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To distinguish themselves from other Achaeans, most [[adventurer|adventurers]] opt to join a '''class''', which is simply a set of special [[:Category:Skills|skills]] allowing one to become, for example, a magician or a knight. Joining a class imparts three compatible skills to the adventurer (two are gained initially, the third upon | To distinguish themselves from other Achaeans, most [[adventurer|adventurers]] opt to join a '''class''', which is simply a set of special [[:Category:Skills|skills]] allowing one to become, for example, a magician or a knight. Joining a class imparts three compatible skills to the adventurer (two are gained initially, the third upon embracing class), in addition to the common skills everyone possesses. | ||
Additionally, members of the same class can see each other simply by using the CLASSWHO command. | Additionally, members of the same class can see each other simply by using the CLASSWHO command. | ||
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| '''Class''' | | '''Class''' | ||
| colspan=2 | '''Skills as a Fledgling''' | | colspan=2 | '''Skills as a Fledgling''' | ||
| '''Skill gained upon | | '''Skill gained upon embracing class''' | ||
|- bgcolor=#faebd7 | |- bgcolor=#faebd7 | ||
| Apostate || [[Evileye]] || [[Necromancy]] || [[Apostasy]] | | Apostate || [[Evileye]] || [[Necromancy]] || [[Apostasy]] |
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