Difference between revisions of "Paladin"
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Line 14: | Line 14: | ||
: '''Syntax:''' HARROW <target> | : '''Syntax:''' HARROW <target> | ||
: '''Works on/against:''' Denizens | |||
: '''Cooldown:''' 16.00 seconds | : '''Cooldown:''' 16.00 seconds | ||
: '''Resource:''' 14 rage | : '''Resource:''' 14 rage | ||
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: '''Syntax:''' PERFORM RITE OF SHOCK AT <target> | : '''Syntax:''' PERFORM RITE OF SHOCK AT <target> | ||
: '''Works on/against:''' Denizens | |||
: '''Cooldown:''' 23.00 seconds | : '''Cooldown:''' 23.00 seconds | ||
: '''Resource:''' 36 rage | : '''Resource:''' 36 rage | ||
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: '''Syntax:''' PERFORM RITE OF PUNISHMENT AT <target> | : '''Syntax:''' PERFORM RITE OF PUNISHMENT AT <target> | ||
: '''Uses affliction:''' Weakness or Clumsiness | |||
: '''Works on/against:''' Denizens | |||
: '''Cooldown:''' 23.00 seconds | : '''Cooldown:''' 23.00 seconds | ||
: '''Resource:''' 25 rage | : '''Resource:''' 25 rage |
Revision as of 03:24, 29 May 2015
- This page is about the class. For the House, please see Guardians of Light.
Following the path of Good, members of the Paladin class utilise the skills of Weaponmastery, Devotion, and Chivalry.
Abilities in Battlerage
Ability | Description |
Harrow | A powerful blow, strengthened by your faith. |
Strike your target with your weapon, imbuing the attack with righteous rage and holy power. | |
Regeneration | Your faith will heal you when you most need it. |
Every time you take damage for the next 8 seconds, you will regenerate a substantial portion of your health. | |
Shock | The fires of heaven will blast your foes. |
Perform a dazzling rite, summoning lightning from the heavens to strike your foe. The lightning will persist for a short while, continually doing damage to your target. | |
Punishment | The faithless shall know the power of your rage. |
Use the power of your faith to cause great damage in those who suffer from weakness or clumsiness. | |
Recovery | This restoring rite will protect your ally. |
The next time the target of the rite takes damage within the next 6 seconds, all of the target's health will be recovered. |