Difference between revisions of "Healing"
Jump to navigation
Jump to search
(New Template, Updated skill to be obsolete...new wording to mention Zeal replacement.) |
|||
Line 2: | Line 2: | ||
It granted practitioners access to the four physical [[element|elemental]] channels also utilised by [[Magi]] and [[Sylvan]] [[Elementalism|elementalists]], in addition to the unique fifth element of Spirit. Using these elemental forces, Priests could diagnose and cure themselves or others of [[afflictions]]. Sufficiently skilled Priests could also use the elements to bless other [[adventurers]] with Spiritshields, as well as enhanced regeneration of [[willpower]] and [[endurance]]. | It granted practitioners access to the four physical [[element|elemental]] channels also utilised by [[Magi]] and [[Sylvan]] [[Elementalism|elementalists]], in addition to the unique fifth element of Spirit. Using these elemental forces, Priests could diagnose and cure themselves or others of [[afflictions]]. Sufficiently skilled Priests could also use the elements to bless other [[adventurers]] with Spiritshields, as well as enhanced regeneration of [[willpower]] and [[endurance]]. | ||
The Healing skill is no longer available to members of the Priest class, having been replaced with the [[Zeal]] skill to complement the skills of [[Spirituality]] and [[Devotion]]. | |||
===Abilities in Healing=== | ===Abilities in Healing=== | ||
Line 339: | Line 341: | ||
|description=Heal the dementia affliction. | |description=Heal the dementia affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> DEMENTIA | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Fire, this ability will heal the dementia affliction. | ||
}} | }} | ||
Line 350: | Line 352: | ||
|description=Heal the clumsiness affliction. | |description=Heal the clumsiness affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> CLUMSINESS | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction. | ||
}} | }} | ||
Line 361: | Line 363: | ||
|description=Heal the burning affliction. | |description=Heal the burning affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> BURNING | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail= | ||
}} | }} | ||
Line 372: | Line 374: | ||
|description=Heal the recklessness affliction. | |description=Heal the recklessness affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> RECKLESSNESS | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Water, this ability will heal the recklessness affliction. | ||
}} | }} | ||
Line 383: | Line 385: | ||
|description=Heal the anorexia affliction. | |description=Heal the anorexia affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> ANOREXIA | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction. | ||
}} | }} | ||
Line 394: | Line 396: | ||
|description=Heal the agoraphobia affliction. | |description=Heal the agoraphobia affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> AGORAPHOBIA | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction. | ||
}} | }} | ||
Line 405: | Line 407: | ||
|description=Bless another with an Earth Spiritshield. | |description=Bless another with an Earth Spiritshield. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BLESS <target> SPIRITSHIELD EARTH | ||
|required= | |required=750 mana | ||
|target= | |target=Adventurers and self | ||
|cooldown= | |cooldown=4.00 seconds of equilibrium | ||
|detail= | |detail=Channels: Earth and Spirit<br>Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage. | ||
}} | }} | ||
Line 416: | Line 418: | ||
|description=Heal the disloyalty affliction. | |description=Heal the disloyalty affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> DISLOYALTY | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction. | ||
}} | }} | ||
Line 427: | Line 429: | ||
|description=Heal the hypersomnia affliction. | |description=Heal the hypersomnia affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> HYPERSOMNIA | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction. | ||
}} | }} | ||
Line 438: | Line 440: | ||
|description=Heal the darkshade affliction. | |description=Heal the darkshade affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> DARKSHADE | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction. | ||
}} | }} | ||
Line 449: | Line 451: | ||
|description=Parallel channeling. | |description=Parallel channeling. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=SIMULTANEITY | ||
|required= | |required=1000 mana | ||
|target= | |target=Self | ||
|cooldown= | |cooldown=4.00 seconds of equilibrium | ||
|detail= | |detail=Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, Fire, and Spirit realms. | ||
}} | }} | ||
Line 460: | Line 462: | ||
|description=Heal the masochism affliction. | |description=Heal the masochism affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> MASOCHISM | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Air and Fire, this ability will heal the masochism affliction. | ||
}} | }} | ||
Line 471: | Line 473: | ||
|description=Turn your spirit channel against them. | |description=Turn your spirit channel against them. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=SPIRITLASH <target> | ||
|required= | |required=150 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=2.50 seconds of healing balance | ||
|detail= | |detail=By turning your healing powers against an enemy of creation that labours under a specific elemental disruption, you may cause them to suffer various maladictions.<br>Air: the target shall be afflicted with asthma.<br>Water: the target shall be afflicted with addiction.<br>Earth: one of the target's unbroken limbs shall break.<br>Fire: the target shall be afflicted with sensitivity.<br>Spirit: if all elemental disruptions including spirit are weakening the target, this will cause them to suffer under a short-lived inquisition. If they already labour under an inquisition, they shall be afflicted with visions from hell. | ||
}} | }} | ||
Line 482: | Line 484: | ||
|description=Heal the epilepsy affliction. | |description=Heal the epilepsy affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> EPILEPSY | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction. | ||
}} | }} | ||
Line 493: | Line 495: | ||
|description=Heal the asthma affliction. | |description=Heal the asthma affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> ASTHMA | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Air, this ability will heal the asthma affliction. | ||
}} | }} | ||
Line 504: | Line 506: | ||
|description=Give the blessing of increased endurance regeneration. | |description=Give the blessing of increased endurance regeneration. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BLESS <target> ENDURANCE | ||
|required= | |required=750 mana | ||
|target= | |target=Adventurers and self | ||
|cooldown= | |cooldown=4.00 seconds of equilibrium | ||
|detail= | |detail=Channels: Earth, Fire and Water<br>This ability will grant the target adventurer increased endurance regeneration. | ||
}} | }} | ||
Line 515: | Line 517: | ||
|description=Heal the stupidity affliction. | |description=Heal the stupidity affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> STUPIDITY | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Water, this ability will heal the stupidity affliction. | ||
}} | }} | ||
Line 526: | Line 528: | ||
|description=Heal the vomiting affliction. | |description=Heal the vomiting affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> VOMITING | ||
|required= | |required=Adventurers | ||
|target= | |target=300 mana | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction. | ||
}} | }} | ||
Line 537: | Line 539: | ||
|description=Heal the weariness affliction. | |description=Heal the weariness affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> WEARINESS | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Fire, this ability will heal the weariness affliction. | ||
}} | }} | ||
Line 548: | Line 550: | ||
|description=The magic of channel binding. | |description=The magic of channel binding. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BIND AIR/EARTH/FIRE/SPIRIT/WATER<br>BIND ALL | ||
|required= | |required=150 mana | ||
|target= | |target=Self | ||
|cooldown= | |cooldown=1.00 seconds of equilibrium | ||
|detail= | |detail=Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.<br><br>If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open. | ||
}} | }} | ||
Line 559: | Line 561: | ||
|description=Wield elemental energy against your foes. | |description=Wield elemental energy against your foes. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=DISRUPT <target> AIR/EARTH/FIRE/SPIRIT/WATER | ||
|required= | |required=200 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=2.50 seconds of healing | ||
|detail= | |detail=With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result: | ||
AIR: seeing visions via hellsight will drain the sufferer in both body and mind.<br>Earth: APPLYing salves will drain the afflicted's mana reserves.<br>FIRE: attempts to TOUCH tattoos will drain the afflicted's mana<br>WATER: DRINKing health elixirs will drain the afflicted's mana reserves.<br>SPIRIT: FOCUSing mind will cause the afflicted to be afflicted with further elemental disruptions. | |||
}} | }} | ||
Line 570: | Line 573: | ||
|description=Heal the haemophilia affliction. | |description=Heal the haemophilia affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> HAEMOPHILIA | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Water, this ability will heal the haemophilia affliction. | ||
}} | }} | ||
Line 581: | Line 584: | ||
|description=Call forth an aegis of protection. | |description=Call forth an aegis of protection. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BLESS <target{!}ME> BENEDICTION | ||
|required= | |required= | ||
|target= | |target=Adventurers and self | ||
|cooldown= | |cooldown= | ||
|detail= | |detail=Channels: fire, earth, water, air, and spirit.<br>Bless an individual with a holy benediction, granting them all spiritshields and both willpower and endurance blessings at once. The more blessings granted (ones that are already present are ignored), the longer the recovery time of this ability. | ||
}} | }} | ||
Line 592: | Line 595: | ||
|description=Heal the brokenlegs affliction. | |description=Heal the brokenlegs affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> BROKENRIGHTLEG<br>HEAL <target> BROKENLEFTLEG | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction. | ||
}} | }} | ||
Line 603: | Line 606: | ||
|description=Heal the hypochondria affliction. | |description=Heal the hypochondria affliction. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=HEAL <target> HYPOCHONDRIA | ||
|required= | |required=300 mana | ||
|target= | |target=Adventurers | ||
|cooldown= | |cooldown=1.20 seconds of healing balance | ||
|detail= | |detail=Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction. | ||
}} | }} | ||
Line 614: | Line 617: | ||
|description=Channel your afflictions into a victim. | |description=Channel your afflictions into a victim. | ||
|lessons= | |lessons= | ||
|syntax= | |syntax=BEDEVIL <target><br>BEDEVIL | ||
|required= | |required=1000 mana | ||
|target= | |target=Adventurers and self | ||
|cooldown= | |cooldown=3.50 seconds of equilibrium | ||
|detail= | |detail=Channels: fire, earth, water, air, and spirit.<br>Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured.<br><br> In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well.<br><br>Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels. | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] |