Difference between revisions of "Priest"

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more meat, battlerage abilities, key artefacts
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(more meat, battlerage abilities, key artefacts)
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:''This page is about the class. For the defunct House, please see [[Empyreal Assembly]].''
:''This page is about the class. For the defunct House, please see [[Empyreal Assembly]].''


The '''Priest''' class uses the [[:Category:skills|skills]] of [[Spirituality]], [[Devotion (skill)|Devotion]], and [[Healing]], staying true to the path of [[Good]].
The '''Priest''' class uses the [[:Category:skills|skills]] of [[Spirituality]], [[Devotion (skill)|Devotion]], and [[Healing]], staying true to the path of [[Good]]. Originating on the isle of [[Delos]] with their [[Paladins|Templar]] brethren and later flourishing in [[Shallam]], the priests of the modern day largely hail from [[Targossas]]. Though not all Priests swear service to the Dawnspear, all hold true to the cause of good, for to stray from this path is to diminish as a Priest.


In battle, a Priest wields a spiritual mace they summon to inflict damage, break limbs, and more. However, the real heart of the priesthood is the close relationship with their [[angels|guardian angels]]. Through this perpetual companion, said to reflect the light of their charge's soul, practitioners of Spirituality gain greater power. Their angel can burn their enemies, trace their movements, or even tear out their very souls. And if this wasn't enough to instil respect for the class, the Priest has access to the rites of Devotion, derived from the holy rituals of the ancient [[Church]], allowing [[resurrection]] of the blessed, parting of waters, or filling of someone's mind with visions of Hell. Finally, a Priest is able to summon the powers of the five [[elements]] to heal and grant blessings to themselves and their allies.
== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#999999 | '''Torment'''
| bgcolor=#999999 | A vicious attack from your angel.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            ANGEL TORMENT <target>
: '''Cooldown:'''            16.00 seconds
: '''Resource:'''            14 rage
: '''Details:'''
Your angel crystalizes its wings and buffets the target with them, causing painful wounds.
|-
| bgcolor=#999999 | '''Incense'''
| bgcolor=#999999 | Order your angel to enrage your opponent.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            ANGEL INCENSE <target>
: '''Cooldown:'''            19.00 seconds
: '''Resource:'''            18 rage
: '''Details:'''
Your angel absorbs your rage and channels it into your target instead, making it impossible for the target to shield itself for several seconds.
|-
| bgcolor=#999999 | '''Harrow'''
| bgcolor=#999999 | Punish the faithless with a harrowing rite.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            PERFORM RITE OF HARROW ON <target>
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            36 rage
: '''Details:'''
This rite will torture the unfaithful, causing their very bones to ache. The pain will last for several seconds, doing damage to your target for the duration.
|-
| bgcolor=#999999 | '''Hammer'''
| bgcolor=#999999 | Obliterate your target with an overpowering smash.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            HAMMER <target>
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            25 rage
: '''Details:'''
Swing your mace in a mighty blow at your target. This attack will do significantly increased damage to those who are too clumsy to see it coming or forgetful enough to neglect to dodge it.
|-
| bgcolor=#999999 | '''Horrify'''
| bgcolor=#999999 | A rite of dire visions that causes your opponent to flee.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            PERFORM RITE OF HORRIFY ON <target>
: '''Cooldown:'''            34.00 seconds
: '''Resource:'''            29 rage
: '''Details:'''
Summon a rite of terrible visions that causes your target to flee uncontrollably for several seconds.
|}
===Related [[:Category:Artefacts|Artefacts]] for Priest===
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Artefact'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#AABBB0 | '''[[Odyssean Mace]]'''
| bgcolor=#AABBB0 | Named for the founder of the [[Modern]] [[Empyreal Assembly|Priests Guild]], this mace damages a bit more than a traditional spiritual mace.
|-
|-
| bgcolor=#AABBB0 | '''[[Raphaelan Mace]]'''
| bgcolor=#AABBB0 | Named for an [[Archprelate]] of the ancient [[Holy Church]], this second tier spiritual mace damages significantly more than a standard mace.
|-
| bgcolor=#AABBB0 | '''[[Auroran Mace]]'''
| bgcolor=#AABBB0 | The most puissant of the spiritual maces, this mighty weapon is named for the [[Aurora|Lightbringer]] and is the most powerful of the artefact maces.
|-
| bgcolor=#AABBB0 | '''[[Silver tuning fork]]'''
| bgcolor=#AABBB0 | Its presence in the inventory of its owner will allow [[Crystalism]], [[Harmonics]], and Devotion users to create vibrations or harmonics or rites with double the lifetime.
|}
[[Category:Classes]]
[[Category:Classes]]
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