Be it within the inscrutable confines of the Conclave or the implacable depths of the Underrealm, the halls of crystal harmonies or the workshops of artifice, all sorcerers know a singular truth that need not be put to word: some workings are best left unworked. To take up the study of Charnel is no gift or glory: it is a singular rejection of this truth.
No price too high, no hubris too great. No doom too distant. Such is the burden of the Pariah and such is their eternal fate once they step onto the path of damnation. Dwelling in their black sanctums beneath the desert sands, these reborn sorcerers dabble in the very substance of mortality, and pay the price not with mana or madness but with their eternal souls and the wounds carved therein.
Woe to he who reads the tablet of interment, and woe to he who does not flee: for life entombed in ensorcelled stone is their Accursed reward and an eternity to weep.
The skill of Charnel is available to members of the Pariah class, along with Memorium and Pestilence.
Abilities in Charnel
Crypt | Your black domain. | |
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Sarcophagus | The heart of your power. | |
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Plunder | By will and by force. | |
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Tablets | The words are scribed on unyielding stone. | |
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Eternity | May it cover the land. | |
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Cryptbound | Wake in darkness. | |
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Reconstitute | Your bonds are of your own devising. | |
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Resolve | Pain is an old adversary. | |
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Cryptcall | It ever beckons you back. | |
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Arise | That which lies beneath the endless sands. | |
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Awaken | The desert's wrath. | |
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Wave | A deluge of a drier kind. | |
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Dust | To dust. | |
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Embrace | The bain of life. | |
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Reshape | In your own image. | |
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Passage | The simplest of reshapings. | |
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Interment | The beginning of the end. | |
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Library | The repository of your knowledge. | |
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Manifest | A chamber for rituals and more. | |
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Reliquary | Where treasures are laid to rest. | |
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Pit | To claim the unwary. | |
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Tomb | Your hallowed hall. | |
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Trapdoor | A step into the abyss. | |
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Carve | They dare walk on hallowed stone. | |
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Spikes | Your domain has teeth. | |
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Crush | No mercy for trespass. | |
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Golem | To protect what is yours. | |
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Scarabs | The chittering guardians of the accursed. | |
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