Difference between revisions of "Combat:Druid"

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== Stats ==
== Stats ==
Druids are a class that have a far reaching set of skills as each morph holds its very own special set of abilities. This allows the druid to be played in many ways. You can play as a slow heavy hitter with a large pool of health, or take speed as your main trait without sacrificing much damage potential. Your grove lightning is a very powerful ranged tool that gives afflictions such as blackout and epilepsy from afar, something no other line of sight attack can do.


A balanced druid will play with equal parts of constitution and strength to ensure the most damage output to survivability. Strength will affect many of your attacks from Maul, Bite, claw, shred, hydra snap, hydra bite, and others. Anything that would be a directly physical attack. Playing like this will allow you decent survivability in team fights, but balance will not win you your solo matches alone.
A defensive druid will take plenty of constitution over strength or intelligence. Druids are inherently a slower melee class, meaning you'll have to take quite a beating before you can engage a proper offensive setup and attempt to slay your opponent.
Intelligence druids are by far the rarest of their kind, but are not to be trifled with. A high intelligence druid can shoot a lightning bolt that deals damage comparable to that of a fabled Lupine bow. Though Druids have many more physical attacks, abilities such as Hydra flames will be increased by intelligence. Keep in mind that intelligence also increases your mana pool which will assist in your survivability.


== Traits ==
== Traits ==
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