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(→Abilities in Healing: oops, fixed benedict descript) |
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The '''Healing''' skill | The '''Healing''' was a skill exclusive to the [[Priest]] [[class]]. In the year 793AF the Demigod [[Coelano]] rescued a wounded phoenix from Rhea, Daughter of the void, and carried it to [[Targossas]]. The citizens were unable to restore the phoenix, however by anointing themselves with the ashes her spirit and song lives on through the [[Zeal]] skill which has since replaced Healing for the Priest class. | ||
It granted practitioners access to the four physical [[element|elemental]] channels also utilised by [[Magi]] and [[Sylvan]] [[Elementalism|elementalists]], in addition to the unique fifth element of Spirit. Using these elemental forces, Priests could diagnose and cure themselves or others of [[afflictions]]. Sufficiently skilled Priests could also use the elements to bless other [[adventurers]] with Spiritshields, as well as enhanced regeneration of [[willpower]] and [[endurance]]. | |||
===Abilities in Healing=== | ===Abilities in Healing=== | ||
{{Skill_detail | |||
|skill=Heal | |||
|description=Heal yourself of your various afflictions. | |||
|lessons= | |||
|syntax=HEAL<br>HEAL ME <affliction> | |||
|required=100 mana | |||
|target=Self | |||
|cooldown=3.50 seconds of equilibrium | |||
|detail=Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones. | |||
}} | |||
{{Skill_detail | |||
|skill=Blindness | |||
|description=Heal the blindness affliction. | |||
|lessons= | |||
|syntax=HEAL <target> BLINDNESS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown= | |||
|detail=Requiring an open channel to Earth, this ability will heal the blindness affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Channel | |||
|description=Open conduits to the Elemental Realms. | |||
|lessons= | |||
|syntax=CHANNEL AIR/WATER/EARTH/FIRE<br>CHANNELS<br>SEVER AIR/WATER/EARTH/FIRE | |||
|required=200 mana | |||
|target=Self | |||
|cooldown=1.50 seconds of equilibrium | |||
|detail=Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. CHANNELS will list what channels you have open. | |||
}} | |||
{{Skill_detail | |||
|skill=Diagnose | |||
|description=Gain information about what ails you. | |||
|lessons= | |||
|syntax=DIAGNOSE/DIAG | |||
|required= | |||
|target=Self | |||
|cooldown= | |||
|detail=This ability will give you a list of the afflictions, if any, that are affecting you currently. | |||
}} | |||
{{Skill_detail | |||
|skill=Paralysis | |||
|description=Heal the paralysis affliction. | |||
|lessons= | |||
|syntax=HEAL <target> PARALYSIS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Fire, this ability will heal the paralysis affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Deafness | |||
|description=Heal the deafness affliction. | |||
|lessons= | |||
|syntax=HEAL <target> DEAFNESS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Air, this ability will heal the deafness affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Fear | |||
|description=Heal the fear affliction. | |||
|lessons= | |||
|syntax=HEAL <target> FEAR | |||
|required= | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Water, this ability will heal the fear affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Succor | |||
|description=Heal and diagnose others. | |||
|lessons= | |||
|syntax=DIAGNOSE/DIAG <target> | |||
|required= | |||
|target=Adventurers | |||
|cooldown= | |||
|detail=This ability simply allows you to diagnose and heal others who are in your location. | |||
}} | |||
{{Skill_detail | |||
|skill=Spirit | |||
|description=The fifth element. | |||
|lessons= | |||
|syntax=CHANNEL SPIRIT | |||
|required=200 mana | |||
|target=Self | |||
|cooldown=1.50 seconds of equilibrium | |||
|detail=Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area. | |||
}} | |||
{{Skill_detail | |||
|skill=Confusion | |||
|description=Heal the confusion affliction. | |||
|lessons= | |||
|syntax=HEAL <target> CONFUSION | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Fire, this ability will heal the confusion affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Insomnia | |||
|description=Heal the insomnia affliction. | |||
|lessons= | |||
|syntax=HEAL <target> INSOMNIA | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Air, this ability will heal the insomnia affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Frostshield | |||
|description=Bless another with a Frost Spiritshield. | |||
|lessons= | |||
|syntax=BLESS <target> SPIRITSHIELD FROST | |||
|required=750 mana | |||
|target=Adventurers and self | |||
|cooldown=4.00 seconds of equilibrium | |||
|detail=Channels: Air and Water<br>The first of the spiritshield abilities, this one gives the target some protection against cold. | |||
}} | |||
{{Skill_detail | |||
|skill=Slickness | |||
|description=Heal the slickness affliction. | |||
|lessons= | |||
|syntax=HEAL <target> SLICKNESS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth, this ability will heal the slickness affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Serendipity | |||
|description=You know where you are needed. | |||
|lessons= | |||
|syntax=HEAL SERENDIPITY <affliction> [conditions]<br>PERFORM HANDS SERENDIPITY <conditions><br>ANGEL AURA SERENDIPITY <conditions> | |||
|required= | |||
|target=Adventurers | |||
|cooldown= | |||
|detail=As a healer of the faithful, you know precisely who most needs your aide at any singular moment. You may specify a list of conditions for the HEAL, ANGEL AURA, or HANDS abilities, and heal the ally visible to you that most meets your specified criteria.<br><br>Conditions you may specify are HEALTH, MANA, UNSHIELDED, and affliction names. For instance:<br>HEAL SERENDIPITY ASTHMA will heal an ally in your local area with asthma.<br>HEAL SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA will heal an ally in your local area with all three afflictions: people with just asthma will be ignored.<br>HEAL SERENDIPITY ASTHMA AND HEALTH will heal the person who has asthma and the lowest health in your local area.<br>PERFORM HANDS SERENDIPITY HEALTH will lay hands upon the ally with the lowest health in your current room.<br>PERFORM HANDS SERENDIPITY HEALTH AND UNSHIELDED will lay hands upon the person with the lowest health and who lacks a shield in your current room.<br>PERFORM HANDS SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA OR AEON will lay hands upon a person who has asthma, anorexia and slickness, or someone who has just aeon.<br>ANGEL AURA SERENDIPITY will perform angel aura on an ally who lacks a magical shield. The unshielded condition is implicit in this case.<br>ANGEL AURA SERENDIPITY HEALTH will perform angel aura on an ally who lacks a magical shield and is on the lowest health.<br>ANGEL AURA SERENDIPITY MANA will perform angel aura on an ally who is unshielded and on the lowest mana.<br><br>Note that lowest health and mana do not exclude those on full health or mana. | |||
}} | |||
{{Skill_detail | |||
|skill=Stuttering | |||
|description=Heal the stuttering affliction. | |||
|lessons= | |||
|syntax=HEAL <target> STUTTERING | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Fire, this ability will heal the stuttering affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Paranoia | |||
|description=Heal the paranoia affliction. | |||
|lessons= | |||
|syntax=HEAL <target> PARANOIA | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Shyness | |||
|description=Heal the shyness affliction. | |||
|lessons= | |||
|syntax=HEAL <target> SHYNESS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth, this ability will heal the shyness affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Fortification | |||
|description=Protect your open channels from attack. | |||
|lessons= | |||
|syntax=FORTIFY <channel><br>FORTIFY ALL | |||
|required=100 mana | |||
|target=Self | |||
|cooldown=1.00 seconds of equilibrium | |||
|detail=Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.<br>If you choose to fortify all, the mana and equilibrium costs will be the cost of fortifying a single channel multiplied by the number of channels you have open. | |||
}} | |||
{{Skill_detail | |||
|skill=Hallucinations | |||
|description=Heal the hallucinations affliction. | |||
|lessons= | |||
|syntax=HEAL <target> HALLUCINATIONS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth, this ability will heal the hallucinations affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Generosity | |||
|description=Heal the generosity affliction. | |||
|lessons= | |||
|syntax=HEAL <target> GENEROSITY | |||
|required= | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth, this ability will heal the generosity affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Loneliness | |||
|description=Heal the loneliness affliction. | |||
|lessons= | |||
|syntax=HEAL <target> LONELINESS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Air and Water, this ability will heal the loneliness affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Impatience | |||
|description=Heal the impatience affliction. | |||
|lessons= | |||
|syntax=HEAL <target> IMPATIENCE | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Fire, this ability will heal the impatience affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Lapsingconsciousness | |||
|description=Heal the lapsingconsciousness affliction. | |||
|lessons= | |||
|syntax=HEAL <target> LAPSINGCONSCIOUSNESS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Willpower | |||
|description=Give the blessing of increased willpower regeneration. | |||
|lessons= | |||
|syntax=BLESS <target> WILLPOWER | |||
|required=750 mana | |||
|target=Adventurers and self | |||
|cooldown=4.00 seconds of equilibrium | |||
|detail=This ability will grant the target adventurer increased willpower regeneration. | |||
}} | |||
{{Skill_detail | |||
|skill=Claustrophobia | |||
|description=Heal the claustrophobia affliction. | |||
|lessons= | |||
|syntax=HEAL <target> CLAUSTROPHOBIA | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Vertigo | |||
|description=Heal the vertigo affliction. | |||
|lessons= | |||
|syntax=HEAL <target> VERTIGO | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Sensitivity | |||
|description=Heal the sensitivity affliction. | |||
|lessons= | |||
|syntax=HEAL <target> SENSITIVITY | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Dizziness | |||
|description=Heal the dizziness affliction. | |||
|lessons= | |||
|syntax=HEAL <target> DIZZINESS | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Water, this ability will heal the dizziness affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Brokenarms | |||
|description=Heal the brokenarms affliction. | |||
|lessons= | |||
|syntax=HEAL <target> BROKENRIGHTARM<br>HEAL <target> BROKENLEFTARM | |||
|required=300 mana | |||
|target=Adventurers | |||
|cooldown=1.20 seconds of healing balance | |||
|detail=Requiring an open channel to Earth, this ability will heal the brokenarms affliction. | |||
}} | |||
{{Skill_detail | |||
|skill=Thermalshield | |||
|description=Bless another with a Thermal Spiritshield. | |||
|lessons= | |||
|syntax=BLESS <target> SPIRITSHIELD THERMAL | |||
|required=750 mana | |||
|target=Adventurers and self | |||
|cooldown=4.00 seconds of equilibrium | |||
|detail=Channels: Fire and Spirit<br>Gives the target adventurer some protection against fire damage. | |||
}} | |||
{{Skill_detail | |||
|skill=Dementia | |||
|description=Heal the dementia affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Clumsiness | |||
|description=Heal the clumsiness affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Burning | |||
|description=Heal the burning affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Recklessness | |||
|description=Heal the recklessness affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Anorexia | |||
|description=Heal the anorexia affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Agoraphobia | |||
|description=Heal the agoraphobia affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Earthshield | |||
|description=Bless another with an Earth Spiritshield. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Disloyalty | |||
|description=Heal the disloyalty affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Hypersomnia | |||
|description=Heal the hypersomnia affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Darkshade | |||
|description=Heal the darkshade affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Simultaneity | |||
|description=Parallel channeling. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Masochism | |||
|description=Heal the masochism affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Lash | |||
|description=Turn your spirit channel against them. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Epilepsy | |||
|description=Heal the epilepsy affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Asthma | |||
|description=Heal the asthma affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Endurance | |||
|description=Give the blessing of increased endurance regeneration. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Stupidity | |||
|description=Heal the stupidity affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Vomiting | |||
|description=Heal the vomiting affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Weariness | |||
|description=Heal the weariness affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Binding | |||
|description=The magic of channel binding. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Disrupt | |||
|description=Wield elemental energy against your foes. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Haemophilia | |||
|description=Heal the haemophilia affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Benediction | |||
|description=Call forth an aegis of protection. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Brokenlegs | |||
|description=Heal the brokenlegs affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Hypochondria | |||
|description=Heal the hypochondria affliction. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{{Skill_detail | |||
|skill=Bedevil | |||
|description=Channel your afflictions into a victim. | |||
|lessons= | |||
|syntax= | |||
|required= | |||
|target= | |||
|cooldown= | |||
|detail= | |||
}} | |||
{| border=0 cellpadding=2 cellspacing=2 | {| border=0 cellpadding=2 cellspacing=2 | ||
| bgcolor=#cccccc | '''Ability''' | | bgcolor=#cccccc | '''Ability''' |
edits