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Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of [[falcons]]. The second part of Chivalry is [[archery]]. By gaining the abilities to assess wind direction and speed and use different kinds of [[bows|weapons]] (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury. | Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of [[falcons]]. The second part of Chivalry is [[archery]]. By gaining the abilities to assess wind direction and speed and use different kinds of [[bows|weapons]] (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury. | ||
The '''Chivalry''' | The skill of '''Chivalry''' is available to to members of the three [[knights|knight]] [[class|classes]]: [[Infernal]], [[Paladin]], and [[Runewarden]]. | ||
Knights also share the skill of [[Weaponmastery]] and each have their own unique skill; Infernals command the dark art of [[Necromancy]], Paladins wield the holy power of [[Devotion]], and Runewardens possess the mystical talant of [[Runelore]]. | Knights also share the skill of [[Weaponmastery]] and each have their own unique skill; Infernals command the dark art of [[Necromancy]], Paladins wield the holy power of [[Devotion]], and Runewardens possess the mystical talant of [[Runelore]]. |
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