana
  |required=38 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=2.35 seconds of equilibrium
  |cooldown=2.35 seconds of equilibrium
  |detail=This spell will generate a shockingly loud clap of thunder. It shall restore the target's hearing if they are deaf, or instill the sensitivity affliction in them if they are not.
  |detail=This spell will generate a shockingly loud clap of thunder. Against adventurers it shall restore the target's hearing if they are deaf, or instill the sensitivity affliction in them if they are not.<p>When used against a denizen, this spell will deal blunt damage.</p>
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  |channels=Air
  |channels=Air
  |required=38 mana
  |required=38 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=2.35 seconds of equilibrium
  |cooldown=2.35 seconds of equilibrium
  |detail=This potent air spell will inflict healthleech in a victim.
  |detail=This potent air spell will inflict healthleech against adventurers, or deal cutting damage against denizens.
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  |channels=Air
  |channels=Air
  |required=40 mana
  |required=40 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=This powerful wind spell will cause dizziness in a victim. If the subject is already dizzy, it will give impatience and cause them to suffer damage.
  |detail=This powerful wind spell will cause dizziness when used against an adventurer. If the subject is already dizzy, it will give impatience and cause them to suffer damage.<p>Against denizens, this spell will deal blunt damage.</p>
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  |channels=Air and Water
  |channels=Air and Water
  |required=33 mana
  |required=33 mana
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=Summon forth a hailstone to strike your target in the side of the head, giving him or her clumsiness. If they are already clumsy, it shall give epilepsy. If they have epilepsy, it shall give impatience.<p>This spell also causes minor damage.</p>
  |detail=Summon forth a hailstone to strike your target in the side of the head.<p>If the target is an adventurer, this will give them clumsiness. If they are already clumsy, it shall give epilepsy. If they have epilepsy, it shall give impatience.<p>This spell also causes cold damage to both adventurers and denizens.</p>
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  |channels=Air and Water
  |channels=Air and Water
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers and denizens
  |cooldown=
  |cooldown=
  |detail=Summon water to create a spout to envelop your foe, giving them confusion. If they are already confused, this spell will give them dizziness; if they have both dizziness and confusion, this spell will give them vertigo.<p>This spell requires the location to be flooded.</p>
  |detail=Summon water to create a spout to envelop your foe in frigid cold.<p>If the target is an adventurer, this will give them confusion. If they are already confused, this spell will give them dizziness; if they have both dizziness and confusion, this spell will give them vertigo. If the room is flooded, your waterspout will also deal damage in these cases.<p>When used against a denizen, this spell will deal cold damage.</p>
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{{Skill_detail
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