There are few mediums as potent in the working of sorcery as blood, be it one's own or an enemy's.
The practitioner of Memorium understands and accepts this. Wielding desert-forged blade in one hand and arcane might in the other, the Pariah needs no weapon besides blood and will to see their ends achieved. With sanguine ink and air as canvas, they carve their inevitable decrees into the world, one corpse at a time.
The practitioner of this skill learns to trace the ancient logographs of the desert tribes, each imbued with singular purpose and empowered by the medium through which it is brought to life. The very beating of your foe's heart shall beat the march of their demise, and drop by drop the sands shall drink of their final days.
The skill of Memorium is available to members of the Pariah class, along with Pestilence and Charnel.
Abilities in Memorium
Crux | From which your will shall spring. | |
Syntax: | CRUX DRAW | |
Cooldown: | 3.00 seconds of equilibrium | |
Details: | The ritual blade of the practitioner of Memorium is key to almost all higher works of the art. Walk forth to the endless sands(*) and forge your focus for the trials to come. * Any desert room, under the light of the sun. |
Let | A crude but necessary step. | |
Syntax: | CRUX LET <target<<!>>ME> | |
Works against: | Adventurers and self | |
Cooldown: | 3.00 seconds of equilibrium | |
Details: | Collecting the blood of your foe is the first step to overcoming them. Your ritual blade can retain the blood of one you let for later workings; you may also let your own blood, either for emergencies or specialised rituals. Probing your ritual blade shall show whose blood it currently retains, if any. |
Wrack | A basic application of the craft. | |
Syntax: | BLOOD WRACK <target> | |
Works against: | Adventurers and denizens | |
Cooldown: | 2.20 seconds of balance | |
Details: | A basic application of your arcane craft: wrack the blood in the veins of your foe, and they will suffer(*). * Does damage. |
Expose | Strike when they are vulnerable. | |
Syntax: | NONE | |
Cooldown: | 3.00 seconds of equilibrium | |
Details: | The process of chaining together logographs comes with many benefits, but there is always a residual amount of arcane energy wasted when performing this process. You are now at a point in your studies when you can turn this to your advantage. When chaining together logographs, you can direct said excess energy through the blood upon your ritual blade. Whomever said blood belongs to will find themselves weakened for a short time and vulnerable to your sorcery(*). The blood does not necessarily need to be that of the person you are tracing against. * Exposing someone to your sorcery means you can perform abilities that fall under higher sorcery against them at no equilibrium cost. Performing an ability in this way will remove said exposure. |
Sanguinehand | The arcane guides your hand. | |
Syntax: | NONE | |
Cooldown: | 3.00 seconds of equilibrium | |
Details: | You have become sufficiently in tune with the arcane flows that now, when your sorcery causes blood to diverge from its standard pathways, you may stand ready to collect such if your ritual blade is clean(*). * If your ritual knife possesses no blood, certain abilities will result in you immediately catching the blood of someone you utilise those abilities against. These will be noted in their relevant ability files. |
Transpose | Blood calls to blood. | |
Syntax: | CRUX TRANSPOSE <venom> | |
Cooldown: | 3.00 seconds of equilibrium | |
Details: | Once you have gathered blood upon your ritual blade, the unfortunate donator shall find that its medium can conduct rather a great deal back to the host. If you possess a vial of most venoms(*), you may transpose it through said medium, delivering it to your victim no matter where they may be. Unfortunately, this does ruin the blood for future purposes, and you will need to collect it once again. * Certain venoms cannot be transposed: typically if it can't be envenomed, it cannot be transposed. |
Heartbeat | Their pulse shall sound their end. | |
Syntax: | TRACE <logograph> <target> <delay> HEARTBEATS | |
Details: | When tracing your logographs, you can now alter them in very minor ways, causing their effects to manifest later rather than immediately. This time is measured in the beats of your enemy's heart. For this reason, the accelerate ability shall also reduce the delay time when used in combination with this. The delay must be between 1 and 5 heartbeats. |
Ensorcell | Bound in blood and fate besides. | |
Syntax: | CRUX ENSORCELL <target> | |
Cooldown: | 2.50 seconds of balance | |
Details: | Higher mastery with your ritual blade will enable you to both bind and let in a single stroke. When you ensorcel your foe, they will find it diffficult to flee from your arcane power(*), and you shall claim the life which sustains them in preparation for higher workings(**). * They have a chance to fail to leave on movement attempts. |
Accelerate | Ever closer to the end. | |
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Trace | Blood as ink and air as canvas. | |
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Serpent | Of deadly fangs and poison. | |
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Shield | To ward against the wicked. | |
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Fissure | That which sunders. | |
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Nest | Of rot and decay. | |
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Scales | Balance in all things. | |
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Epitaph | To go beyond the singular. | |
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Skein | The unravelling thread of life. | |
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Leech | To draw out the poison. | |
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Scarab | Insatiable. Without mercy. | |
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Sun | Protector. Destroyer. | |
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Bear | The claws that rend and tear. | |
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Jackal | The jaws which snuff the vital. | |
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Scorpion | The striking predator of the sands. | |
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