Armoursmithing

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Armoursmithing is a trade skill that allows a crafter to create armour, shields, and tanks.

Abilities in Armoursmithing

Ability Description
Fire How to set forges to burning.
Syntax: FIRE FORGE
Extra Information: Commodities: 1 coal
Details:

The first step in any smith's learning is how to light forges for use.

Buckler The smallest shield.
Syntax: FORGE FOR BUCKLER
FORGE
Extra Information: Commodities: 1 Leather
1 Steel
Details:

The smallest shield. -

Leatherarmour A suit of leather armour.
Syntax: FORGE FOR LEATHERARMOUR
FORGE
Extra Information: Commodities: 10 Leather
Details:

A suit of leather armour.

Cavalry' A small shield, but more effective than the buckler.
Syntax: FORGE FOR CAVALRY
FORGE (to continue after interruption)
Extra Information: Commodities: 2 Leather
1 Steel
Cooldown: 5.00 seconds of balance
Details:

A small shield, but more effective than the buckler.

Ringmail' Armour composed of overlapping rings of metal.
Syntax: FORGE FOR RINGMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 5 Leather
3 Steel
Cooldown: 5.00 seconds of balance
Details:

Moderate armour composed of overlapping metal rings atop leather.

Banded' A shield of reasonable effectiveness.
Syntax: FORGE FOR BANDED
FORGE (to continue after interruption)
Extra Information: Commodities: 1 Leather
2 Steel
Cooldown: 5.00 seconds of balance
Details:

A shield of reasonable effectiveness.

Scalemail' Armour made of overlapping scales of metal and leather.
Syntax: FORGE FOR SCALEMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 5 Leather
6 Steel
Cooldown: 5.00 seconds of balance
Details:

Armour made of overlapping scales of metal and leather.

Kite' A large, protective shield.
Syntax: FORGE FOR KITE
FORGE (to continue after interruption)
Extra Information: Commodities: 1 Leather
3 Steel
Cooldown: 5.00 seconds of balance
Details:

A large, protective shield.

Chainmail' Armour made of interlocking rings of metal.
Syntax: FORGE FOR CHAINMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 6 Cloth
12 Steel
Cooldown: 5.00 seconds of balance
Details:

Armour made of interlocking rings of metal.

Tower' The largest and most cumbersome shield.
Syntax: FORGE FOR TOWER
FORGE (to continue after interruption)
Extra Information: Commodities: 1 Leather
4 Steel
Cooldown: 5.00 seconds of balance
Details:

The largest and most cumbersome shield.

Splintmail' Good armour made of strips of metal and leather.
Syntax: FORGE FOR SPLINTMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 5 Leather
18 Steel
Cooldown: 5.00 seconds of balance
Details:

Good armour made of strips of metal and leather.

Tank' The deadly weapons of war.
Syntax: FORGE FOR TANK
FORGE (to continue after interruption)
Extra Information: Commodities: 25 Steel
Cooldown: 5.00 seconds of balance
Details:

The deadly weapons of war.

Fullplate' The most magnificent armour.
Syntax: FORGE FOR FULLPLATE
FORGE (to continue after interruption)
Extra Information: Commodities: 10 Cloth
10 Gold
10 Leather
100 Steel
Cooldown: 5.00 seconds of balance
Details:

Fullplate is the most protective of all the armour it is possible to forge, wearable only by the greatest of knights.

Smelting' Smelt a weapon back to some useful commodities.
Syntax: SMELT <weapon/armour>
Cooldown: 6.00 seconds of balance
Details:

This will smelt an armour or weapon down into around 10% of the component materials, providing it is large enough for some material to be salvaged.