Seaspells: Difference between revisions
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Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a [[ship]], via a consecrated and mounted [[figurehead]]. Each seaspell has an associated power cost, and the power is replenished through sailing and from invoking hunger on a [[seamonster]]. | Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a [[ship]], via a consecrated and mounted [[figurehead]]. Each seaspell has an associated power cost, and the power is replenished through [[sailing]] and from invoking hunger on a [[seamonster]]. | ||
A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a [[harbour]]. Hunger does not need to be invested. | A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a [[harbour]]. Hunger does not need to be invested. | ||
Revision as of 13:18, 27 July 2017
Seaspells are powerful spells invoked through melding one's psyche with a sea spirit that dwells within a ship, via a consecrated and mounted figurehead. Each seaspell has an associated power cost, and the power is replenished through sailing and from invoking hunger on a seamonster.
A figurehead may have up to four seaspells invested, and seaspells may only be invested or uninvested when docked at a harbour. Hunger does not need to be invested.
| Seaspell | Description |
| Barrier | Summon a prismatic barrier for all allies aboard. |
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| Hunger | Replenish your figurehead by slaying seamonsters |
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| Rainstorm | Extinguish shipboard conflagrations. |
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| Shield | Weave a shield around your ship to protect it from damage attacks. |
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| Shipcloak | Conceal your ship from others on the seas. |
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| Wavecall | Summon an immense wave for instant movement. |
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| Wavescythe | Break a ship's shield |
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| Whirlpool | Create a watery inteference. |
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| Windboost | Gain a temporary boost to your ship's speed. |
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