Memorium

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There are few mediums as potent in the working of sorcery as blood, be it one's own or an enemy's.

The practitioner of Memorium understands and accepts this. Wielding desert-forged blade in one hand and arcane might in the other, the Pariah needs no weapon besides blood and will to see their ends achieved. With sanguine ink and air as canvas, they carve their inevitable decrees into the world, one corpse at a time.

The practitioner of this skill learns to trace the ancient logographs of the desert tribes, each imbued with singular purpose and empowered by the medium through which it is brought to life. The very beating of your foe's heart shall beat the march of their demise, and drop by drop the sands shall drink of their final days.


The skill of Memorium is available to members of the Pariah class, along with Pestilence and Charnel.

Abilities in Memorium

Crux From which your will shall spring.
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Let A crude but necessary step.
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Wrack A basic application of the craft.
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Expose Strike when they are vulnerable.
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Sanguinehand The arcane guides your hand.
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Transpose Blood calls to blood.
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Heartbeat Their pulse shall sound their end.
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Ensorcell Bound in blood and fate besides.
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Accelerate Ever closer to the end.
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Trace Blood as ink and air as canvas.
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Serpent Of deadly fangs and poison.
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Shield To ward against the wicked.
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Fissure That which sunders.
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Nest Of rot and decay.
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Scales Balance in all things.
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Epitaph To go beyond the singular.
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Skein The unravelling thread of life.
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Leech To draw out the poison.
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Scarab Insatiable. Without mercy.
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Sun Protector. Destroyer.
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Bear The claws that rend and tear.
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Jackal The jaws which snuff the vital.
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Scorpion The striking predator of the sands.
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