17
edits
m (made the phrase 'blunt damage' consistant) |
m |
||
Line 1: | Line 1: | ||
The importance of ''' | The importance of '''weapons''' depends on an [[adventurers|adventurer]]'s class. Some classes rely heavily on the use of weapons while others have "built-in" weapons such as a [[monk]]'s ability to use the hands as fists. | ||
There are different types of weapons, each with varying statistics of damage, to-hit, and speed. Weapons are crafted by those [[class]]ed with the skill of [[forging]] with the use of various [[commodities]]. | There are many different types of weapons, each with varying statistics of damage, to-hit, and speed. Weapons are crafted by those [[class]]ed with the skill of [[forging]] with the use of various [[commodities]]. | ||
Below is a list of some non-missile / non-archery weapons. All do cutting physical damage unless otherwise specified: | Below is a list of some non-missile / non-archery weapons. All do cutting and physical damage unless otherwise specified: | ||
==One-handed Weapons== | ==One-handed Weapons== | ||
Line 30: | Line 30: | ||
;Quarterstaff : A longer club, slower, but sharpenable. (blunt damage) | ;Quarterstaff : A longer club, slower, but sharpenable. (blunt damage) | ||
;Warhammer : A massive two-handed hammer. Slow, with good damage. (blunt damage) | ;Warhammer : A massive two-handed hammer. Slow, with good damage. (blunt damage) | ||
In addiction to the statistics of a weapon, an [[adventurers|adventurer]]'s [[Skill Levels|skill level]] in the [[Weaponry]] skill will also have an affect. | In addiction to the statistics of a weapon, an [[adventurers|adventurer]]'s [[Skill Levels|skill level]] in the [[Weaponry]] skill will also have an affect. | ||
[[Category:Combat]] | [[Category:Combat]] |