The skill of Runelore revolves around two aspects: Runes and Totems. By sketching various runes on the ground, on yourself, on other people, or on weapons or armour, a variety of beneficial or harmful effects may be achieved.
While Runes are a nice supplement to other skills, the true power of Runelore is only unleashed in the Totem. By sketching up to six runes on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Totem is tuned to affect, when that person enters the room.
The Runelore skill is available to members of the Runewarden class, along with Weaponmastery and Chivalry.
Abilities in Runelore
Smudge | Ability to destroy runes. | |
Syntax: | SMUDGE <totem> SMUDGE <totem> SLOT <1-6> SMUDGE GROUND [rune] SMUDGE <rune> OFF ME | |
Works against: | Room and self | |
Cooldown: | 4.00 seconds of balance | |
Details: | With this ability you may remove (smudge) a rune from yourself, the ground or from a totem, assuming that your skill in Runelore equals or exceeds that of the one who originally sketched the rune. Smudging a totem or slot on a totem for any totem not owned by you will take longer, and may potentially notify the totem owner or owning organisation of the attempt. |
Sketch | Sketch runes with expert precision. | |
Syntax: | SKETCH RUNE ON <ITEM|GROUND|PERSON> | |
Works against: | Adventurers, room, and self | |
Cooldown: | Balance | |
Details: | The art of sketching mystical runes. |
Kena | A rune to inspire fear. | |
Syntax: | SKETCH KENA ON GROUND/<totem> | |
Required: | 1 Red Ink | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Symbol: Nightmare Inspires fear in an enemy who enters and sees it. It will disappear after one use, unless it is on a totem. |
Uruz | Heal your allies with earth magic. | |
Syntax: | SKETCH URUZ ON GROUND | |
Required: | 1 Blue Ink, 1 Yellow Ink | |
Works against: | Adventurers and self | |
Cooldown: | 5.00 seconds of balance | |
Details: | Symbol: Lightning Bolt Heals you and your allies. |
Fehu | Causes sleeping urges. | |
Syntax: | SKETCH FEHU ON GROUND/<totem> | |
Required: | 1 Red Ink | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Symbol: Closed Eye This rune will cause someone to fall asleep when they see it, or remove insomnia or the kola defence. It will disappear after one use unless it is on a totem. |
Pithakhan | Attack the mental reserves of your enemies. | |
Syntax: | SKETCH PITHAKHAN ON GROUND/<totem> SKETCH PITHAKHAN ON <weapon> | |
Required: | 1 Red Ink | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Symbol: Square Box When sketched on the ground or on a totem, it attacks an enemy's mana when he or she encounters it. Disappears after one use, unless it is on a totem. Won't affect blind people. When sketched upon a weapon, it enables the weapon to occasionally drain mana from a target. This will only apply if the weapon is a runeblade. |
Jera | A rune to increase the vitality of the bearer. | |
Syntax: | SKETCH JERA ON ME/<target> | |
Required: | 1 Purple Ink | |
Works against: | Adventurers and self | |
Cooldown: | 4.00 seconds of balance | |
Details: | Symbol: Mighty Oak While the rune lasts, this will increase the bearer's strength and constitution by 1. |
Inguz | A rune with the ability to paralyse. | |
Syntax: | SKETCH INGUZ ON GROUND/<totem> | |
Required: | 1 Red Ink | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Symbol: Stickman Paralyses an enemy who enters and sees it. Disappears after one use unless it is on a totem. |
Wunjo | Upon encountering this, an enemy's sight will be returned. | |
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Lagul | Add an element of bleeding to your strategem. | |
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Sowulu | Damages the health of enemies. | |
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Algiz | A rune of protection from damage. | |
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Isaz | A rune to call shockwaves to take your enemies off balance. | |
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Totems | The symbol of the master of Runelore. | |
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Dagaz | This rune will heal afflictions from you at random. | |
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Gebu | This rune will increase the blunt protection of armour. | |
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Gebo | A rune to increase the cutting protection of armour. | |
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Gular | Drawing on the power of the earth, raise a stone wall. | |
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Raido | Summon a spiritual steed to bear you home. | |
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Thurisaz | Call forth a spout of molten lava from the earth. | |
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Lagua | Further punish your foe. | |
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Hugalaz | Call down a hailstorm around you. | |
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Truesketch | Sketch more than one rune on the ground. | |
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Nauthiz | Suck the nourishment from your foes. | |
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Mannaz | Return hearing to a victim. | |
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Othala | Besiege your enemies with multiple spouts of molten lava. | |
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Sleizak | Afflict a foe with the horrible voyria poison. | |
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Tiwaz | This rune will remove the defenses of your enemies. | |
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Berkana | Provides health regeneration to the bearer. | |
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Nairat | A rune to entangle. | |
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Eihwaz | A powerful vibration-dampening rune. | |
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Runebinding | Bind your runes to your body. | |
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Laguz | Increased damage to the limbs of your foe. | |
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Runicarmour | Empower armour with the strength of the earth. | |
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Runeblades | Runewardens may empower a weapon as a legendary runeblade. | |
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Loshre | Cause an opponent to become afflicted with anorexia. | |
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Implant | Create a bond between your totem and the earth. | |
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Empower | Enable smudge reporting. | |
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Designate | Arrange clear title and ownership. | |
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