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Housing created outside of a subdivision (including those few rooms allowed on [[Ships | ships]]) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door. | Housing created outside of a subdivision (including those few rooms allowed on [[Ships | ships]]) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door. | ||
A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for | A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for its value of 25 credits or combined with other half rooms to create a usable room credits. | ||
Room credits are also used to purchase housing upgrades which enhance a room's functionality in various aspects. | Room credits are also used to purchase [[housing upgrades]] which enhance a room's functionality in various aspects. |
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