Difference between revisions of "Seaspells"
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: Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails. | : Lasting for 100 seconds, the speed of your ship will increase between 2 and 4 knots. Despite the name, windboost will affect a vessel even with furled sails. | ||
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[[category: skills]] |
Latest revision as of 05:10, 27 July 2024
Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a ship, via a consecrated and mounted figurehead. Each seaspell has an associated power cost, and the power is replenished through sailing and from invoking hunger on a seamonster.
A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a harbour. Hunger does not need to be invested.
Seaspell | Description |
Barrier | Summon a prismatic barrier for all allies aboard. |
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Hunger | Replenish your figurehead by slaying seamonsters |
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Rainstorm | Extinguish shipboard conflagrations. |
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Shield | Weave a shield around your ship to protect it from damage attacks. |
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Shipcloak | Conceal your ship from others on the seas. |
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Wavecall | Summon an immense wave for instant movement. |
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Wavescythe | Break a ship's shield |
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Whirlpool | Create a watery inteference. |
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Windboost | Gain a temporary boost to your ship's speed. |
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