527
edits
(Updating to new template) |
(Updated STATIC, THUNDERCLAP, RAZORWIND, CYCLONE, WATERSPOUT, and HAILSTONE as per classleads 162) |
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|channels=Air and earth | |channels=Air and earth | ||
|required=38 mana | |required=38 mana | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown=2.35 seconds of equilibrium | |cooldown=2.35 seconds of equilibrium | ||
|detail=This spell causes a burst of static, which will paralyse | |detail=This spell causes a burst of static, which will paralyse any adventurer it is focussed upon.<p>Against denizens, this spell will deal electrical damage.</p> | ||
}} | }} | ||
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|channels=Air and Earth | |channels=Air and Earth | ||
|required=38 mana | |required=38 mana | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown=2.35 seconds of equilibrium | |cooldown=2.35 seconds of equilibrium | ||
|detail=This spell will generate a shockingly loud clap of thunder. | |detail=This spell will generate a shockingly loud clap of thunder. Against adventurers it shall restore the target's hearing if they are deaf, or instill the sensitivity affliction in them if they are not.<p>When used against a denizen, this spell will deal blunt damage.</p> | ||
}} | }} | ||
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|channels=Air | |channels=Air | ||
|required=38 mana | |required=38 mana | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown=2.35 seconds of equilibrium | |cooldown=2.35 seconds of equilibrium | ||
|detail=This potent air spell will inflict healthleech | |detail=This potent air spell will inflict healthleech against adventurers, or deal cutting damage against denizens. | ||
}} | }} | ||
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|channels=Air | |channels=Air | ||
|required=40 mana | |required=40 mana | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown=2.50 seconds of equilibrium | |cooldown=2.50 seconds of equilibrium | ||
|detail=This powerful wind spell will cause dizziness | |detail=This powerful wind spell will cause dizziness when used against an adventurer. If the subject is already dizzy, it will give impatience and cause them to suffer damage.<p>Against denizens, this spell will deal blunt damage.</p> | ||
}} | }} | ||
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|channels=Air and Water | |channels=Air and Water | ||
|required=33 mana | |required=33 mana | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown=2.50 seconds of equilibrium | |cooldown=2.50 seconds of equilibrium | ||
|detail=Summon forth a hailstone to strike your target in the side of the head, | |detail=Summon forth a hailstone to strike your target in the side of the head.<p>If the target is an adventurer, this will give them clumsiness. If they are already clumsy, it shall give epilepsy. If they have epilepsy, it shall give impatience.<p>This spell also causes cold damage to both adventurers and denizens.</p> | ||
}} | }} | ||
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|channels=Air and Water | |channels=Air and Water | ||
|required= | |required= | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown= | |cooldown= | ||
|detail=Summon water to create a spout to envelop your foe, | |detail=Summon water to create a spout to envelop your foe in frigid cold.<p>If the target is an adventurer, this will give them confusion. If they are already confused, this spell will give them dizziness; if they have both dizziness and confusion, this spell will give them vertigo. If the room is flooded, your waterspout will also deal damage in these cases.<p>When used against a denizen, this spell will deal cold damage.</p> | ||
{{Skill_detail | {{Skill_detail | ||
edits