Difference between revisions of "Weaponmastery"
Line 161: | Line 161: | ||
| bgcolor=#cccccc | '''Description''' | | bgcolor=#cccccc | '''Description''' | ||
|- | |- | ||
| bgcolor=#3366CC | Continuation | | bgcolor=#3366CC | '''Continuation''' | ||
| bgcolor=#3366CC | Shrug off afflictions like the trivialities they are. | | bgcolor=#3366CC | Shrug off afflictions like the trivialities they are. | ||
|- | |- | ||
| bgcolor=#3366CC | Slaughter | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY CONTINUATION | |||
: '''Details:''' | |||
You may use this ability to shrug off the affects of paralysis. There is a fairly substantial delay | |||
before you may utilise this ability for a second time. Your body takes time to recover from this | |||
ability, removing your capability to utilise fitness for a short time following it. | |||
|- | |||
| bgcolor=#3366CC | '''Slaughter''' | |||
| bgcolor=#3366CC | Dispense with your opposition. | | bgcolor=#3366CC | Dispense with your opposition. | ||
|- | |- | ||
| bgcolor=#3366CC | Overhand | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' SLAUGHTER <target> [venom] | |||
: '''Details:''' | |||
Deliver a single, powerful blow to shatter bone and rend flesh. | |||
|- | |||
| bgcolor=#3366CC | '''Overhand''' | |||
| bgcolor=#3366CC | Split their skulls with a mighty blow. | | bgcolor=#3366CC | Split their skulls with a mighty blow. | ||
|- | |- | ||
| bgcolor=#3366CC | Carve | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' OVERHAND <target> | |||
: '''Details:''' | |||
This powerful blow aimed at the head shall deliver skull fractures. The more skull fractures your | |||
victim suffers from, the longer it shall take them to recover from sipping a healing elixir or | |||
tonic. | |||
|- | |||
| bgcolor=#3366CC | '''Carve''' | |||
| bgcolor=#3366CC | Carve through your victim's defences. | | bgcolor=#3366CC | Carve through your victim's defences. | ||
|- | |- | ||
| bgcolor=#3366CC | Splinter | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' CARVE <target> | |||
: '''Details:''' | |||
This ability allows the user to carve through defences that would keep them from their opponent. If | |||
both the rebounding aura and shield defence are present, both are stripped if only one is, a | |||
followup damaging slash will be dealt. This can only be done using a bladed weapon. | |||
|- | |||
| bgcolor=#3366CC | '''Splinter''' | |||
| bgcolor=#3366CC | Splinter the defences protecting your opponent. | | bgcolor=#3366CC | Splinter the defences protecting your opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Perceive | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' SPLINTER <target> | |||
: '''Details:''' | |||
This ability allows the user to smash through defences that would keep them from their opponent. If | |||
both the rebounding aura and shield defence are present, both are stripped if only one is, a | |||
followup damaging slash blow be dealt. This can only be done using a warhammer of some description. | |||
|- | |||
| bgcolor=#3366CC | '''Perceive''' | |||
| bgcolor=#3366CC | Perceive the state of your opponent. | | bgcolor=#3366CC | Perceive the state of your opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Underhand | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY PERCEIVE <target> | |||
: '''Details:''' | |||
The trained warrior is able to pick out the slightest details of an opponent, even through the haze | |||
of battle. This ability will allow you to determine the exact state of the injuries you have | |||
inflicted against a target. | |||
|- | |||
| bgcolor=#3366CC | '''Underhand''' | |||
| bgcolor=#3366CC | Deliver a devastating rising stroke. | | bgcolor=#3366CC | Deliver a devastating rising stroke. | ||
|- | |- | ||
| bgcolor=#3366CC | Upset | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' UNDERHAND <target> | |||
: '''Details:''' | |||
This raising strike aimed at the torso aims to crack the ribs of your opponent. The more cracked | |||
ribs they suffer from, the less healing elixirs or tonics shall restore them for. | |||
|- | |||
| bgcolor=#3366CC | '''Upset''' | |||
| bgcolor=#3366CC | Bring them down in a tangle of limbs. | | bgcolor=#3366CC | Bring them down in a tangle of limbs. | ||
|- | |- | ||
| bgcolor=#3366CC | Hew | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY UPSET <target> | |||
: '''Details:''' | |||
Against an opponent who has suffered at least one badly damaged leg, you may exploit their motions | |||
to gain an opening with which to tangle your weapon with their legs. This will bring them crashing | |||
to the ground. | |||
|- | |||
| bgcolor=#3366CC | '''Hew''' | |||
| bgcolor=#3366CC | Deliver precision strikes against your opponent's limbs. | | bgcolor=#3366CC | Deliver precision strikes against your opponent's limbs. | ||
|- | |- | ||
| bgcolor=#3366CC | | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' HEW <target> <LEFT|RIGHT> <ARM|LEG> | |||
: '''Details:''' | |||
This ability can target either the arms or legs of your opponent. When striking the arms they will | |||
suffer from wrist fractures, and when hitting the legs you will deliver torn tendons. | |||
|- | |||
| bgcolor=#3366CC | '''Pulverise''' | |||
| bgcolor=#3366CC | Pulp your opponent's limbs with crushing blows. | | bgcolor=#3366CC | Pulp your opponent's limbs with crushing blows. | ||
|- | |- | ||
| bgcolor=#3366CC | Focus | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' PULVERISE <target> <LEFT|RIGHT> <ARM|LEG> | |||
: '''Details:''' | |||
This ability can target either the arms or legs of your opponent. When striking the arms they will | |||
suffer from wrist fractures, and when hitting the legs you will deliver torn tendons. | |||
|- | |||
| bgcolor=#3366CC | '''Distract''' | |||
| bgcolor=#3366CC | Distract them with a deafening shout. | |||
|- | |||
| colspan=2 bgcolor=#85A3E0 | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY DISTRACT <target> | |||
: '''Details:''' | |||
With this ability, you are able to distract your enemy from acts that take intense focus. For | |||
instance, the behead or shatter abilities from weaponry. | |||
|- | |||
| bgcolor=#3366CC | '''Focus''' | |||
| bgcolor=#3366CC | Alter your technique. | | bgcolor=#3366CC | Alter your technique. | ||
|- | |- | ||
| bgcolor=#3366CC | Cleave | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' BATTLEFURY FOCUS <SPEED|PRECISION> | |||
: '''Details:''' | |||
This ability will allow the trained knight to alter his stance to produce various results. By | |||
focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by | |||
the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled. | |||
|- | |||
| bgcolor=#3366CC | '''Cleave''' | |||
| bgcolor=#3366CC | Rend your opponent's body in two. | | bgcolor=#3366CC | Rend your opponent's body in two. | ||
|- | |- | ||
| bgcolor=#3366CC | Skullcrush | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' CLEAVE <target> | |||
: '''Details:''' | |||
If you are wielding a sword in your hand, you may try to cleave someone's body asunder. Your | |||
opponent does not have to be in the room with you when you begin a cleave, but by the time you get | |||
the second cleave-related message, he must be in the room, or the cleave will be stopped. If you do | |||
successfully cleave your opponent, you will so destroy his body that there will be nothing left for | |||
anyone to immolate. | |||
|- | |||
| bgcolor=#3366CC | '''Skullcrush''' | |||
| bgcolor=#3366CC | Crush their skulls. | | bgcolor=#3366CC | Crush their skulls. | ||
|- | |- | ||
| bgcolor=# | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' SKULLCRUSH <target> | |||
: '''Details:''' | |||
If you are wielding a blunt weapon in your hand, you may try to crush someone's skull. Your | |||
opponent does not have to be in the room with you when you begin your attempt, but by the time you | |||
get the second attack-related message, he must be in the room, or the skullcrush will be stopped. | |||
|- | |- | ||
| bgcolor=#3366CC | Devastate | | bgcolor=#3366CC | '''Recover''' | ||
| bgcolor=#3366CC | A true knight will die on his feet. | |||
|- | |||
| colspan=2 bgcolor=#85A3E0 | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' RECOVER FOOTING | |||
: '''Details:''' | |||
Having learned to roll with the momentum of your blows, you will be able to come back to your feet | |||
if knocked down. This ability does not require balance, if following a weaponmastery attack. | |||
|- | |||
| bgcolor=#3366CC | '''Devastate''' | |||
| bgcolor=#3366CC | Destroy their limbs utterly. | | bgcolor=#3366CC | Destroy their limbs utterly. | ||
|- | |- | ||
| bgcolor=#3366CC | Impale | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' DEVASTATE <target> <ARMS|LEGS> | |||
: '''Details:''' | |||
This ability delivers a single, powerful strike across your opponent's body, targeting either their | |||
arms or their legs. The more wrist fractures or torn tendons they suffer from respectively, the | |||
greater the damage to their limbs. | |||
|- | |||
| bgcolor=#3366CC | '''Impale''' | |||
| bgcolor=#3366CC | Sink your blade into an opponent. | | bgcolor=#3366CC | Sink your blade into an opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Disembowel | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' IMPALE <target> | |||
: '''Details:''' | |||
This wicked ability may be used when your hapless victim has fallen to the ground and lies there, | |||
helpless. With it, you will drive your sword into his body, causing regular damage as long as he is | |||
on the sword. Further, while impaled, he will find himself unable to move, though you too will be | |||
unable to move. Each broken leg your victim suffers from will extend the length of time it will | |||
take him to escape your blade. | |||
|- | |||
| bgcolor=#3366CC | '''Disembowel''' | |||
| bgcolor=#3366CC | Tear the entrails from a target. | | bgcolor=#3366CC | Tear the entrails from a target. | ||
|- | |- | ||
| colspan=2 bgcolor=#85A3E0 | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' DISEMBOWEL <target> knight_twohanded | |||
: '''Details:''' | |||
Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and | |||
causing immense damage. Those suffering from internal bleeding will take more damage from this | |||
attack. | |||
|} | |} | ||
Revision as of 03:23, 12 January 2015
Masters of melee weapons, knights with the weaponmastery skill are a force to be reckoned with.
Weaponmasters can select a specialisation based on the weapons they wish to use, either dual cutting, dual blunt, two-handed, or sword and shield.
Abilities in Weaponmastery
The following skills are available to all who practice weaponmastery, regardless of specialisation.
Abilities in Weaponmastery
Ability | Description |
Swordplay | Increased mastery of the shortsword. |
Passive Ability This ability works to automatically increase your damage and accuracy with a shortsword. Be warned that it will only work when you're wielding a shortsword. | |
Specialise | Gain proficiency in one of the schools of weaponry. |
The decision to specialise in a specific school of weaponry shall dictate the rest of your growth as a knight. You shall learn abilities specific to your chosen school as you progress further in weaponmastery. The different schools are: Two handed: a style which focuses on single, powerful blows with warhammers and bastard swords. Sword and shield: a style that focuses on combination attacks, balancing offense and defence. Dual cutting: a style that focuses on wielding two bladed weapons simultaneously. Typically based around swifter strikes to overwhelm opponents. Dual blunt: a style that focuses on wielding two blunt weapons simultaneously, and generating momentum to unleash exceptionally damaging strikes against an opponent. Note: you may switch your specialisation, but it shall cost you 100 lessons each time that you do so (outside of your initial selection). | |
Arc | Swing your blade in a controlled arc. |
By swinging your sword in a controlled arc, you will be able to damage everyone in the room with your sword. If you optionally specify a target, the arc shall only strike that person, but the blow is far swifter to recover from. |
Dual cutting
Proficient in the use of two cutting weapons, knights with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.
Abilities in the Dual Cutting Specialisation
Ability | Description |
Predict | Predict when your blows will damage their limbs. |
Raze | Attack the defences that would keep your weapons out. |
Duality | The ability to wield and use two weapons simultaneously. |
Lunge | A deep, piercing blow from an adjacent location. |
Impale | Sink your blade into an opponent. |
Razeslash | First penetrate his defences, then give him the sharp end. |
Cleave | Rend your opponent's body in two. |
Mastery | Through intense concentration, increase your blade mastery. |
Disembowel | Tear the entrails from a target. |
Dual blunt
Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.
Abilities in the Dual Blunt Specialisation
Ability | Description |
Momentum | Strike them with ever greater power. |
Whirl | The most basic of blunt attacks. |
Fracture | Fracture the defences that would protect your opponent. |
Doublewhirl | Strike twice as fast. |
Predict | Predict when your blows will damage their limbs. |
Skullcrush | Crush their skulls. |
Expend | Expend your momentum for crippling effects. |
Assault | Unleash a terrible assault against a helpless opponent. |
Pulp | End their life in a single strike. |
Two-handed
Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.
Abilities in the Two-handed Specialisation
Ability | Description |
Continuation | Shrug off afflictions like the trivialities they are. |
You may use this ability to shrug off the affects of paralysis. There is a fairly substantial delay before you may utilise this ability for a second time. Your body takes time to recover from this ability, removing your capability to utilise fitness for a short time following it. | |
Slaughter | Dispense with your opposition. |
Deliver a single, powerful blow to shatter bone and rend flesh. | |
Overhand | Split their skulls with a mighty blow. |
This powerful blow aimed at the head shall deliver skull fractures. The more skull fractures your victim suffers from, the longer it shall take them to recover from sipping a healing elixir or tonic. | |
Carve | Carve through your victim's defences. |
This ability allows the user to carve through defences that would keep them from their opponent. If both the rebounding aura and shield defence are present, both are stripped if only one is, a followup damaging slash will be dealt. This can only be done using a bladed weapon. | |
Splinter | Splinter the defences protecting your opponent. |
This ability allows the user to smash through defences that would keep them from their opponent. If both the rebounding aura and shield defence are present, both are stripped if only one is, a followup damaging slash blow be dealt. This can only be done using a warhammer of some description. | |
Perceive | Perceive the state of your opponent. |
The trained warrior is able to pick out the slightest details of an opponent, even through the haze of battle. This ability will allow you to determine the exact state of the injuries you have inflicted against a target. | |
Underhand | Deliver a devastating rising stroke. |
This raising strike aimed at the torso aims to crack the ribs of your opponent. The more cracked ribs they suffer from, the less healing elixirs or tonics shall restore them for. | |
Upset | Bring them down in a tangle of limbs. |
Against an opponent who has suffered at least one badly damaged leg, you may exploit their motions to gain an opening with which to tangle your weapon with their legs. This will bring them crashing to the ground. | |
Hew | Deliver precision strikes against your opponent's limbs. |
This ability can target either the arms or legs of your opponent. When striking the arms they will suffer from wrist fractures, and when hitting the legs you will deliver torn tendons. | |
Pulverise | Pulp your opponent's limbs with crushing blows. |
This ability can target either the arms or legs of your opponent. When striking the arms they will suffer from wrist fractures, and when hitting the legs you will deliver torn tendons. | |
Distract | Distract them with a deafening shout. |
With this ability, you are able to distract your enemy from acts that take intense focus. For instance, the behead or shatter abilities from weaponry. | |
Focus | Alter your technique. |
This ability will allow the trained knight to alter his stance to produce various results. By focusing on speed, the next attack will be sped up. By focusing on precision, the damage dealt by the next attack will be reduced, but the number of limb-based afflictions dealt will be doubled. | |
Cleave | Rend your opponent's body in two. |
If you are wielding a sword in your hand, you may try to cleave someone's body asunder. Your opponent does not have to be in the room with you when you begin a cleave, but by the time you get the second cleave-related message, he must be in the room, or the cleave will be stopped. If you do successfully cleave your opponent, you will so destroy his body that there will be nothing left for anyone to immolate. | |
Skullcrush | Crush their skulls. |
If you are wielding a blunt weapon in your hand, you may try to crush someone's skull. Your opponent does not have to be in the room with you when you begin your attempt, but by the time you get the second attack-related message, he must be in the room, or the skullcrush will be stopped. | |
Recover | A true knight will die on his feet. |
Having learned to roll with the momentum of your blows, you will be able to come back to your feet if knocked down. This ability does not require balance, if following a weaponmastery attack. | |
Devastate | Destroy their limbs utterly. |
This ability delivers a single, powerful strike across your opponent's body, targeting either their arms or their legs. The more wrist fractures or torn tendons they suffer from respectively, the greater the damage to their limbs. | |
Impale | Sink your blade into an opponent. |
This wicked ability may be used when your hapless victim has fallen to the ground and lies there, helpless. With it, you will drive your sword into his body, causing regular damage as long as he is on the sword. Further, while impaled, he will find himself unable to move, though you too will be unable to move. Each broken leg your victim suffers from will extend the length of time it will take him to escape your blade. | |
Disembowel | Tear the entrails from a target. |
Once you have impaled someone, you may disembowel them, ripping open their bloated bellies, and causing immense damage. Those suffering from internal bleeding will take more damage from this attack. |
Sword and shield
Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.
Abilities in the Sword and Shield Specialisation
Ability | Description |
Rend | Rend the flesh of your foes. |
Raze | Remove the defences that would keep your weapons from your foe. |
Smash | Deliver a crushing blow with your shield. |
Combination | Link your blade and shield attacks into devastating combinations. |
Drive | Deny them of breath with a precise strike to the throat. |
Slice | Speed is the mark of a true master. |
Impale | Pin them to the ground with your blade. |
Concuss | Rattle their brain with a mighty blow. |
Trip | Send them sprawling. |
Club | A brutal display of power. |
Cleave | Rend your opponent's body in two. |
Dedication | Your dedication to victory can overcome all barriers. |
Ferocity | Channel the ferocity of battle. |
Strike | Unleash your ferocity against your foe. |
Guardbreak | Exploit holes in their guard. |
Disembowel | Tear the entrails from a target. |
Picking/Changing a specialisation
Picking and changing a specialisation is a simple task:
SPECIALISE IN <specialisation>
If you're already specialised, and wish to change, you can use the above command to change it. There is a fee of one hundred lessons to change a specialisation.