Difference between revisions of "Runelore"

943 bytes added ,  16:03, 26 March 2019
finished adding runes
(added more runes!)
(finished adding runes)
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  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |symbol=Nightmare
  |symbol=Nightmare
  |detail=Inspires fear in an enemy who enters and sees it. It will disappear after one use, unless it is on a totem.[[File:Rune_Kena.png|right|frameless|24px|alt=KENA]]
  |detail=Inspires fear in an enemy who enters and sees it. It will disappear after one use, unless it is on a totem.[[File:Rune_Kena2.png|right|frameless|24px|alt=KENA]]
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=Carve cooldown: 2.00 seconds of balance<br>Stand cooldown: 4.00 seconds of balance<br>Smudge cooldown: 4.00 seconds of balance upon initiation and completion
  |cooldown=Carve cooldown: 2.00 seconds of balance<br>Stand cooldown: 4.00 seconds of balance<br>Smudge cooldown: 4.00 seconds of balance upon initiation and completion
  |detail=Totems are a very powerful runelore skill. After you've carved a totem, you may sketch runes on one of 6 slots on a totem. You may then STAND TOTEM, to prop the totem up, and all enemies who enter the room will be affected by -each- rune on the totem, going from rune #1 to rune #6.<br><br>In order to carve a totem, you will require 20 wood commodities, 10 leather commodities, and 2 silver commodities.<br><br>In order to remove a rune from a totem, simply SMUDGE <totem> [SLOT 1-6] (the slot 1-6 is optional). You may also smudge runes on the ground, with SMUDGE GROUND. You may only smudge runes that were sketched by someone with equal or lesser skill in Runelore.<br><br>Runes that you may sketch on totems:<br>Kena, Fehu, Pithakhan, Ingut, Nairat, Tiwaz, Wunjo, Sowulu, Mannaz, Sleizak, Loshre
  |detail=Totems are a very powerful runelore skill. After you've carved a totem, you may sketch runes on one of 6 slots on a totem. You may then STAND TOTEM, to prop the totem up, and all enemies who enter the room will be affected by -each- rune on the totem, going from rune #1 to rune #6.<p>In order to carve a totem, you will require 20 wood commodities, 10 leather commodities, and 2 silver commodities.</p><p>In order to remove a rune from a totem, simply SMUDGE <totem> [SLOT 1-6] (the slot 1-6 is optional). You may also smudge runes on the ground, with SMUDGE GROUND. You may only smudge runes that were sketched by someone with equal or lesser skill in Runelore.</p><p>Runes that you may sketch on totems:<br>Kena, Fehu, Pithakhan, Ingut, Nairat, Tiwaz, Wunjo, Sowulu, Mannaz, Sleizak, Loshre</p>
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  |target=Self
  |target=Self
  |cooldown=5.00 seconds of balance
  |cooldown=5.00 seconds of balance
  |detail=Symbol: Rising Sun<br>Use earth magic to cure you of what ails you.
  |symbol=Rising Sun
|detail=Use earth magic to cure you of what ails you.[[File:Rune_Dagaz.png|right|frameless|24px|alt=DAGAZ]]
}}
}}


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  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of balance
  |detail=Symbol: Shield<br>Increases the blunt protection of armour.
|symbol=Shield
  |detail=Increases the blunt protection of armour.[[File:Rune_Gebu.png|right|frameless|24px|alt=GEBU]]
}}
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  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of balance
  |detail=Symbol: Chain<br>Increases the cutting protection of armour.
|symbol=Chain
  |detail=Increases the cutting protection of armour.[[File:Rune_Gebo.png|right|frameless|24px|alt=GEBO]]
}}
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  |target=Room
  |target=Room
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Symbol: None<br>This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way.<br><br>If a stonewall already exists in the specified direction, Gular will instead destroy it.   
|symbol=None
  |detail=This rune will cause a wall of stone to rise up from the ground, blocking the progress of all who would travel that way.
If a stonewall already exists in the specified direction, Gular will instead destroy it.   
}}
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  |target=Self
  |target=Self
  |cooldown=10.00 seconds of balance
  |cooldown=10.00 seconds of balance
  |detail=Symbol: Horse<br>After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed.<br><br>RAIDO LOCATE will show the location of your existing raido rune, if any.<br>RAIDO SEVER will remotely smudge your existing raido rune, if any.<br><br>Note: The northern areas only accessible through the wilderness are treated as a separate continent.
|symbol=Horse
  |detail=After sketching the rune upon the ground, say 'ride home' from anywhere on the continent, and be taken back to the rune, which will be destroyed.
RAIDO LOCATE will show the location of your existing raido rune, if any.<br>RAIDO SEVER will remotely smudge your existing raido rune, if any.
Note: The northern areas only accessible through the wilderness are treated as a separate continent.[[File:Rune_Raido.png|right|frameless|24px|alt=RAIDO]]
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Symbol: Volcano<br>When sketched upon the ground, this rune calls forth a spout of molten lava to injure a target. It fades shortly after use.<br><br>It will also prevent rooms that it is sketched in from being flooded for a time.
|symbol=Volcano
  |detail=When sketched upon the ground, this rune calls forth a spout of molten lava to injure a target. It fades shortly after use.<br>It will also prevent rooms that it is sketched in from being flooded for a time.[[File:Rune_Thurisaz.png|right|frameless|24px|alt=THURISAZ]]
}}
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  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of balance
  |detail=Symbol: Large Hammer<br>When disemboweling with a runeblade possessing this rune, the damage will be magnified on those suffering internal trauma to a significant degree.<br><br>Alternatively, when sketched on an empowered blunt weapon, that weapon will occasionally inflict a numbing effect upon your opponent's arm.
  |symbol=Large Hammer
|detail=When disemboweling with a runeblade possessing this rune, the damage will be magnified on those suffering internal trauma to a significant degree.
<br>Alternatively, when sketched on an empowered blunt weapon, that weapon will occasionally inflict a numbing effect upon your opponent's arm.[[File:Rune_Lagua.png|right|frameless|24px|alt=LAGUA]]
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Symbol: Ball of Ice<br>When sketched upon the ground, this rune brings a hailstorm down upon your enemies. It fades immediately upon use. When sketched upon a weapon, this rune provides some chance that the weapon will deliver an additional burst of hail damage when it strikes. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.
  |symbol=Ball of Ice
|detail=When sketched upon the ground, this rune brings a hailstorm down upon your enemies. It fades immediately upon use.<br>When sketched upon a weapon, this rune provides some chance that the weapon will deliver an additional burst of hail damage when it strikes. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.[[File:Rune_Hugalaz.png|right|frameless|24px|alt=HUGALAZ]]
}}
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  |target=Adventurers
  |target=Adventurers
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of balance
  |detail=This destructive rune will suck the nourishment from your enemies standing in the room.
|symbol=Leech
  |detail=This destructive rune will suck the nourishment from your enemies standing in the room.[[File:Rune_Nauthiz.png|right|frameless|24px|alt=NAUTHIZ]]
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Symbol: Bell<br>Returns hearing to an enemy who enters and sees it. Disappears after one use unless it is on a totem.
|symbol=Bell
  |detail=Returns hearing to an enemy who enters and sees it. Disappears after one use unless it is on a totem.[[File:Rune_Mannaz.png|right|frameless|24px|alt=MANNAZ]]
}}
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  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of balance
  |detail=Symbol: Mountain Range<br>When sketched on the ground, this rune shall erupt three times in quick succession. Each eruption shall destroy [[prismatic barriers]], then magical shields, or do damage if neither is present to all of your enemies in your location.
  |symbol=Mountain Range
|detail=When sketched on the ground, this rune shall erupt three times in quick succession.<br>Each eruption shall destroy [[prismatic barriers]], then magical shields, or do damage if neither is present to all of your enemies in your location.[[File:Rune_Othala.png|right|frameless|24px|alt=OTHALA]]
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Symbol: Viper<br>Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.
|symbol=Viper
  |detail=Will infect someone with voyria if he or she sees it upon entering a room. Disappears after one use unless it is on a totem.[[File:Rune_Sleizak.png|right|frameless|24px|alt=SLEIZAK]]
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Symbol: Upwards-Pointing Arrow<br>Strips away a defence of any enemy who enters and sees it. It disappears after one use, unless it is on a totem.
  |symbol=Upwards-Pointing Arrow
|detail=Strips away a defence of any enemy who enters and sees it. It disappears after one use, unless it is on a totem.[[File:Rune_Tiwaz.png|right|frameless|24px|alt=TIWAZ]]
}}
}}


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  |target=Adventurers and self
  |target=Adventurers and self
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Symbol: Lion<br>Gives health regeneration to the bearer of the rune.
|symbol=Lion
  |detail=Gives health regeneration to the bearer of the rune.[[File:Rune_Berkana.png|right|frameless|24px|alt=BERKANA]]
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Symbol: Butterfly<br>When sketched upon the ground or on a totem, an enemy will be entangled upon seeing this rune. It will disappear after one use unless it is on a totem.<br><br>When sketched upon a weapon, this rune causes the weapon to FREEZE its target at random. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.  
|symbol=Butterfly
  |detail=When sketched upon the ground or on a totem, an enemy will be entangled upon seeing this rune. It will disappear after one use unless it is on a totem.<br>When sketched upon a weapon, this rune causes the weapon to FREEZE its target at random. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.[[File:Rune_Nairat.png|right|frameless|24px|alt=NAIRAT]]
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of balance
  |detail=Symbols: Yew<br>When sketched upon the ground, this rune will dampen non-protected crystalline vibrations.<br><br>When sketched upon a weapon, this rune will randomly mask the effects of venoms delivered by the weapon. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.
|symbol=Yew
  |detail=When sketched upon the ground, this rune will dampen non-protected crystalline vibrations.<br>When sketched upon a weapon, this rune will randomly mask the effects of venoms delivered by the weapon. To sketch it upon a weapon requires the weapon to be a RUNEBLADE.[[File:Rune_Eihwaz.png|right|frameless|24px|alt=EIHWAZ]]
}}
}}


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  |target=
  |target=
  |cooldown=4.00 seconds of balance
  |cooldown=4.00 seconds of balance
  |detail=Symbol: Long Slim Blade<br>When sketched upon a runeblade, the weapon will deal more damage to a target's limbs.
  |symbol=Long Slim Blade
|detail=When sketched upon a runeblade, the weapon will deal more damage to a target's limbs.[[File:Rune_Laguz.png|right|frameless|24px|alt=LAGUZ]]
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=10.00 seconds of equilibrium
  |cooldown=10.00 seconds of equilibrium
  |detail=With your expert training in Runelore, you can craft any knight's weapon into a powerful Runeblade.<br><br>First sketch Lagul, Lagua, and Laguz upon the blade. Then stand firm upon the earth and EMPOWER the blade.<br><br>Empowerment of a weapon lasts for 100 Achaean months, during which time the Lagul, Lagua, and Laguz runes will not fade. In addition, a Runeblade may have one other rune (Pithakhan, Nairat, Eihwaz, or Hugalaz only) sketched upon it, enhancing its powers even further.   
  |detail=With your expert training in Runelore, you can craft any knight's weapon into a powerful Runeblade.<p>First sketch Lagul, Lagua, and Laguz upon the blade. Then stand firm upon the earth and EMPOWER the blade.</p><p>Empowerment of a weapon lasts for 100 Achaean months, during which time the Lagul, Lagua, and Laguz runes will not fade. In addition, a Runeblade may have one other rune (Pithakhan, Nairat, Eihwaz, or Hugalaz only) sketched upon it, enhancing its powers even further.   
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of balance
  |cooldown=2.00 seconds of balance
  |detail=Symbol: Apple Core<br>Gives anorexia to those who see it upon entering. Disappears after one use unless it is on a totem.
  |symbol=Apple Core
|detail=Gives anorexia to those who see it upon entering. Disappears after one use unless it is on a totem.[[File:Rune_Loshre.png|right|frameless|24px|alt=LOSHRE]]
}}
}}


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  |target=Room
  |target=Room
  |cooldown=
  |cooldown=
  |detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<br><br>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed,           
  |detail=With this ability, you may take a totem, and make it into a semi-permanent fixture, mainly for defensive purposes. Once you begin the implanting process, it will take quite a bit of time, during which you may not do anything else. Once it IS implanted, however, no one will be able to pick it up, unless he has the ability to uproot a totem, which will take even longer than implanting it.<p>Totems are automatically against the enemies of whatever entity owns them. When implanted, it will be tuned against your enemies. When designated, it will be tuned against the enemies of whatever the new owner happens to be (see AB RUNELORE DESIGNATE). Once claimed,           
organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.<br><br>This is the only way to clear the ownership on a totem.
organisationally-owned totems can be tuned against either the organisation's enemies or all but the organisation's members, and personally-owned totems can be tuned against either the owner's enemies or all but the owner's allies.</p><p>This is the only way to clear the ownership on a totem.</p>
}}
}}


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  |target=
  |target=
  |cooldown=5.00 seconds of equilibrium
  |cooldown=5.00 seconds of equilibrium
  |detail=With this ability, you may empower any totem to report attempts to smudge any of its runes, or to uproot the totem proper.<br><br>Empowerment has a small chance of fading every Achaean day that passes, after which it will cease reporting and must be re-empowered.
  |detail=With this ability, you may empower any totem to report attempts to smudge any of its runes, or to uproot the totem proper.<p>Empowerment has a small chance of fading every Achaean day that passes, after which it will cease reporting and must be re-empowered.</p>
}}
}}


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  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. Houses, Cities, Orders, Oakstone, and individuals may own totems - clans may not.<br><br>When you designate a totem, its tuning is automatically set against the enemies of the new owner.
  |detail=With this ability you may designate an owner for a specific totem. Only the crafter of the totem may use this ability. The totem remains owned by the crafter until the designated owner (or a member of the designated owner organisation) CLAIMs the totem. If the totem is claimed, then the designated owner becomes the true owner. If the totem is rejected, then the crafter remains the owner. At that point the crafter may attempt another designation as desired. Houses, Cities, Orders, Oakstone, and individuals may own totems - clans may not.<p>When you designate a totem, its tuning is automatically set against the enemies of the new owner.</p>
}}
}}


''All runic symbols made by Freepik from www.flaticon.com''


[[Category:Skills]]
[[Category:Skills]]
[[Category: Edit needed]]
[[Category: Edit needed]]
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