Difference between revisions of "Armoursmithing"

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(Created page with ''''Armoursmithing''' is a trade skill that allows a crafter to create armour, shields, and tanks. ===Abilities in Armoursmithing=== {| border=0 cellpadding=2 cellspacing=2 |…')
 
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A suit of leather armour.
A suit of leather armour.
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| bgcolor=#70DBDB | ''Cavalry'''
| bgcolor=#70DBDB | '''Cavalry'''
| bgcolor=#70DBDB |  A small shield, but more effective than the buckler.
| bgcolor=#70DBDB |  A small shield, but more effective than the buckler.
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A small shield, but more effective than the buckler.
A small shield, but more effective than the buckler.
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| bgcolor=#70DBDB | ''Ringmail'''
| bgcolor=#70DBDB | '''Ringmail'''
| bgcolor=#70DBDB |  Armour composed of overlapping rings of metal.
| bgcolor=#70DBDB |  Armour composed of overlapping rings of metal.
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Moderate armour composed of overlapping metal rings atop leather.
Moderate armour composed of overlapping metal rings atop leather.
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| bgcolor=#70DBDB | ''Banded'''
| bgcolor=#70DBDB | '''Banded'''
| bgcolor=#70DBDB |  A shield of reasonable effectiveness.
| bgcolor=#70DBDB |  A shield of reasonable effectiveness.
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A shield of reasonable effectiveness.
A shield of reasonable effectiveness.
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| bgcolor=#70DBDB | ''Scalemail'''
| bgcolor=#70DBDB | '''Scalemail'''
| bgcolor=#70DBDB |  Armour made of overlapping scales of metal and leather.
| bgcolor=#70DBDB |  Armour made of overlapping scales of metal and leather.
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Armour made of overlapping scales of metal and leather.
Armour made of overlapping scales of metal and leather.
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| bgcolor=#70DBDB | ''Kite'''
| bgcolor=#70DBDB | '''Kite'''
| bgcolor=#70DBDB |  A large, protective shield.
| bgcolor=#70DBDB |  A large, protective shield.
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A large, protective shield.
A large, protective shield.
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| bgcolor=#70DBDB | ''Chainmail'''
| bgcolor=#70DBDB | '''Chainmail'''
| bgcolor=#70DBDB |  Armour made of interlocking rings of metal.
| bgcolor=#70DBDB |  Armour made of interlocking rings of metal.
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Armour made of interlocking rings of metal.
Armour made of interlocking rings of metal.
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| bgcolor=#70DBDB | ''Tower'''
| bgcolor=#70DBDB | '''Tower'''
| bgcolor=#70DBDB |  The largest and most cumbersome shield.
| bgcolor=#70DBDB |  The largest and most cumbersome shield.
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The largest and most cumbersome shield.
The largest and most cumbersome shield.
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| bgcolor=#70DBDB | ''Splintmail'''
| bgcolor=#70DBDB | '''Splintmail'''
| bgcolor=#70DBDB |  Good armour made of strips of metal and leather.
| bgcolor=#70DBDB |  Good armour made of strips of metal and leather.
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Good armour made of strips of metal and leather.
Good armour made of strips of metal and leather.
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| bgcolor=#70DBDB | ''Tank'''
| bgcolor=#70DBDB | '''Tank'''
| bgcolor=#70DBDB |  The deadly weapons of war.
| bgcolor=#70DBDB |  The deadly weapons of war.
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The deadly weapons of war.
The deadly weapons of war.
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| bgcolor=#70DBDB | ''Fullplate'''
| bgcolor=#70DBDB | '''Fullplate'''
| bgcolor=#70DBDB |  The most magnificent armour.
| bgcolor=#70DBDB |  The most magnificent armour.
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forge, wearable only by the greatest of knights.
forge, wearable only by the greatest of knights.
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| bgcolor=#70DBDB | ''Smelting'''
| bgcolor=#70DBDB | '''Smelting'''
| bgcolor=#70DBDB |  Smelt a weapon back to some useful commodities.
| bgcolor=#70DBDB |  Smelt a weapon back to some useful commodities.
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Revision as of 02:40, 29 January 2015

Armoursmithing is a trade skill that allows a crafter to create armour, shields, and tanks.

Abilities in Armoursmithing

Ability Description
Fire How to set forges to burning.
Syntax: FIRE FORGE
Extra Information: Commodities: 1 coal
Details:

The first step in any smith's learning is how to light forges for use.

Buckler The smallest shield.
Syntax: FORGE FOR BUCKLER
FORGE
Extra Information: Commodities: 1 Leather
1 Steel
Details:

The smallest shield. -

Leatherarmour A suit of leather armour.
Syntax: FORGE FOR LEATHERARMOUR
FORGE
Extra Information: Commodities: 10 Leather
Details:

A suit of leather armour.

Cavalry A small shield, but more effective than the buckler.
Syntax: FORGE FOR CAVALRY
FORGE (to continue after interruption)
Extra Information: Commodities: 2 Leather
1 Steel
Cooldown: 5.00 seconds of balance
Details:

A small shield, but more effective than the buckler.

Ringmail Armour composed of overlapping rings of metal.
Syntax: FORGE FOR RINGMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 5 Leather
3 Steel
Cooldown: 5.00 seconds of balance
Details:

Moderate armour composed of overlapping metal rings atop leather.

Banded A shield of reasonable effectiveness.
Syntax: FORGE FOR BANDED
FORGE (to continue after interruption)
Extra Information: Commodities: 1 Leather
2 Steel
Cooldown: 5.00 seconds of balance
Details:

A shield of reasonable effectiveness.

Scalemail Armour made of overlapping scales of metal and leather.
Syntax: FORGE FOR SCALEMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 5 Leather
6 Steel
Cooldown: 5.00 seconds of balance
Details:

Armour made of overlapping scales of metal and leather.

Kite A large, protective shield.
Syntax: FORGE FOR KITE
FORGE (to continue after interruption)
Extra Information: Commodities: 1 Leather
3 Steel
Cooldown: 5.00 seconds of balance
Details:

A large, protective shield.

Chainmail Armour made of interlocking rings of metal.
Syntax: FORGE FOR CHAINMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 6 Cloth
12 Steel
Cooldown: 5.00 seconds of balance
Details:

Armour made of interlocking rings of metal.

Tower The largest and most cumbersome shield.
Syntax: FORGE FOR TOWER
FORGE (to continue after interruption)
Extra Information: Commodities: 1 Leather
4 Steel
Cooldown: 5.00 seconds of balance
Details:

The largest and most cumbersome shield.

Splintmail Good armour made of strips of metal and leather.
Syntax: FORGE FOR SPLINTMAIL
FORGE (to continue after interruption)
Extra Information: Commodities: 5 Leather
18 Steel
Cooldown: 5.00 seconds of balance
Details:

Good armour made of strips of metal and leather.

Tank The deadly weapons of war.
Syntax: FORGE FOR TANK
FORGE (to continue after interruption)
Extra Information: Commodities: 25 Steel
Cooldown: 5.00 seconds of balance
Details:

The deadly weapons of war.

Fullplate The most magnificent armour.
Syntax: FORGE FOR FULLPLATE
FORGE (to continue after interruption)
Extra Information: Commodities: 10 Cloth
10 Gold
10 Leather
100 Steel
Cooldown: 5.00 seconds of balance
Details:

Fullplate is the most protective of all the armour it is possible to forge, wearable only by the greatest of knights.

Smelting Smelt a weapon back to some useful commodities.
Syntax: SMELT <weapon/armour>
Cooldown: 6.00 seconds of balance
Details:

This will smelt an armour or weapon down into around 10% of the component materials, providing it is large enough for some material to be salvaged.