Vision
Vision is a selection of abilities all related to your perception of the world around you. A human, dwarf, Tsol'aa, etc all naturally have certain methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby.
The Vision skill is a general skill and available to all classes.
Abilities in Vision
Look | Gain knowledge of your immediate surroundings. | Lessons: 0 |
Syntax: | LOOK/L | |
Works against: | Room | |
Details: | A simple ability inherent in all visual beings. |
Glance | See summarised information about your surroundings. | |
Syntax: | GLANCE/GL/QLGLANCE <direction> GLANCE GROUND GLANCE HARBOUR | |
Works against: | Room | |
Cooldown: | 0.50 seconds of equilibrium | |
Details: | A simple ability that is inherent that allows you to see the contents of your current room. In addition, you may glance in a direction to see the contents of an adjacent room, or glance ground if you are flying or in the trees, or glance harbour if you are stood on the quarterdeck of a docked ship. It should be noted these latter uses incur a minor equilibrium cost. |
List | Browse detailed information about items in your inventory. | |
Syntax: | <x>LIST | |
Works against: | Self | |
Details: | A series of abilities to quickly examine items in your inventory. See Lists |
Secrets | Discover hidden exits. | |
Syntax: | SECRETS | |
Works against: | Room | |
Cooldown: | 2.50 seconds of equilibrium | |
Details: | Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability. |
Squint | See extended distances in your line of sight. | |
Syntax: | SQ[UINT] <direction> [#] | |
Works against: | Room | |
Details: | Squinting will allow you to look as far as the eye can see in a single direction, or you can specify the maximum distance in which you wish to squint. |
Nightsight | Use infravision to see in the dark. | |
Syntax: | NIGHTSIGHT [ON|OFF] RELAX NIGHTSIGHT | |
Details: | You will gain the ability to see in normal darkness. |
Flyers | Take notice of those in the skies. | |
Syntax: | FLYERS | |
Works against: | Room | |
Cooldown: | 0.25 seconds of equilibrium | |
Details: | If you use this ability while outdoors, you will gain information on those in the skies above you. |
Tunnelvision | Focus your attention upon a single target. | |
Syntax: | TUNNELVISION SHOW TUNNELVISION ON [target] TUNNELVISION OFF TUNNELVISION ADD <option> TUNNELVISION REMOVE <option> | |
Works against: | Adventurers and room | |
Details: | Options are: DRINKING, EATING, SMOKING, APPLYING, DEFENCES, SAYS, ENTRIES, EXITS This ability allows you to disregard much of what those around you are doing. By focusing your target upon an adventurer (with SETTARGET), you will be able to ignore certain groups of actions performed by all other individuals in your location. If you specify a person when enabling this ability, they will be considered your target for the purposes of tunnelvision when you do not have a target set. |
Observe | Gain information about your extended surroundings. | |
Syntax: | OBSERVE | |
Works against: | Room | |
Cooldown: | 1.50 seconds of equilibrium | |
Details: | This will perform a glance on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe. |
Farsee | Attempt to locate another adventurer from afar. | |
Syntax: | FARSEE <target> | |
Required: | 20 mana | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of equilibrium | |
Details: | Use this ability to locate adventurers from afar. |
Vigilance | Increase your awareness to danger. | |
Syntax: | ||
Details: |
Treewatch | Watch the forest canopies for movement. | |
Syntax: | ||
Details: |
Deathsight | Attune yourself to the Underworld. | |
Syntax: | ||
Details: |
Search | Search your location for hidden beings. | |
Syntax: | ||
Details: |
Skywatch | Watch the skies for movement. | |
Syntax: | ||
Details: |
Groundwatch | Watch the ground for movement. | |
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Details: |
Alertness | Heightened awareness of your surroundings. | |
Syntax: | ||
Details: |
Rites | List what rites are active. | |
Syntax: | ||
Details: |
Harmonics | Reveal the nature of all harmonics present. | |
Syntax: | ||
Details: |
Vibes | See what vibrations are in a room. | |
Syntax: | ||
Details: |
Hypersight | See the actions of magically cloaked adventurers. | |
Syntax: | ||
Details: |
Thirdeye | Give yourself the power of the third eye. | |
Syntax: | ||
Details: |
Tattoos | Discover what tattoos are on another adventurer. | |
Syntax: | ||
Details: |
Wormholes | The ability to sense wormholes in your location. | |
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Details: |
Mapsight | Discern the coordinates of another within a subdivision. | |
Syntax: | ||
Details: |
Contemplation | Perceive the state of another's mental strength. | |
Syntax: | ||
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Telesense | Heighten your awareness to telepathic attempts. | |
Syntax: | ||
Details: |
Appraise | View the contents of another adventurer's inventory. | |
Syntax: | ||
Details: |
Compounds | See what compounds are active at your location. | |
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Angels | Gain information on the status of a Guardian Angel. | |
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Entities | Discover the whereabouts of any Chaos entities in the land. | |
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Loyals | Know where all your companions are. | |
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Details: |
Recognition | Recognise shouted voices. | |
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Details: |
Innersight | Sense your experience more accurately. | |
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Details: |
Softfocus | Allows you to see less detail. | |
Syntax: | ||
Details: |
Ability | Description |
Look | Gain knowledge of your immediate surroundings. |
Glance | See summarised information about your surroundings. |
List | Browse detailed information about items in your inventory. |
Secrets | Discover hidden exits. |
Squint | See extended distances in your line of sight. |
Flyers | Take notice of those in the skies. |
Tunnelvision | Focus your attention upon a single target. |
Observe | Gain information about your extended surroundings. |
Farsee | Attempt to locate another adventurer from afar. |
Vigilance | Increase your resistance to hypnosis. |
Treewatch | Watch the forest canopies for movement. |
Deathsight | Attune yourself to the Underworld. |
Search | Search your location for hidden beings. |
Skywatch | Watch the skies for movement. |
Groundwatch | Watch the ground for movement. |
Alertness | Heightened awareness of your surroundings. |
Rites | List what rites are active. |
Harmonics | Reveal the nature of all harmonics present. |
Vibes | See what vibrations are in a room. |
Nightsight | Use infravision to see in the dark. |
Hypersight | See the actions of magically cloaked adventurers. |
Thirdeye | Give yourself the power of the third eye. |
Tattoos | Discover what tattoos are on another adventurer. |
Wormholes | The ability to sense wormholes in your location. |
Mapsight | Discern the coordinates of another within a subdivision. |
Contemplation | Perceive the state of another's mental strength. |
Telesense | Heighten your awareness to telepathic attempts. |
Appraise | View the contents of another adventurer's inventory. |
Angels | Gain information on the status of a Guardian Angel. |
Entities | Discover the whereabouts of any Chaos entities in the land. |
Loyals | Know where all your companions are. |
Recognition | Recognise shouted voices. |
Innersight | Sense your experience and your Icon's power more accurately. |
Softfocus | Allows you to see less detail. |