Ignition

From AchaeaWiki
Revision as of 20:43, 29 March 2025 by Eoka (talk | contribs) (Reformatted the page, it was a very clunky setup not in-line with current style. Added ASHRAIN and EXTINCTION)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Ignition is a skillset available to Elemental Lords of Fire.

Abilities in Ignition

Coalesce Upon the Elemental Plane of Fire. Lessons: 0
Syntax: COALESCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may cross great distances, traversing the very planes themselves to materialise upon the Elemental Plane of Fire.

Should you already be present upon the Elemental Plane of Fire, this act will return you to the Prime instead.

Such an act takes great focus, requiring that you do nothing for several seconds while focussing on the process.

Note: {{{note}}}
Spark The smallest ember can burn the world. Lessons: 0
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Every lord of Kkractle's domain possesses a primal spark at the core of their being. This spark is quiescent much of the time; but these lords tend to be swift to anger and swifter to dispense their own brand of justice. When driven to battle the spark shall rage, and as it burns brighter so to shall the elemental lord, and so shall the lord's power grow.

As you carry out hostile attacks against your enemies the spark shall be fanned brighter, though if you go without performing a hostile act for a short while it shall slowly decay.

Note: {{{note}}}
Forsake Return to your mundane form. Lessons: 0
Syntax: FORSAKE FIRE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cast off your elemental form, returning to your prior state of being. Forsaking your element in this way shall not be a complete process; the fire shall still cling to you for a time, leaving you ablaze.
Note: {{{note}}}
Flamewhip Scourge their flesh with a lash of flame. Lessons: 0
Syntax: IGNITE FLAMEWHIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a whip of flame with which to scourge the flesh of your foe. This will deal damage and set the target on fire; if they have less than 75% of their maximum health, they will be afflicted with sensitivity. If they have less than 50% of their maximum health or lack the temperance defence, they will be afflicted with both paralysis and sensitivity.
Note: {{{note}}}
Gauge The briefest glance to divine their end. Lessons: 0
Syntax: GAUGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Gauge your target's vital power with but a glance, discerning how much health they have remaining. This ability does not consume either balance or equilibrium, but has a short time after use during which you may not use it again.
Note: {{{note}}}
Vapourise A minor application of heat. Lessons: 0
Syntax: MANIFEST SUPERHEAT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By superheating the air surrounding a target who is protected by a magical shield, you may use said protection as an amplifier for your power, both destroying the shield and afflicting the target with ablaze in the process.
Note: {{{note}}}
Melt To think mere vapour would bar your path. Lessons: 0
Syntax: IGNITE ICEWALL <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a flick of a finger turn an icewall into steam.
Note: {{{note}}}
Fireshroud Wreathe yourself in Kkractle's grace. Lessons: 0
Syntax: IGNITE SHROUD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Wreathe yourself in Kkractle's fiery grace, granting yourself increased resistance. In addition, your fires shall leap out at any that raise their hand against you and damage them, though this will naturally be ineffective against fellow servants of the Primal Fire.
Note: {{{note}}}
Slough Impurities shall not be suffered. Lessons: 0
Syntax: SLOUGH IMPURITIES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Slough off impurities that plague you, curing a random affliction from your perfect being.
Note: {{{note}}}
Blister They shall burn beneath your touch. Lessons: 0
Syntax: IGNITE SKIN OF <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sear the skin of your enemy to such an extent that horrific blisters form. These blisters shall make every movement agony, delaying your foe's movement between rooms and causing them pain on each successful time they escape you(*).

* There is a cooldown on a person taking damage from successfully moving with blistered, though there is no cooldown on them being delayed on each movement.

Note: {{{note}}}
Crucible Where only the strong survive. Lessons: 0
Syntax: IGNITE CRUCIBLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing another lord has not done so already, you may claim a location as your crucible. Though this state of affairs is only temporary, it offers several advantages the able servant of Kkractle may take advantage of. All those that do not walk with the gift of Elemental Fire will have their fire resistance reduced, and any that are afflicted with ablaze will immediately be seared by the flames, no matter how swiftly they may act to douse the fire.

You may only have one crucible at a time, and igniting a new crucible shall immediately destroy your old one.

Note: {{{note}}}
Wildfire Control is subjective, after all. Lessons: 0
Syntax: IGNITE WILDFIRE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon up a wildfire to consume the location, raising walls of fire across every one of the exits. The recovery time on this ability is longer the more walls that are created.
Note: {{{note}}}
Char The briefest touch is all you need. Lessons: 0
Syntax: IGNITE CHAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With but the briefest touch you can lay hands upon your target, searing them to the bone and causing their muscles to violently spasm(*).

* Afflicts with paralysis and clumsiness.

Note: {{{note}}}
Lasso The skywalkers were always cowards. Lessons: 0
Syntax: IGNITE LASSO <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bring forth a lasso of flame to drag those that would fly overhead down to the ground, causing some damage and setting them ablaze.
Note: {{{note}}}
Smoulder A painful way to end. Lessons: 0
Syntax: IGNITE SMOULDER <target>
Required: At least minor spark.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Set the flesh of your foe to smouldering, beginning their return to ash. This attack deals damage and sets a target ablaze. If the target is already ablaze, the damage will be significantly increased.

If your spark is at major or higher, this ability will decrease your spark by one level, but will also reafflict your target with ablaze a short time after you initially assault them and stun them for a short while.

Note: {{{note}}}
Comet They cannot outrun the fire. Lessons: 0
Syntax: IGNITE COMET <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When standing near an appropriate source of heat(*), you may rocket across distances, smashing into those that would flee from you(**).

If performed from within your crucible and your foe does not stand within a crucible already, your crucible shall shift with you to the new location.

* Must be standing within your crucible or have a firewall between you and your target. If they are multiple rooms away and you do not stand within your crucible, firewalls will need to be between all of the locations.
** The target must be in line of sight and will take damage as well as being set ablaze.

Note: {{{note}}}
Cauterise No pain, no gain. Lessons: 0
Syntax: IGNITE WOUNDS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers.
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sear close the wounds of a person who is bleeding, causing them to take some damage but curing significant amounts of said bleeding.
Note: {{{note}}}
Torch Burn ever brighter. Lessons: 0
Syntax: MANIFEST TORCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Flare your flames, burning ever brighter(*).

* Gives yourself the ablaze affliction.

Note: {{{note}}}
Hearth Forged from your crucible. Lessons: 0
Syntax: IGNITE HEARTH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers, room, and self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have created a crucible, you may return to it providing you are on the same plane of existence and close enough(*). A monolith on the initiation end will stop the travel, though a monolith in your crucible will not. Additionally, all that stand within your crucible that are not blessed by the Primal Fire(**) shall take minor damage upon your entrance.

* Must be on the same continent.
** Fire Elemental Lords.

Note: {{{note}}}
Conflagrantweave They must not die quite yet. Lessons: 0
Syntax: IGNITE WEAVE <target>
Required: At least moderate spark.
Decreases spark by two levels.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ignite a burning weave of flame to entangle your foe. Even when freeing themselves from these searing bonds your foes shall find that they will burn beneath the tendrils(*).

* Afflicts with ablaze.

Note: {{{note}}}
Brand The mark of Kkractle. Lessons: 0
Syntax: IGNITE BRAND UPON <target>
Required: At least moderate spark.
Decreases spark by one level.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers.
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mark your foe with the brand of Kkractle. Once you begin the process there will be a short delay before the mark fully manifests, though you do not need to focus on the process once initiated and may continueperforming actions as normal. The forming process is also faster based on how low the target's health is(*).

Each time the marked individual sips a health elixir the brand will become weaker, until eventually it will fade entirely. However, each time you connect with one of: FLAMEWHIP, CHAR, or SMOULDER, the brand will flare, becoming stronger.

The stronger a brand is, the weaker a subjects resistance to fire damage shall become.

* The brand is faster to form below 75% of the target's max health, and even faster at below 50%.

Note: {{{note}}}
Latency The insidious embers that lay beneath the skin. Lessons: 0
Syntax: IGNITE LATENCY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers.
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By manipulating the brand of Kkractle just so, you can cause it to send its searing heat throughout the skin of your unfortunate victim. The fires shall lay dormant in key locations, punishing your enemy when they seek to escape their doom. The brand shall strike them in more ways the more times it has flared, and shall be consumed upon use:

Once: your target shall lose the frost elixir and be unable to reapply it for ten seconds.
Twice: your target's next attempt to sip a health elixir shall be somewhat reduced, and it shall not reduce the fires of a brand of Kkractle, if one marks their brow.
Thrice: the remnants of the brand within your foe's brow shall immediately reignite, causing a brand of Kkractle to spontaneously reform. This brand will be treated as newly formed, and will need to be flared again if you wish to make use of it.

Note: {{{note}}}
Explosion Contained devastation. Lessons: 0
Syntax: IGNITE EXPLOSION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your foe is marked with the brand of Kkractle you may cause it to violently explode, causing them to take damage based on how many times said brand has flared. Additionally, the more times the brand has flared, the more additional effects shall strike them down:

Once: Afflicts with ablaze.
Twice: Afflicts the target with blackout.
Thrice: Stuns the target.

These are cumulative, so a brand that has flared three times will strike with all of the three effects.

Note: {{{note}}}
Primalwill From ash did you come. Lessons: 0
Syntax: IGNITE <ability> [<target>] INVOKE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While your spark is fanned to the maximum extent possible, you are able to invoke the will of Kkractle when performing certain abilities(*). Doing so will alter said abilities in the following ways:

Flamewhip: consumes two levels of your primal spark, but will cause any brand of Kkractle upon your target to flare twice instead of once. When using flamewhip in this way it will not deal any afflictions: however, if no brand is present, both paralysis and sensitivity will be delivered.

Smoulder: consumes one level of spark (plus the initial cost) and increases the damage. This stacks with the bonus from the target being ablaze.

Char: consumes two levels of spark and does increased damage.

Conflagrantweave: consumes two levels of spark (plus the standard cost), and massively speeds up the cast time along with delivering ablaze on cast time as well as when the target writhes free.

Slough: consumes two levels of spark and removes the balance cost.

Blister: consumes three levels of spark and knocks the target off balance in addition to the normal effect. Additionally, will cause their blisters to split open when they try to use non standard methods of health healing, causing those methods to become ineffective for the duration of the affliction.

Comet: consumes one level of spark and gives a short stun in addition to comet's normal effects.

Pyroflare: consumes two levels of spark and transfixes your target if you are successful in your attempt.

* Append the word INVOKE to your attack to do this. For instance: IGNITE FLAMEWHIP INVOKE

Note: {{{note}}}
Pyroflare And to ash they shall return. Lessons: 0
Syntax: IGNITE PYROFLARE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By focusing your intent upon a target, you may summon forth a tremendous flare to scourge them from existence. While focusing you may perform no actions and on completion your foe shall suffer extreme damage.
Note: {{{note}}}
Immolation All-consuming flame. Lessons: 0
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery of the brand of Kkractle is now so great that you may flood it with power, causing it to become impossible to remove for a time(*). However, doing so will lock that brand in whatever state it was in at the time of immolation(**).

A brand may only be immolated once.

* Lasts 30 seconds, and is still removed by brand attacks such as explosion.
** The brand will not be decreased by sipping health, but neither will it be flared when attacking.

Note: {{{note}}}
Cremation A fire to sear the soul itself. Lessons: 0
Syntax: IGNITE SOUL OF >target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Burning the physical is simple; with this ability, you may lash at the soul of your target, harrying it to such a degree that upon it leaving its prison of flesh upon true death, it shall immediately be forced to flee to the halls of Ugrach.

On a successful cremation(*) you will not be able to use this ability again for ten minutes.

* A successful cremation specifically is if your victim dies and auto embraces death.

Note: {{{note}}}
Stream Your gaze is reach enough. Lessons: 0
Syntax: IGNITE STREAM <target> <dir>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Strike down those of your enemies that stand within your line of sight with a column of flame. If your target is already ablaze this attack does increased damage; if they are not, they will be set alight.
Note: {{{note}}}
Flashpoint From an ember to an inferno. Lessons: 0
Syntax: FLASHPOINTS
FLASHPOINT PLACE
FLASHPOINT MERGE
FLASHPOINT SEVER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By placing a primal spark in a location, you may merge with that spark from anywhere on the same plane or continent, instantly travelling to its location(*). You may have up to three sparks at a time, but take note: upon merging with a spark your form will be unable to produce a new spark for a short time(**), making it impossible to place another flashpoint.

* Blocked by a monolith on either end.
** 1 minute.

Note: {{{note}}}
Nova Power to set the world aflame. Lessons: 0
Syntax: IGNITE NOVA
Required: Moderate spark.
Decreases spark by two levels.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers.
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a cataclysm unlike any other to annihilate your foes from existence. This ability requires your target be below 30%(*) of their maximum health and will slay them outright.

* 40% if the target has sensitivity.

Note: {{{note}}}
Extinction Burn to bone and blackened husk. Lessons: 0
Syntax: IGNITE EXTINCTION <direction>
IGNITE EXTINCTION
Required: 1000 willpower
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and room
Cooldown: 4.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If they come against you in numbers, let them perish in numbers. This ability takes two forms:

The first can be directed at a single firewall, causing a small amount of damage and setting ablaze all that are not of the primal fire. This requires and consumes moderate spark.

The second utilises all firewalls in a location, causing more damage the more walls you have to work with(*), and a great deal of concentration during which you may perform no other actions. This requires and consumes all of your primal spark.

* This caps at five firewalls.

Note: {{{note}}}
Incandescence Let them look upon you and despair. Lessons: 0
Syntax: MANIFEST INCANDESCENCE
Required: Clears all spark on use.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By becoming a conduit for Kkractle's power, you may surround yourself in the terrible incandescence of the Primal Fire. Anyone looking upon you while targeting you with a hostile act will be transfixed. If you are under 25% of your maximum health, your fire will burn so bright that they will instead be slain outright.

You may not perform any actions while incandescent, though you may during the short windup period for said incandescence to manifest.

Note that on successfully using this ability all of your spark will be wiped and you will become unable to become incandescent again for three minutes, unless upon the Elemental Plane of Fire.

Note: {{{note}}}
Ashrain To blot out the sky. Lessons: 0
Syntax: MANIFEST ASHRAIN
ASHSTEP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may bring forth an apocalyptic rain of ash, covering an entire area in your power. In such a location touched by Kkractle you may immediately step to anyone who also stands within said fall of ash who is outdoors. This bypasses monolith sigils, though none may follow you through your ash-forged path.
Note: {{{note}}}