Difference between revisions of "Seafaring"

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Ranks (I, II, III, IV, and V) are assigned within each of the five Seafaring specialisations. It is by reaching these ranks under the tutelage of the five [[:Category:Seafaring Specialists|Seafaring specialists]] that abilities within each specialisation are gained. Each following rank requires an additional number of SPPs equal to the value of that rank number to be utilised in order for the rank to be achieved, such that rank I requires one SPP, while reaching rank II from rank I requires two more SPPs, and so on, totalling 15 SPPs needed to reach rank V. Transcendence in Seafaring bestows about 32 SPPs, which may be used in any manner, whether that be two rank V specialisations and two SPPs used elsewhere, or eight SPPs spread out equally in four specialisations.
Ranks (I, II, III, IV, and V) are assigned within each of the five Seafaring specialisations. It is by reaching these ranks under the tutelage of the five [[:Category:Seafaring Specialists|Seafaring specialists]] that abilities within each specialisation are gained. Each following rank requires an additional number of SPPs equal to the value of that rank number to be utilised in order for the rank to be achieved, such that rank I requires one SPP, while reaching rank II from rank I requires two more SPPs, and so on, totalling 15 SPPs needed to reach rank V. Transcendence in Seafaring bestows about 32 SPPs, which may be used in any manner, whether that be two rank V specialisations and two SPPs used elsewhere, or eight SPPs spread out equally in four specialisations.


==Abilities in Seafaring==
===General abilities in Seafaring===
{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
|- bgcolor=#cccccc
| bgcolor=#2187ae | '''Ability'''
!| General Ability || Description
| bgcolor=#2187ae | '''Description'''
|- bgcolor=#999999
|-
| Sealegs             || Walk with confidence aboard a ship.
| bgcolor=#def3fb | Sealegs            
|- bgcolor=#999999
| bgcolor=#def3fb | Walk with confidence aboard a ship.
| Crossplank         || Cross a plank extended over water to another ship.
|-
|- bgcolor=#999999
| colspan=2 bgcolor=#443eec |
| Shipwho             || Sense who is aboard the ship.
: '''Syntax:'''            Passive
|- bgcolor=#999999
 
| Dodging             || Avoid anti-personnel ship ammo.
: '''Works on/against:'''  N/a
|- bgcolor=#999999
                 
| Rigging             || Climb up into the rigging above.
: '''Cooldown:''' N/a
|- bgcolor=#999999
                 
| Deepseafishing     || [[Fishing|Fish]] for the biggest there be.
: '''Resource:''' N/a
|- bgcolor=#999999
 
| Deepseadiving      || Dive deep for the sea's hidden treasures.
: '''Details:'''
|- bgcolor=#999999
 
| Shipreturn         || Return to your ship from afar (captains/owners only).
You have gained your sealegs and are less troubled by the heaving of the ocean while upon a ship.
|- bgcolor=#999999
Your sealegs ability is improved with higher skillrank in Seafaring.
| Seaprayer          || Return to your ship after death.
This is a passive ability; you do not need to enable nor disable it.
|-
| bgcolor=#def3fb | Crossplank          
| bgcolor=#def3fb | Cross a plank extended over water to another ship.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            SHIP CROSS [GANG]PLANK
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
Your balance is now steady enough to traverse a gangplank set over the water between your ship and another.
This requires the ship the be adjacent to another ship, for both to be grappled, and for the
Captain to SHIP EXTEND PLANK. SHIP WITHDRAW PLANK is the obvious counterpart to the Captain's command.
|-
| bgcolor=#def3fb | Shipwho        
| bgcolor=#def3fb | Sense who is aboard the ship.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            SHIPWHO
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
Sense who is aboard the same ship as you.
|-
| bgcolor=#def3fb | Dodging        
| bgcolor=#def3fb | Avoid anti-personnel ship ammo.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            Passive
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
Your dexterity aboard a ship has increased to the point that you are sometimes able to dodge anti-personnel ammunition fired at your ship from other ships. Your likelihood to dodge increases as your skillrank in Seafaring grows. This is a passive ability; you do not need to enable nor disable it for it to work.
|-
| bgcolor=#def3fb | Harbourinfo       
| bgcolor=#def3fb | Discern information about a harbour from aboard your ship.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            HARBOUR INFO [SEAMARK]
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
Your seafaring skills have been honed to the point that you can discern information about a harbour from aboard your ship via use of a spyglass to analyse a seamark denoting a harbour. A harbour's seamark can be found using HARBOUR INFO in the harbour proper, or while docked in the harbour. Not all harbours may bear a specific seamark, however.
|-
| bgcolor=#def3fb | Rigging      
| bgcolor=#def3fb | Climb up into the rigging above.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            CLIMB RIGGING
:::CLiMB DOWN RIGGING
:::CLEAR RIGGING
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
Climb up the ropes to a place on the rigging above the deck, from any deck location. (You can use SWING UP and SWING DOWN as well.) In addition, you may use clear rigging to attempt to disentangle the rigging from unwanted obstructions.
|-
| bgcolor=#def3fb | Deepseafishing      
| bgcolor=#def3fb | Fish for the biggest there be.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            CAST LINE [SHORT|MEDIUM|LONG]
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
You are able to fish off your ship, using "huge" bait only. See HELP
FISHING for more information.
|-
| bgcolor=#def3fb | Seaprayer     
| bgcolor=#def3fb | Return to your ship after death.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            PERFORM SEAPRAYER RITUAL 
:::PRAY TO SEA SPIRITS
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
First, you must PERFORM SEAPRAYER RITUAL while upon a ship where you have at least boarding permissions and there is a consecrated figurehead
mounted to the ship. Then, if you chance to die, you have the option to PRAY TO SEA SPIRITS to return to that ship after you walk the Halls of
Thoth, rather than embracing death. You can only have one ship designated for return via seaprayer at a time.
|-
| bgcolor=#def3fb | Deepseadiving       
| bgcolor=#def3fb | Dive deep for the sea's hidden treasures.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''        SHIP ENTER BELL - Available to all with deepseadiving.
:::SHIP LOWER BELL - The Captain can order the bell lowered into the ocean.
:::SHIP RAISE BELL - The Captain can raise the bell back up to the deck.
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
Using a diving bell, dive for treasure in the deep seas. Once the bellis lowered fully divers can go DOWN to access the ocean floor and UP
from the arrival location to enter the bell once more.
 
Be ware. There are many perils to be encountered at sea, ignorance high amongst them. Should a ship move, either by intention or currents, any
divers on the ocean floor will perish. Should a careless Captain raise the diving bell while divers remain on the ocean floor, the unfortunate
divers will perish.
|-
| bgcolor=#def3fb | Shipreturn    
| bgcolor=#def3fb | Return to your ship from afar (captains/owners only).
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''        SHIPRETURN CLEAR      - clears where you will shipreturn to.
:::SHIPRETURN GO          - shipreturn now, from same plane.
:::SHIPRETURN HERE      - designates where you will shipreturn to.
:::SHIPRETURN WHERE    - reminds you where you'll shipreturn to.
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
Return to your ship from afar. (Captains and owners only.)
|-
| bgcolor=#def3fb | Homeport   
| bgcolor=#def3fb | A seaspell to return you to safe harbour.
|-
| colspan=2 bgcolor=#443eec |
: '''Syntax:'''            INVOKE HOMEPORT
 
: '''Cooldown:''' N/a
                 
: '''Resource:''' N/a
 
: '''Details:'''
 
This powerful seaspell will return your vessel to the harbour that it last departed. Once cast, the spell will summon a powerful storm to transport you great distances.
 
Be warned, using the Homeport ability will come at a great cost, destroying your figurehead in the process (or draining and dismounting resetting ones). Your vessel must be in prime condition to withstand the rigours of this journey, and any damage to this ship while returning will cause the spell to fail.
|}
|}


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