Difference between revisions of "Groves"
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'''Groves''' is a skill available to those of [[Druid]] | '''Groves''' is a skill available to those of the [[Druid]] and [[Sylvan]] [[class|classes]]. It allows practitioners to create a physical bond with the [[:category:forests|forest]] and, through that bond, exercise a variety of unique forestal [[:Category:Abilities|abilities]]. This bond can be enhanced with the [[:Category:artefacts|artefact]] known as the [[Lupine Plinth]]. | ||
===Abilities in Groves=== | |||
{| border=0 cellpadding=2 cellspacing=2 | |||
| bgcolor=#cccccc | '''Ability''' | |||
| bgcolor=#cccccc | '''Description''' | |||
|- | |||
| bgcolor=00CC66 | Perceive | |||
| bgcolor=00CC66 | Determine if a forest area is a Druidic grove. | |||
|- | |||
| bgcolor=00CC66 | Imprint | |||
| bgcolor=00CC66 | Choose a forest location as your Druidic grove. | |||
|- | |||
| bgcolor=00CC66 | Sever | |||
| bgcolor=00CC66 | Erase your imprint permanently from your grove. | |||
|- | |||
| bgcolor=00CC66 | Energy | |||
| bgcolor=00CC66 | Determine how much sunlight your grove has stored. | |||
|- | |||
| bgcolor=00CC66 | Who | |||
| bgcolor=00CC66 | Sense who is in the forest. | |||
|- | |||
| bgcolor=00CC66 | Status | |||
| bgcolor=00CC66 | Discover information on the status of your grove. | |||
|- | |||
| bgcolor=00CC66 | Look | |||
| bgcolor=00CC66 | See through the eyes of a forest into a distant location. | |||
|- | |||
| bgcolor=00CC66 | Shake | |||
| bgcolor=00CC66 | Send a tremor throughout your grove. | |||
|- | |||
| bgcolor=00CC66 | Elevate | |||
| bgcolor=00CC66 | Ascend into the treetops. | |||
|- | |||
| bgcolor=00CC66 | Watch | |||
| bgcolor=00CC66 | Command your grove to report certain activity within it. | |||
|- | |||
| bgcolor=00CC66 | Eject | |||
| bgcolor=00CC66 | Toss all but yourself out of your grove. | |||
|- | |||
| bgcolor=00CC66 | Cage | |||
| bgcolor=00CC66 | Command the branches of your grove to seal it closed. | |||
|- | |||
| bgcolor=00CC66 | Return | |||
| bgcolor=00CC66 | Return instantly to your grove from anywhere in the forest. | |||
|- | |||
| bgcolor=00CC66 | Eyes | |||
| bgcolor=00CC66 | Locate everyone in the forest. | |||
|- | |||
| bgcolor=00CC66 | Forestwatch | |||
| bgcolor=00CC66 | Know all entry and exit from the forest. | |||
|- | |||
| bgcolor=00CC66 | Seal | |||
| bgcolor=00CC66 | Prevent night-time draining sunlight from your grove. | |||
|- | |||
| bgcolor=00CC66 | Tend | |||
| bgcolor=00CC66 | Lovingly caring for your grove. | |||
|- | |||
| bgcolor=00CC66 | Vigour | |||
| bgcolor=00CC66 | Absorb energy from your grove directly into your body. | |||
|- | |||
| bgcolor=00CC66 | Screen | |||
| bgcolor=00CC66 | Raise a screen against [[telepathy]] within your grove. | |||
|- | |||
| bgcolor=00CC66 | Roots | |||
| bgcolor=00CC66 | Secure yourself to the ground with tree roots. | |||
|- | |||
| bgcolor=00CC66 | Preservation | |||
| bgcolor=00CC66 | For one year, shield your grove from damage. | |||
|- | |||
| bgcolor=00CC66 | Smudge | |||
| bgcolor=00CC66 | Remove ground-based [[runes]] from your Grove. | |||
|- | |||
| bgcolor=00CC66 | Quarterstaff | |||
| bgcolor=00CC66 | Summon a Druidic quarterstaff from your grove. | |||
|- | |||
| bgcolor=00CC66 | Calling | |||
| bgcolor=00CC66 | Call your loyal creatures back to your grove. | |||
|- | |||
| bgcolor=00CC66 | Thorns | |||
| bgcolor=00CC66 | Give life to the surrounding undergrowth to harm your foes. | |||
|- | |||
| bgcolor=00CC66 | Track | |||
| bgcolor=00CC66 | Constantly track the movement of anyone in the forest. | |||
|- | |||
| bgcolor=00CC66 | Portal | |||
| bgcolor=00CC66 | Open a [[portal]] to your grove for anyone in the forest. | |||
|- | |||
| bgcolor=00CC66 | Entangle | |||
| bgcolor=00CC66 | Command your grove to bind your enemies. | |||
|- | |||
| bgcolor=00CC66 | Summon | |||
| bgcolor=00CC66 | After a time, bring anyone in the forest to your grove. | |||
|- | |||
| bgcolor=00CC66 | Flow | |||
| bgcolor=00CC66 | Slip instantly from your grove to anyone in the forest. | |||
|- | |||
| bgcolor=00CC66 | Cure | |||
| bgcolor=00CC66 | Cure someone of an [[affliction]]. | |||
|- | |||
| bgcolor=00CC66 | Isolation | |||
| bgcolor=00CC66 | Transport yourself to the [[Glade of Isolation|Grove of Isolation]]. | |||
|- | |||
| bgcolor=00CC66 | Channel | |||
| bgcolor=00CC66 | Transfer energy to another Druid's grove. | |||
|- | |||
| bgcolor=00CC66 | Trap | |||
| bgcolor=00CC66 | Form a cage of branches around anyone in the forest. | |||
|- | |||
| bgcolor=00CC66 | Join | |||
| bgcolor=00CC66 | Lend support to another Druid in his grove. | |||
|- | |||
| bgcolor=00CC66 | Rain | |||
| bgcolor=00CC66 | Conjuring a magical shower of rejuvenating rain. | |||
|- | |||
| bgcolor=00CC66 | Fertility | |||
| bgcolor=00CC66 | Speed [[:Category:Herbs|herb]] growth throughout the forest. | |||
|- | |||
| bgcolor=00CC66 | Exorcise | |||
| bgcolor=00CC66 | Drive [[chaos entities|entities of Chaos]] from your Grove. | |||
|- | |||
| bgcolor=00CC66 | Lightning | |||
| bgcolor=00CC66 | During a storm, strike at your foe from the heavens. | |||
|- | |||
| bgcolor=00CC66 | Concealment | |||
| bgcolor=00CC66 | Hide all those within your grove from prying eyes. | |||
|- | |||
| bgcolor=00CC66 | Flash | |||
| bgcolor=00CC66 | Send a flash of revealing light about your grove. | |||
|- | |||
| bgcolor=00CC66 | Harvesting | |||
| bgcolor=00CC66 | The ability to harvest plants for [[Concoctions]]. | |||
|- | |||
| bgcolor=00CC66 | Sharing | |||
| bgcolor=00CC66 | Granting the use of your grove to your allies. | |||
|- | |||
| bgcolor=00CC66 | Gate | |||
| bgcolor=00CC66 | Open a gateway of light. | |||
|- | |||
| bgcolor=00CC66 | Hive | |||
| bgcolor=00CC66 | Create a hive of stinging bees to defend your Grove. | |||
|- | |||
| bgcolor=00CC66 | Rejuvenate | |||
| bgcolor=00CC66 | Restore an [[extermination|exterminated]] room to its natural state. | |||
|- | |||
| bgcolor=00CC66 | Displacement | |||
| bgcolor=00CC66 | Swap places with a target in the forest. | |||
|- | |||
| bgcolor=00CC66 | Hinder | |||
| bgcolor=00CC66 | Call upon the forest to impede the progress of a foe. | |||
|- | |||
| bgcolor=00CC66 | Barrier | |||
| bgcolor=00CC66 | Tap into the earth magic to enable a magical defence. | |||
|- | |||
| bgcolor=00CC66 | Forestbinding | |||
| bgcolor=00CC66 | Prevent all entry and exit from the forest. | |||
|- | |||
| bgcolor=00CC66 | [[Resurrection]] | |||
| bgcolor=00CC66 | Restore yourself or a friend to life. | |||
|- | |||
| bgcolor=00CC66 | Guardian | |||
| bgcolor=00CC66 | Summon an earth golem to guard your grove. | |||
|- | |||
| bgcolor=00CC66 | Dampen | |||
| bgcolor=00CC66 | Destroy [[Magi]] [[crystalism|vibrations]] and [[Bard]] [[harmonics]] in your grove. | |||
|- | |||
| bgcolor=00CC66 | Hypercure | |||
| bgcolor=00CC66 | Constant healing of afflictions. | |||
|- | |||
| bgcolor=00CC66 | Portability | |||
| bgcolor=00CC66 | The ultimate expression of the bond with your Grove. | |||
|- | |||
|} | |||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 02:44, 15 January 2008
Groves is a skill available to those of the Druid and Sylvan classes. It allows practitioners to create a physical bond with the forest and, through that bond, exercise a variety of unique forestal abilities. This bond can be enhanced with the artefact known as the Lupine Plinth.
Abilities in Groves
Ability | Description |
Perceive | Determine if a forest area is a Druidic grove. |
Imprint | Choose a forest location as your Druidic grove. |
Sever | Erase your imprint permanently from your grove. |
Energy | Determine how much sunlight your grove has stored. |
Who | Sense who is in the forest. |
Status | Discover information on the status of your grove. |
Look | See through the eyes of a forest into a distant location. |
Shake | Send a tremor throughout your grove. |
Elevate | Ascend into the treetops. |
Watch | Command your grove to report certain activity within it. |
Eject | Toss all but yourself out of your grove. |
Cage | Command the branches of your grove to seal it closed. |
Return | Return instantly to your grove from anywhere in the forest. |
Eyes | Locate everyone in the forest. |
Forestwatch | Know all entry and exit from the forest. |
Seal | Prevent night-time draining sunlight from your grove. |
Tend | Lovingly caring for your grove. |
Vigour | Absorb energy from your grove directly into your body. |
Screen | Raise a screen against telepathy within your grove. |
Roots | Secure yourself to the ground with tree roots. |
Preservation | For one year, shield your grove from damage. |
Smudge | Remove ground-based runes from your Grove. |
Quarterstaff | Summon a Druidic quarterstaff from your grove. |
Calling | Call your loyal creatures back to your grove. |
Thorns | Give life to the surrounding undergrowth to harm your foes. |
Track | Constantly track the movement of anyone in the forest. |
Portal | Open a portal to your grove for anyone in the forest. |
Entangle | Command your grove to bind your enemies. |
Summon | After a time, bring anyone in the forest to your grove. |
Flow | Slip instantly from your grove to anyone in the forest. |
Cure | Cure someone of an affliction. |
Isolation | Transport yourself to the Grove of Isolation. |
Channel | Transfer energy to another Druid's grove. |
Trap | Form a cage of branches around anyone in the forest. |
Join | Lend support to another Druid in his grove. |
Rain | Conjuring a magical shower of rejuvenating rain. |
Fertility | Speed herb growth throughout the forest. |
Exorcise | Drive entities of Chaos from your Grove. |
Lightning | During a storm, strike at your foe from the heavens. |
Concealment | Hide all those within your grove from prying eyes. |
Flash | Send a flash of revealing light about your grove. |
Harvesting | The ability to harvest plants for Concoctions. |
Sharing | Granting the use of your grove to your allies. |
Gate | Open a gateway of light. |
Hive | Create a hive of stinging bees to defend your Grove. |
Rejuvenate | Restore an exterminated room to its natural state. |
Displacement | Swap places with a target in the forest. |
Hinder | Call upon the forest to impede the progress of a foe. |
Barrier | Tap into the earth magic to enable a magical defence. |
Forestbinding | Prevent all entry and exit from the forest. |
Resurrection | Restore yourself or a friend to life. |
Guardian | Summon an earth golem to guard your grove. |
Dampen | Destroy Magi vibrations and Bard harmonics in your grove. |
Hypercure | Constant healing of afflictions. |
Portability | The ultimate expression of the bond with your Grove. |