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(added note about abilities or defenses. Web, Tentacle etc are not defenses. Removed "Unique" because they are not. Feather, Hammer etc behave the same as various abilities. Removed the note about superscribe, will redo ability chart.) |
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'''Tattoos''' are mystical symbols and images developed by the ancient [[Tsol'aa]]. Through the skill of the same name, [[adventurers]] can apply dry ink on themselves or other recipients, creating practical artwork that bonds to skin, fur, scales, and carapace with equal ease. Then, depending on the [[skill ranks|skill rank]] of the inker and the tattoo that has been chosen by the recipient, once successfully inked, the tattoo will provide a variety of unique [[defence|defences]] | '''Tattoos''' are mystical symbols and images developed by the ancient [[Tsol'aa]]. Through the skill of the same name, [[adventurers]] can apply dry ink on themselves or other recipients, creating practical artwork that bonds to skin, fur, scales, and carapace with equal ease. Then, depending on the [[skill ranks|skill rank]] of the inker and the tattoo that has been chosen by the recipient, once successfully inked, the tattoo will provide a variety of unique [[defence|defences]] or [[:Category:Abilities|abilities]]. | ||
Tattoos may also be purchased from [[Vinci]], the famed [[:Category:Denizens|denizen]] tattoo artist, and [[permanent tattoo]] [[artefacts]] are also available to those willing to pay the requisite 400 [[credits]]. | Tattoos may also be purchased from [[Vinci]], the famed [[:Category:Denizens|denizen]] tattoo artist, and [[permanent tattoo]] [[artefacts]] are also available to those willing to pay the requisite 400 [[credits]]. |
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