Armoursmithing is a trade skill that allows a crafter to create armour, shields, and tanks.
Abilities in Armoursmithing
Ability
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Description
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Fire
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How to set forges to burning.
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- Syntax: FIRE FORGE
- Extra Information: Commodities: 1 coal
- Details:
The first step in any smith's learning is how to light forges for use.
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Buckler
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The smallest shield.
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- Syntax: FORGE FOR BUCKLER
- FORGE
- Extra Information: Commodities: 1 Leather
- 1 Steel
- Details:
The smallest shield.
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Leatherarmour
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A suit of leather armour.
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- Syntax: FORGE FOR LEATHERARMOUR
- FORGE
- Extra Information: Commodities: 10 Leather
- Details:
A suit of leather armour.
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Cavalry'
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A small shield, but more effective than the buckler.
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- Syntax: FORGE FOR CAVALRY
- FORGE (to continue after interruption)
- Extra Information: Commodities: 2 Leather
- 1 Steel
- Cooldown: 5.00 seconds of balance
- Details:
A small shield, but more effective than the buckler.
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Ringmail'
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Armour composed of overlapping rings of metal.
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- Syntax: FORGE FOR RINGMAIL
- FORGE (to continue after interruption)
- Extra Information: Commodities: 5 Leather
- 3 Steel
- Cooldown: 5.00 seconds of balance
- Details:
Moderate armour composed of overlapping metal rings atop leather.
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Banded'
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A shield of reasonable effectiveness.
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- Syntax: FORGE FOR BANDED
- FORGE (to continue after interruption)
- Extra Information: Commodities: 1 Leather
- 2 Steel
- Cooldown: 5.00 seconds of balance
- Details:
A shield of reasonable effectiveness.
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Scalemail'
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Armour made of overlapping scales of metal and leather.
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- Syntax: FORGE FOR SCALEMAIL
- FORGE (to continue after interruption)
- Extra Information: Commodities: 5 Leather
- 6 Steel
- Cooldown: 5.00 seconds of balance
- Details:
Armour made of overlapping scales of metal and leather.
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Kite'
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A large, protective shield.
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- Syntax: FORGE FOR KITE
- FORGE (to continue after interruption)
- Extra Information: Commodities: 1 Leather
- 3 Steel
- Cooldown: 5.00 seconds of balance
- Details:
A large, protective shield.
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Chainmail'
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Armour made of interlocking rings of metal.
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- Syntax: FORGE FOR CHAINMAIL
- FORGE (to continue after interruption)
- Extra Information: Commodities: 6 Cloth
- 12 Steel
- Cooldown: 5.00 seconds of balance
- Details:
Armour made of interlocking rings of metal.
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Tower'
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The largest and most cumbersome shield.
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- Syntax: FORGE FOR TOWER
- FORGE (to continue after interruption)
- Extra Information: Commodities: 1 Leather
- 4 Steel
- Cooldown: 5.00 seconds of balance
- Details:
The largest and most cumbersome shield.
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Splintmail'
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Good armour made of strips of metal and leather.
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- Syntax: FORGE FOR SPLINTMAIL
- FORGE (to continue after interruption)
- Extra Information: Commodities: 5 Leather
- 18 Steel
- Cooldown: 5.00 seconds of balance
- Details:
Good armour made of strips of metal and leather.
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Tank'
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The deadly weapons of war.
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- Syntax: FORGE FOR TANK
- FORGE (to continue after interruption)
- Extra Information: Commodities: 25 Steel
- Cooldown: 5.00 seconds of balance
- Details:
The deadly weapons of war.
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Fullplate'
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The most magnificent armour.
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- Syntax: FORGE FOR FULLPLATE
- FORGE (to continue after interruption)
- Extra Information: Commodities: 10 Cloth
- 10 Gold
- 10 Leather
- 100 Steel
- Cooldown: 5.00 seconds of balance
- Details:
Fullplate is the most protective of all the armour it is possible to
forge, wearable only by the greatest of knights.
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Smelting'
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Smelt a weapon back to some useful commodities.
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- Syntax: SMELT <weapon/armour>
- Cooldown: 6.00 seconds of balance
- Details:
This will smelt an armour or weapon down into around 10% of the
component materials, providing it is large enough for some material to
be salvaged.
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