Difference between revisions of "Insidium"

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|founder=Jurixe S. Nithilar, Carmain Nithilar, Orzaansyn I'llur
|founder=Jurixe S. Nithilar, Carmain Nithilar, Orzaansyn I'llur
|city=[[Mhaldor]]
|city=[[Mhaldor]]
|classes=All within Mhaldor
|classes=All, except occultists, priests, paladins, druids, sylvans, and sentinels
|tutor=[[Vyrae, the Crimson Demise]]
|tutor=[[Vyrae, the Crimson Demise]]
|icon= ''None''
|icon= ''None''
|arms=Argent, a spider in chief Sable and three pillars Azure}}
|arms=Argent, a spider in chief Sable and three pillars Azure}}


Stalwart guardians of [[Mhaldor|Mhaldorian]] cultural superiority, the '''Insidium''' seeks to bolster internal advancement while eradicating heathen lies in their quest to spread the [[Evil|Truths]]. Those who seek this route understand that subtle, long-term strategies produce the greatest rewards, consciously choosing to take deliberate actions in the present with a view to bringing civilisation one step closer to achieving true Strength.
"Go your ways: behold, I send you forth as wolves among lambs."


Calling all of [[Evil]]'s ambitious thinkers and doers, these visionaries are masters of quiet subversion, careful suggestion, and gradual influence, using any means at their disposal to awaken the masses to the glory of Evil. Creativity, commitment, and change unite the servants of the Insidium, along with one golden rule: the true reward is not in winning the battle, but the war.
Daggers in the night. Whispers in the ears of rulers throughout history. With silver thread and garrote wires, the Insidi spin their web of Influence.
 
Stalwart guardians of [[Mhaldor|Mhaldorian]] cultural superiority and black magic, the '''Insidium''' sharpens its agents while eradicating heathen lies in their quest to spread the [[Evil|Seven Truths]]. Those in the shadows understand that subtle, long-term strategies produce the greatest rewards, consciously choosing to take deliberate actions in the present to bring all of civilisation one step closer to finding true Strength. They are the invisible hand that pulls the strings.
 
Calling all of [[Evil]]'s ambitious thinkers and doers, these visionaries are masters of quiet subversion, careful suggestion, and gradual conquest, using any means at their disposal to awaken the masses to the glory of Evil. Creativity, commitment, and change unite the servants of the Insidium, along with one golden rule: the reward is not in winning the battle, but the war.


=Political History=
=Political History=
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