Memorium

Revision as of 02:22, 25 January 2021 by Thaisen (talk | contribs) (added a few skills)

There are few mediums as potent in the working of sorcery as blood, be it one's own or an enemy's.

The practitioner of Memorium understands and accepts this. Wielding desert-forged blade in one hand and arcane might in the other, the Pariah needs no weapon besides blood and will to see their ends achieved. With sanguine ink and air as canvas, they carve their inevitable decrees into the world, one corpse at a time.

The practitioner of this skill learns to trace the ancient logographs of the desert tribes, each imbued with singular purpose and empowered by the medium through which it is brought to life. The very beating of your foe's heart shall beat the march of their demise, and drop by drop the sands shall drink of their final days.


The skill of Memorium is available to members of the Pariah class, along with Pestilence and Charnel.

Abilities in Memorium

Crux From which your will shall spring.
Syntax: CRUX DRAW
Required:
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Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ritual blade of the practitioner of Memorium is key to almost all higher works of the art. Walk forth to the endless sands(*) and forge your focus for the trials to come.

* Any desert room, under the light of the sun.

Note: {{{note}}}
Let A crude but necessary step.
Syntax: CRUX LET <target<<!>>ME>
Required:
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Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Collecting the blood of your foe is the first step to overcoming them. Your ritual blade can retain the blood of one you let for later workings; you may also let your own blood, either for emergencies or specialised rituals.

Probing your ritual blade shall show whose blood it currently retains, if any.

Note: {{{note}}}
Wrack A basic application of the craft.
Syntax: BLOOD WRACK <target>
Required:
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A basic application of your arcane craft: wrack the blood in the veins of your foe, and they will suffer(*).

* Does damage.

Note: {{{note}}}
Expose Strike when they are vulnerable.
Syntax: NONE
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Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The process of chaining together logographs comes with many benefits, but there is always a residual amount of arcane energy wasted when performing this process. You are now at a point in your studies when you can turn this to your advantage.

When chaining together logographs, you can direct said excess energy through the blood upon your ritual blade. Whomever said blood belongs to will find themselves weakened for a short time and vulnerable to your sorcery(*). The blood does not necessarily need to be that of the person you are tracing against.

* Exposing someone to your sorcery means you can perform abilities that fall under higher sorcery against them at no equilibrium cost. Performing an ability in this way will remove said exposure.

Note: {{{note}}}
Sanguinehand The arcane guides your hand.
Syntax: NONE
Required:
Channels: {{{channels}}}
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have become sufficiently in tune with the arcane flows that now, when your sorcery causes blood to diverge from its standard pathways, you may stand ready to collect such if your ritual blade is clean(*).

* If your ritual knife possesses no blood, certain abilities will result in you immediately catching the blood of someone you utilise those abilities against. These will be noted in their relevant ability files.

Note: {{{note}}}
Transpose Blood calls to blood.
Syntax: CRUX TRANSPOSE <venom>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have gathered blood upon your ritual blade, the unfortunate donator shall find that its medium can conduct rather a great deal back to the host. If you possess a vial of most venoms(*), you may transpose it through said medium, delivering it to your victim no matter where they may be. Unfortunately, this does ruin the blood for future purposes, and you will need to collect it once again.

* Certain venoms cannot be transposed: typically if it can't be envenomed, it cannot be transposed.

Note: {{{note}}}
Heartbeat Their pulse shall sound their end.
Syntax: TRACE <logograph> <target> <delay> HEARTBEATS
Required:
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Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When tracing your logographs, you can now alter them in very minor ways, causing their effects to manifest later rather than immediately. This time is measured in the beats of your enemy's heart. For this reason, the accelerate ability shall also reduce the delay time when used in combination with this.

The delay must be between 1 and 5 heartbeats.

Note: {{{note}}}
Ensorcell Bound in blood and fate besides.
Syntax: CRUX ENSORCELL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.50 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Higher mastery with your ritual blade will enable you to both bind and let in a single stroke. When you ensorcel your foe, they will find it diffficult to flee from your arcane power(*), and you shall claim the life which sustains them in preparation for higher workings(**).

* They have a chance to fail to leave on movement attempts.
** You will gain their blood upon your ritual blade, similar to let.

Note: {{{note}}}
Accelerate Ever closer to the end.
Syntax:
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Attacks: {{{attacks}}}
Works against:
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Details:
Note: {{{note}}}
Trace Blood as ink and air as canvas.
Syntax:
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Serpent Of deadly fangs and poison.
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Shield To ward against the wicked.
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Fissure That which sunders.
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Nest Of rot and decay.
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Scales Balance in all things.
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Epitaph To go beyond the singular.
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Skein The unravelling thread of life.
Syntax:
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Leech To draw out the poison.
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Scarab Insatiable. Without mercy.
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Sun Protector. Destroyer.
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Bear The claws that rend and tear.
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Jackal The jaws which snuff the vital.
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Scorpion The striking predator of the sands.
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Works against:
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