Hashan and Armoursmithing: Difference between pages

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{{City_infobox
Both the tradeskills of Weaponsmithing and Armoursmithing are forms of Forging and work substantially the same, except, of course, that weapons are made in one and armour in the other.The Forging tradeskills (Weaponsmithing and Armoursmithing) allow you to create weapons or armour out of commodities such as steel, iron, obsidian, leather, and so on. In the skills of Weaponsmithing and Armoursmithing you'll gain the ability to forge different kinds of weapons and armour.
|image=https://wiki.achaea.com/mediawiki/images/c/c4/Hashan-map.png
|cityname=Hashan
|patron=[[Twilight]], God of Darkness
|leader=Ita Danai
|founder=Elentari Lokelinde, Grind, Firefox Sly, Rhenn, and Darthus
|tutor=[[Damaris]]
|guardian= [[An ancient alchemical golem]]
|documents=[[The Great Canon of Hashan]] <br>[[Edict of Shadows|The Edict of Shadows]]  <br> [[ Laws of Hashan | The Laws of Hashan ]]
|arms=Per pale Sable and Purpure, a sundered crown Argent
|enemies=Targossas, Mhaldor, Eleusis
|allies=[[Tasur'ke]], Balan'ukia, Balan'maal, Balan'lier, [[Carnivalis Institute of Jestering]]
}}


Initially a humble village located in the heart of the [[Ithmia]], the [[city-state]] of '''Hashan, Court of Shadows''', is [[Sapience]]'s third major [[city]] established in the year 222 AF. Due to territorial conflicts, the [[expansion of Hashan]] and its early existence endured rough beginnings, challenged by [[forestal]] organisations and their respective patrons Lord [[Lupus|Lupus, God of the Beasts]] and Lady [[Gaia|Gaia, Goddess of Nature]]. Nevertheless, statehood was successfully established by Darthus with the support of  [[Twilight|Twilight, God of Darkness]] and later [[Valnurana|Valnurana, Goddess of Sleep and Dreams]] and [[Ourania|Ourania, Goddess of the Moon]].  
In order to let you customize the appearance of these, you can select up to two adjectives called 'descriptors' from a list you can access via FORGING LIST. Descriptors are words like sharp, radiant, magenta, gigantic, and so on. Descriptors are assigned to a Smithing Rank, from Apprentice Blacksmith up to Master Blacksmith, with more advanced descriptors costing substantially more to use. These correspond to Smithing Ranks, and you must be of at least that Smithing Rank in order to use descriptors of that rank.


A city of secrets and sagacity, science, of the esoteric and erudite, Hashan is led by the Seneschal and council of Regents, leaders in the intricate dance of politics and power that comprises the Court of Shadows.
Descriptors also may have category-based restrictions on them, such as only usable on edged weapons or soft armour. As you forge items with descriptors, you gain a chance of producing an item with that descriptor more cheaply than otherwise, and eventually with enough mastery over that descriptor, you gain a chance to add an additional 1-3 stat points to that item.


Hashan displays a tenacity to survive any hardship, its policies marked by supreme self-interest. For centuries, Hashan was home to [[Achaea]]'s first [[Serpent]] organisation, the [[Cult of the Serpent Lords]], as well as defunct [[Spirit Walkers]] and the disestablished [[Sect of the Black Lotus]].
The skill of '''Armoursmithing''' is a trade skill and available to all adventurers.


The year 688 AF saw the stirring of an ancient and unknown nexus of energy beneath Hashan. Surging from deep below, it tore the city from its roots, lifting its foundations to mysteriously float above the scarred woodlands, separating itself from the Ithmia. The wide chasm in the earth resulting from the displaced structure was named the [[Sunderlands]].
== How to Forge ==
# Find a forge. You can find these in many places around Achaea. Cities have them, Houses often have them, Temples often have them, and so on.
# Make sure you have the required commodities for what you'll forge.
#* You'll discover this by doing FORGINGCOMMS [descriptor1] [descriptor2] <thing-to-forge, like longsword>
#* Note that while the cost for a weapon or piece of armour with low-level descriptors is relatively small, the cost for high-level descriptors is very high. The fancier you want your armour or weapons to be, the costlier it will be.
# FORGING LIST will tell you what descriptors you have access to.
# FORGING SHOW <descriptor> will show you the base cost for that descriptor and other info where relevant. Note that the cost to use that descriptor on an item is multiplied by the size of the item.
#* Item size for a type of item may be seen with FORGINGCOMMS <thing>.
# You'll now FORGE FOR [descriptor1] [descriptor2] <weapon/armour>. The descriptors are both optional.
# You will then go about forging the item. If you do most other actions or are interrupted too much, your forging will also be interrupted and you'll have to start over, though your comms will not have been used up.
# Your item is now done!


The leaders of the city soon agreed that it was their responsibility to both understand and harness this power, closing its great [[Houses]] so that all resources could combine and be put toward this unified goal. To mark this revival in civic purpose, Hashan redubbed itself the ''Court of Shadows''. In a post-[[House Renaissance|Renaissance]] world, the [[Somatikos]] and [[Krymenian Academy]] now safeguard and advance the city-state's new aims.
==Mastering Descriptors==
Every time you forge an item with a particular descriptor, you increase the chance that the next time you forge an item with that descriptor, it'll be cheaper and eventually, you start getting chances for your item to have extra stat points added onto it. For weapons this ranges from 1-3 and for armour this ranges from 1-2.


During the events of the [[Underworld Rebellion]] in 718 AF, Hashan backed [[Ur'Vampires]] [[Asztrik]] and [[Prioska]]. By a slim margin, Lord [[Aegis]] declared both [[Ur'Vampires]] the winners. Hashan became the first [[Underworld]] foothold beyond their realm.
All the various types of items you can forge have a size, with that size helping to determine how many comms an item will cost to forge (along with the descriptors used). Whenever you forge an item with a descriptor, let's say "radiant". The first time you forge it, you have 0 points in "radiant". After forging one item of size 6 with the radiant descriptor, you'd have 6 points in "radiant".


During the reemergence of the Tsol'teth in 799 AF in what is known as the [[Black Wave#Third Black Wave|Third Black Wave]], Seneschal Krizal accepted a proposal of allegiance - a monumental step in being the first such alliance with surface-dwellers since before the dawn of Seleucar. In response, the [[Coalition of Sapience]] staged a full and immediate assault upon the Hashani, fighting both citizens and the Tsol'teth warriors [[Gattan'bahar]], [[Nahu'an]], and [[Trusad'an]].
Each time you forge an item with 'radiant' going forward you'll have a chance equal to (points/6), with a max of 50%, of having the item cost you in comms as if it was one size less. In this case, that's only a 1% chance, but as you forge further items with radiant that chance will increase, until you get to 300 points and hit the effective max.


In 802, [[Tlalaiad]] and the Tsol'teth arranged for the access to the Wellspring beneath Hashan.  Asmodron Dicondron describes it as " a [[Proteus |Protean]] star, a relic of cosmic power that has nestled itself deep beneath the earth." [[Silon'ukia]] opened a gateway to the [[Underrealm]] within the Sunderlands. Once making the way through the gateway and performing specific steps, any Hashani citizen will have access to the [[Houses of Blood and Dark]].
Once you get to 300 points in a descriptor you're considered 'Expert' in it, and may begin working towards 'Master' in that descriptor, which requires an additional 300 points for a max of 600 points.


Hashan is actively guarded by fierce [[viragos]], [[court constables]], [[Spectres of the Shadow Court]], mounted [[tsalmaveths]], [[Knights of the Atrament]], and hooded [[nocturni]].
After you have some Master points in a descriptor you start having a chance to get an extra stat point on that item. If you have two descriptors that you're already Expert in and working towards Master on, you have a chance for up to three extra stat points, which are randomly assigned except for the fact that all three will never end up on the same stat. It works as such:
* Each descriptor gives you a chance of ((points-300)/6) to get an extra stat point.
* If both descriptors give your item an extra stat point AND you are a Grandmaster Blacksmith, there's a 50% chance for a third point. If you're a Legendary instead of Grandmaster Blacksmith the chance goes up to 75%.


==Laws and Policies==
==Grandmaster and Legendary Ranks==
: ''Key articles: [[Laws of Hashan]]
These advanced ranks are not achieved in the same way as the other ranks, however. You must be a Master Blacksmith in order to attain these two ranks PLUS:


Hashan has a tendency to despise divine mandate, seeing it as blind obedience and zealotry. Rather than follow the divine, citizens are encouraged to create themselves 'Progress' for Hashan, irrespective of the morality to achieve it. These ideals are outlined in the [[Edict of Shadows]]. Hashan's legal system was the first in Achaea, having surpassed both ancient Ashtan and Shallam in governmental politics. The policies of Hashan are recorded in a single, albeit large, text called the '''[[Laws of Hashan]]'''. Hashan operates as a democracy, with various Regents and Ministers appointed and bound by the rules of the [[The Great Canon of Hashan | Great Canon of Hashan]].  
* For Grandmaster, you acquire 60 Grandmaster points. These are gotten through mastering descriptors (see below). For every descriptor mastered, you'll get the following Grandmaster points:
** Rank 1 Descriptor = 0 points
** Rank 2 Descriptor = 1 points
** Rank 3 Descriptor = 2 points
** Rank 4 Descriptor = 6 points
** Rank 5 Descriptor = 20 points
** Rank 6 Descriptor = 30 points
* For Legendary Blacksmith, you must achieve 200 Grandmaster points.
* As a Grandmaster Blacksmith, your chances of getting stat bonuses due to Mastered descriptors are 65% per descriptor instead of 50% AND when you get two additional stat points you have a 50% chance of a third.
* As a Legendary Blacksmith, your chances of getting an additional stat point when both your descriptors produce one is up to 75%. Plus, ALL descriptors are treated as Mastered for the purpose of the extra stat point calculation (but not regarding the chance of producing an item that costs as if it was one size smaller).


==Government and Political History==
==Abilities in Armoursmithing==
===City Ranks===
{{Skill_detail
#Peasant
|skill=Fire
#Commoner
|description=How to set forges to burning.
#Burgher
|lessons=
#Esquire
|syntax=FIRE FORGE
#Peer (Masculine)/ Peeress (Feminine)
|required=1 coal
#Lord (Masculine)/ Lady (Feminine)
|target=
|cooldown=
|detail=The first step in any smith's learning is how to light forges for use.
}}


===City Patrons===
{{Skill_detail
:222 AF - Lord Twilight becomes the first Patron of Hashan, and the [[Triad of the Night]] is born soon thereafter. From here, Patronship rotated between the Dark Father, the Lady of the Moon, and the Lady of Sleep and Dreams, depending on which planet was in ascendance.
|skill=Buckler
:332 AF - Lord Neraeos replaced the [[Triad of the Night]]'s rotation, as an interim for the [[Triad of the Night]].
|description=The smallest shield.
:385 AF - Lady Ourania replaced the God of the Sea, returning Hashan to its rightful Matron.
|lessons=
:485 AF - Lord Thoth replaced the Lady of the Moon, after disputes between the Goddess and the leadership of Hashan.
|syntax=FORGE FOR BUCKLER<br>FORGE (to continue after interruption)
:554 AF - Lord Twilight replaced the God of Death, returning Hashan to its founding God.
|required=1 Leather and 1 Steel
:591 AF - Lady Ourania replaced the Dark Father.
|target=
:654 AF - Lord Twilight replaced Lady Ourania.
|cooldown=5.00 seconds of balance
|detail=The smallest shield.
}}


===City Leaders - Seneschals===
{{Skill_detail
:222 AF - First Seneschal: Darthus
|skill=Leatherarmour
:223 AF - Grind replaced Darthus as Seneschal.
|description=A suit of leather armour.
:230 AF - Elentari replaced Grind as Seneschal.
|lessons=
:249 AF - Drakul replaced Elentari as Seneschal, Elentari ascended to become Lady Ourania.
|syntax=FORGE FOR LEATHERARMOUR<br>FORGE (to continue after interruption)
:254 AF - Neokove replaced Drakul as Seneschal.
|required=10 Leather
:263 AF - Drazik replaced Neokove as Seneschal.
|target=
:264 AF - Grellek replaced Drazik as Seneschal.
|cooldown=5.00 seconds of balance
:278 AF - Drakul replaced Grellek as Seneschal.
|detail=A suit of leather armour.
:298 AF - Calla replaced Drakul as Seneschal.
}}
:324 AF - Aringar replaced Calla as Seneschal.
:329 AF - Rianne replaced Aringar as Seneschal.
:333 AF - Obzidian replaced Rianne as Seneschal.
:336 AF - Merik replaced Obzidian as Seneschal.
:342 AF - Caleth replaced Merik as Seneschal.
:364 AF - Bambi replaced Caleth as Seneschal.
:382 AF - Alynna replaced Bambi as Seneschal.
:382 AF - Fendo replaced Alynna as Seneschal.
:385 AF - Typhoon replaced Fendo as Seneschal.
:388 AF - Alyssia replaced Typhoon as Seneschal.
:388 AF - Bambi replaced Alyssia as Seneschal.
:398 AF - Drazik replaced Bambi as Seneschal.
:404 AF - Typhoon replaced Drazik as Seneschal.
:406 AF - Hyru replaced Typhoon as Seneschal.
:437 AF - Merik replaced Hyru as Seneschal.
:449 AF - Xzander replaced Merik as Seneschal. (Briefly replaced by Aliath in 451 for administrative reasons)
:451 AF - Saltaern replaced Xzander as Seneschal.
:491 AF - Xzander replaced Saltaern as Seneschal.
:504 AF - Sobriquet replaced Xzander as Seneschal.
:514 AF - Laytron replaced Sobriquet as Seneschal.
:540 AF - Aliath replaced Laytron as Seneschal.
:553 AF - Ruth replaced Aliath as Seneschal.
:578 AF - Vayne replaced Ruth as Seneschal.
:635 AF - Xadzia replaced Vayne as Seneschal.
:649 AF - Tyamat replaced Xadzia as Seneschal.
:695 AF - Sarieno replaced Tyamat as Seneschal.
:698 AF - Tyamat replaced Sarieno as Seneschal.
:709 AF - Valkyn replaced Tyamat as Seneschal.
:716 AF - Kasa replaced Valkyn as Seneschal.
:726 AF - Regi replaced Kasa as Seneschal.
:739 AF - Asria replaced Regi as Seneschal.
:740 AF - Regi replaced Asria as Seneschal.
:756 AF - Mosr replaced Regi as Seneschal.
:762 AF - Asmodron replaced Mosr as Seneschal.
:790 AF - Krizal replaced Asmodron as Seneschal.
:829 AF - Mezghar replaced Krizal as Seneschal.
:859 AF - Farrah replaced Mezghar as Seneschal.
:872 AF - Embrelle replaced Farrah as Seneschal.
:875 AF - Arcturus replaced Embrelle as Seneschal.
:915 AF - Kshavatra replaced Arcturus as Seneschal.
:918 AF - Ita replaced Kshavatra as Seneschal.


==Inhabitants==
{{Skill_detail
Aside from the various guards that roam the Court of Shadows, there are a few notable citizens worth mentioning:
|skill=Cavalry
|description=A small shield, but more effective than the buckler.
|lessons=
|syntax=FORGE FOR CAVALRY<br>FORGE (to continue after interruption)
|required=2 Leather and 1 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=A small shield, but more effective than the buckler.
}}


*[[Alariel]], the Keeper of the Menagerie
{{Skill_detail
*[[Antimone]], a stately alchemist
|skill=Ringmail
*[[Berford]], the brewer
|description=Armour composed of overlapping rings of metal.
*Big [[Bubba Bingham]]
|lessons=
*A sour-looking cook
|syntax=FORGE FOR RINGMAIL<br>FORGE (to continue after interruption)
*[[Dakron]], the Fence
|required=5 Leather and 3 Steel
*[[Damaris]], the Learned
|target=
*[[Demius]], the baker
|cooldown=5.00 seconds of balance
*Carver [[Dryn]]
|detail=Moderate armour composed of overlapping metal rings atop leather.
*[[Fennila]], barmaid
}}
*[[Geld]], barman
*[[Harris]], the publican
*[[Hectan]], the Hashan papermaker
*Foreman [[Hettright]]
*[[Indira]], the Snake Charmer
*[[Joss]], the stablewoman
*[[Kaethryn]], the Dominatrix
*Master [[Kai-Shen]]
*[[Kes]], the roulette attendant
*Visionary [[Khystra]], the High Ritualist
*[[Kriegan]], the Prince of Thieves
*[[Liirup]] the Placid
*Sir [[Mantufalf]], Knight of Hashan
*[[Martha]], an old housewife
*[[Maryll]]
*[[Modron]], the Blacksmith
*[[Moneo]]
*[[Nyirobi]], Keeper of the Shrine
*[[Ornan]] the Swift
*Mistress [[Sadira]], the Calm
*[[Silban]], the Butcher
*[[Silius]], a grumpy old man
*a chubby Hashani [[stableboy]]
*[[Sybil]], the Dog-Lady of Hashan
*[[Ta'ya]], a [[Tsol'aa]] youth
*[[Tithian]], the Shaman
*[[Zaertum]], the Locksmith


==Facilities==
{{Skill_detail
Most of Hashan's facilities are located near the government buildings and the city's central Crossroads.
|skill=Banded
* '''The Postal Office of Hashan''' and '''the People's [[Bank]] of Hashan''', and the Court's citizen-only stables are found off these crossroads.
|description=A shield of reasonable effectiveness.
* '''The Literary Archives of Hashan''' house the [[newsroom]] in '''the Seneschal's Complex'''.  
|lessons=
* [[The Citadel of Prosperity]] is Hashan's '''Public Library''' and is a large, multi-floored tower with a deep history of ownership.
|syntax=FORGE FOR BANDED<br>FORGE (to continue after interruption)
* The '''[[Stadia Coronae]]''' (Crown Stadium) is Hashan's city arena, and is located in the southeastern portion of the city.
|required=1 Leather and 2 Steel
* The '''Court's Education Centre''' is a Novice training Academy located southeast, inside the Crown Hall.
|target=
* The [[Dicondron Academy]] is Hashan's Research Facility located south of the city.               
|cooldown=5.00 seconds of balance
  |detail=A shield of reasonable effectiveness.
}}


===Dining===
{{Skill_detail
|skill=Clotharmour
|description=The most basic of armours.
|lessons=
|syntax=FORGE FOR CLOTHARMOUR<br>FORGE
|required=12 cloth
|target=
|cooldown=5.00 seconds of balance
|detail=A suit of cloth armour. Mostly it'll just keep you warm; it won't stop any kind of blade.
}}


* Hashan is proud to be the first brewers of [[Sapience]]'s more [[Hashan Drinks|unique drinks]], provided in the '''[[Eventide Alehouse]]''' off of western Serpentis Boulevard.  
{{Skill_detail
* For the quiet, celestial-themed retreat '''The Citadel Bar and Lounge''' is where the local bartender, [[Sophitia]] offers a range of bites and ale.  
|skill=Scalemail
* For those interested in [[Gambling]] and drinking, the '''[[Dragon's Tail Bar]]''' is as old as the city itself, run by [[Moneo]] and [[Kes]].
|description=Armour made of overlapping scales of metal and leather.
  |lessons=
|syntax=FORGE FOR SCALEMAIL<br>FORGE (to continue after interruption)
|required=5 Leather and 6 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=Armour made of overlapping scales of metal and leather.
}}


===Shopping===
{{Skill_detail
Hashan provides three main shopping "areas" which harbour a large variety of goods and supplies:
|skill=Kite
* '''The Bazaar''' is Hashan's primary market located in the northern half of the city, holding the Court's commodity shop and unique letter-making services.
|description=A large, protective shield.
* Running the entire width of Hashan is '''Serpentis Boulevard''' with shops that line both sides of the street, the location of one of Achaea's three major candle shops for sealing letters with a [[Heraldic Arms|Coat of Arms]].
|lessons=
* The third shopping area is '''Hashan's Central Plaza''', which can be found in the Old Quarter near the southwest corner of the city.
|syntax=FORGE FOR KITE<br>FORGE (to continue after interruption)
|required=1 Leather and 3 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=A large, protective shield.
}}


The [[Slaughterhouse of Hashan|slaughterhouse]] and fishing shed are visited off Cibus road, and Hashan's blacksmith [[Modron]] opens his blacksmith's shop for the use of all citizens and visitors. [[Zaertum]], the locksmith, offers a key-copying service.  
{{Skill_detail
|skill=Chainmail
|description=Armour made of interlocking rings of metal.
|lessons=
|syntax=FORGE FOR CHAINMAIL<br>FORGE (to continue after interruption)
|required=6 Cloth and 12 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=Armour made of interlocking rings of metal.
}}


===Recreation===
{{Skill_detail
*The southern '''[[Hashani Menagerie]]''' is a creature museum, home to creatures such as the monstrous [[babaji]].  
|skill=Tower
*The '''Park of Hashan''' which features lush, contemplative surroundings and a placid duck pond.  
|description=The largest and most cumbersome shield.
*For specialty entertainment, the '''[[House of Delights]]''' is a brothel off Epitine Circle.
|lessons=
|syntax=FORGE FOR TOWER<br>FORGE (to continue after interruption)
|required=1 Leather and 4 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=The largest and most cumbersome shield.
}}


==Landmarks ==
{{Skill_detail
|skill=Splintmail
|description=Good armour made of strips of metal and leather.
|lessons=
|syntax=FORGE FOR SPLINTMAIL<br>FORGE (to continue after interruption)
|required=5 Leather and 18 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=Good armour made of strips of metal and leather.
}}


'''The Crossroads''' and '''The Gatehouse''' are Hashan's  common places for adventurer gathering and are useful reference points.  
{{Skill_detail
|skill=Fieldplate
|description=The most common, but still very good, form of platemail.
|lessons=
|syntax=FORGE FOR FIELDPLATE<br>FORGE (to continue after interruption)
|required=8 Cloth and 34 Steel
|target=
|cooldown=5.00 seconds of balance
|detail=The most common, but still very good, form of platemail.
}}


*'''Founder's Monument''' north of the crossroads features statues as well of the city's mortal founders.
{{Skill_detail
*The '''[[Dome of the Triad]]''' stands tall as a tribute to the divine [[Triad of the Night]] which used to patron Hashan in its early years.
|skill=Tank
*The old '''Coliseum''' may be visited where gladiators used to spar.
|description=The deadly weapons of war.
*''' The Dome ''' is Hashan's mysterious temple where dangerous [[spectre|spectres]] once roamed free. The [[Disc of the Nocturne]] was once housed here, but was taken by [[Tavarius]] and was later used to cause the time period known as the [[Eternal Night]].
|lessons=
|syntax=FORGE FOR TANK<br>FORGE (to continue after interruption)
|required=25 steel
|target=
|cooldown=5 seconds of balance
|detail=The deadly weapons of war.
}}


{{Skill_detail
|skill=Restore
|description=Repairing damaged gear.
|lessons=
|syntax=GEAR RESTORE <gear>
|required=
|target=
|cooldown=3.5 seconds of balance
|detail=At a cost of arcane ephemera, you may restore a piece of gear to an undamaged state, clearing any decay that has taken place over time. You may do this for gear you personally own or for others by using the GEAR TRADE interface.<br>* A restore costs one alteration, and a given piece of gear may only be altered up to three times.</br>
}}


[[Category:City-states]]
{{Skill_detail
|skill=Fullplate
|description=The most magnificent armour.
|lessons=
|syntax=
|required=10 cloth
10 gold
10 leather
100 steel
|target=
|cooldown=5.00 seconds of balance
|detail=Fullplate is the most protective of all the armour it is possible to
forge, wearable only by the greatest of knights.
}}
 
{{Skill_detail
|skill=Smelting
|description=Smelt a piece of armour back to some useful commodities.
|lessons=
|syntax=SMELT <weapon/armour>
|required=
|target=
|cooldown=3.00 seconds of balance
|detail=This will smelt an armour or weapon down into around 10% of the component materials, providing it is large enough for some material to be salvaged. 
}}
 
{{Skill_detail
|skill=Embrasuring
|description=Add an embrasure to a forged piece of armour.
|lessons=
|syntax=EMBRASURE <armour>
|required=
|target=
|cooldown=
|detail=Your diligence in your craft has developed so that you may add the first embrasure upon a piece of crafted armour, unlocking its potential to hold paragons.
}}
 
[[Category: Trade skills]]
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