Difference between revisions of "Healing"
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| bgcolor=#999999 | Heal | | bgcolor=#999999 | Heal | ||
| bgcolor=#999999 | Heal yourself of your various afflictions. | | bgcolor=#999999 | Heal yourself of your various afflictions. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL | |||
::: HEAL ME <affliction> | |||
: '''Works on/against:''' Self | |||
: '''Cooldown:''' 3.50 seconds of equilibrium | |||
: '''Details:''' | |||
Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones. | |||
|- | |- | ||
| bgcolor=#999999 | Blindness | | bgcolor=#999999 | Blindness | ||
| bgcolor=#999999 | Heal the blindness affliction. | | bgcolor=#999999 | Heal the blindness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> BLINDNESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth, this ability will heal the blindness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Channel | | bgcolor=#999999 | Channel | ||
| bgcolor=#999999 | Open conduits to the Elemental Realms. | | bgcolor=#999999 | Open conduits to the Elemental Realms. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' CHANNEL AIR/WATER/EARTH/FIRE | |||
::: CHANNELS | |||
::: SEVER AIR/WATER/EARTH/FIRE | |||
: '''Works on/against:''' Self | |||
: '''Cooldown:''' 1.50 seconds of equilibrium | |||
: '''Resource:''' 200 mana | |||
: '''Details:''' | |||
Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. CHANNELS will list what channels you have open. | |||
|- | |- | ||
| bgcolor=#999999 | Diagnose | | bgcolor=#999999 | Diagnose | ||
| bgcolor=#999999 | Gain information about what ails you. | | bgcolor=#999999 | Gain information about what ails you. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' DIAGNOSE/DIAG | |||
: '''Works on/against:''' Self | |||
: '''Details:''' | |||
This ability will give you a list of the afflictions, if any, that are affecting you currently. | |||
|- | |- | ||
| bgcolor=#999999 | Paralysis | | bgcolor=#999999 | Paralysis | ||
| bgcolor=#999999 | Heal the paralysis affliction. | | bgcolor=#999999 | Heal the paralysis affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> PARALYSIS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire, this ability will heal the paralysis affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Deafness | | bgcolor=#999999 | Deafness | ||
| bgcolor=#999999 | Heal the deafness affliction. | | bgcolor=#999999 | Heal the deafness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> DEAFNESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air, this ability will heal the deafness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Fear | | bgcolor=#999999 | Fear | ||
| bgcolor=#999999 | Heal the fear affliction. | | bgcolor=#999999 | Heal the fear affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> FEAR | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Water, this ability will heal the fear affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Succor | | bgcolor=#999999 | Succor | ||
| bgcolor=#999999 | Heal and diagnose others. | | bgcolor=#999999 | Heal and diagnose others. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' DIAGNOSE/DIAG <target> | |||
: '''Works on/against:''' Adventurers | |||
: '''Details:''' | |||
This ability simply allows you to diagnose and heal others who are in your location. | |||
|- | |- | ||
| bgcolor=#999999 | Spirit | | bgcolor=#999999 | Spirit | ||
| bgcolor=#999999 | The fifth element. | | bgcolor=#999999 | The fifth element. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' CHANNEL SPIRIT | |||
: '''Works on/against:''' Self | |||
: '''Cooldown:''' 1.50 seconds of equilibrium | |||
: '''Resource:''' 200 mana | |||
: '''Details:''' | |||
Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area. | |||
|- | |- | ||
| bgcolor=#999999 | Confusion | | bgcolor=#999999 | Confusion | ||
| bgcolor=#999999 | Heal the confusion affliction. | | bgcolor=#999999 | Heal the confusion affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> CONFUSION | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire, this ability will heal the confusion affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Insomnia | | bgcolor=#999999 | Insomnia | ||
| bgcolor=#999999 | Heal the insomnia affliction. | | bgcolor=#999999 | Heal the insomnia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> INSOMNIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air, this ability will heal the insomnia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Frostshield | | bgcolor=#999999 | Frostshield | ||
| bgcolor=#999999 | Bless another with a Frost Spiritshield. | | bgcolor=#999999 | Bless another with a Frost Spiritshield. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' BLESS <target> SPIRITSHIELD FROST | |||
: '''Extra Information:''' Channels: Air | |||
::: Water | |||
: '''Works on/against:''' Adventurers and self | |||
: '''Cooldown:''' 4.00 seconds of equilibrium | |||
: '''Resource:''' 750 mana | |||
: '''Details:''' | |||
The first of the spiritshield abilities, this one gives the target some protection against cold. | |||
|- | |- | ||
| bgcolor=#999999 | Slickness | | bgcolor=#999999 | Slickness | ||
| bgcolor=#999999 | Heal the slickness affliction. | | bgcolor=#999999 | Heal the slickness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> SLICKNESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth, this ability will heal the slickness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Stuttering | | bgcolor=#999999 | Stuttering | ||
| bgcolor=#999999 | Heal the stuttering affliction. | | bgcolor=#999999 | Heal the stuttering affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> STUTTERING | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire, this ability will heal the stuttering affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Paranoia | | bgcolor=#999999 | Paranoia | ||
| bgcolor=#999999 | Heal the paranoia affliction. | | bgcolor=#999999 | Heal the paranoia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> PARANOIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Shyness | | bgcolor=#999999 | Shyness | ||
| bgcolor=#999999 | Heal the shyness affliction. | | bgcolor=#999999 | Heal the shyness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> SHYNESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth, this ability will heal the shyness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Fortification | | bgcolor=#999999 | Fortification | ||
| bgcolor=#999999 | Protect your open channels from attack. | | bgcolor=#999999 | Protect your open channels from attack. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' FORTIFY <channel> | |||
::: FORTIFY ALL | |||
: '''Works on/against:''' Self | |||
: '''Cooldown:''' 1.00 seconds of equilibrium | |||
: '''Resource:''' 100 mana | |||
: '''Details:''' | |||
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it. | |||
If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open. | |||
|- | |- | ||
| bgcolor=#999999 | Hallucinations | | bgcolor=#999999 | Hallucinations | ||
| bgcolor=#999999 | Heal the hallucinations affliction. | | bgcolor=#999999 | Heal the hallucinations affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> HALLUCINATIONS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth, this ability will heal the hallucinations affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Generosity | | bgcolor=#999999 | Generosity | ||
| bgcolor=#999999 | Heal the generosity affliction. | | bgcolor=#999999 | Heal the generosity affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> GENEROSITY | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth, this ability will heal the generosity affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Loneliness | | bgcolor=#999999 | Loneliness | ||
| bgcolor=#999999 | Heal the loneliness affliction. | | bgcolor=#999999 | Heal the loneliness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> LONELINESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air and Water, this ability will heal the loneliness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Impatience | | bgcolor=#999999 | Impatience | ||
| bgcolor=#999999 | Heal the impatience affliction. | | bgcolor=#999999 | Heal the impatience affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> IMPATIENCE | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire, this ability will heal the impatience affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Lapsingconsciousness | | bgcolor=#999999 | Lapsingconsciousness | ||
| bgcolor=#999999 | Heal the lapsingconsciousness affliction. | | bgcolor=#999999 | Heal the lapsingconsciousness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> LAPSINGCONSCIOUSNESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Willpower | | bgcolor=#999999 | Willpower | ||
| bgcolor=#999999 | Give the blessing of increased willpower regeneration. | | bgcolor=#999999 | Give the blessing of increased willpower regeneration. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' BLESS <target> WILLPOWER | |||
: '''Extra Information:''' Channels: Air | |||
:::Fire | |||
:::Water | |||
: '''Works on/against:''' Adventurers and self | |||
: '''Cooldown:''' 4.00 seconds of equilibrium | |||
: '''Resource:''' 750 mana | |||
: '''Details:''' | |||
This ability will grant the target adventurer increased willpower regeneration. | |||
|- | |- | ||
| bgcolor=#999999 | Claustrophobia | | bgcolor=#999999 | Claustrophobia | ||
| bgcolor=#999999 | Heal the claustrophobia affliction. | | bgcolor=#999999 | Heal the claustrophobia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> CLAUSTROPHOBIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Vertigo | | bgcolor=#999999 | Vertigo | ||
| bgcolor=#999999 | Heal the vertigo affliction. | | bgcolor=#999999 | Heal the vertigo affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> VERTIGO | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Sensitivity | | bgcolor=#999999 | Sensitivity | ||
| bgcolor=#999999 | Heal the sensitivity affliction. | | bgcolor=#999999 | Heal the sensitivity affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> SENSITIVITY | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Dizziness | | bgcolor=#999999 | Dizziness | ||
| bgcolor=#999999 | Heal the dizziness affliction. | | bgcolor=#999999 | Heal the dizziness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> DIZZINESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Water, this ability will heal the dizziness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Brokenarms | | bgcolor=#999999 | Brokenarms | ||
| bgcolor=#999999 | Heal the brokenarms affliction. | | bgcolor=#999999 | Heal the brokenarms affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> BROKENRIGHTARM | |||
::: HEAL <target> BROKENLEFTARM | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth, this ability will heal the brokenarms affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Thermalshield | | bgcolor=#999999 | Thermalshield | ||
| bgcolor=#999999 | Bless another with a Thermal Spiritshield. | | bgcolor=#999999 | Bless another with a Thermal Spiritshield. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' BLESS <target> SPIRITSHIELD THERMAL | |||
: '''Extra Information:''' Channels: Fire | |||
:::Spirit | |||
: '''Works on/against:''' Adventurers and self | |||
: '''Cooldown:''' 4.00 seconds of equilibrium | |||
: '''Resource:''' 750 mana | |||
: '''Details:''' | |||
Gives the target adventurer some protection against fire damage. | |||
|- | |- | ||
| bgcolor=#999999 | Dementia | | bgcolor=#999999 | Dementia | ||
| bgcolor=#999999 | Heal the dementia affliction. | | bgcolor=#999999 | Heal the dementia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> DEMENTIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire, this ability will heal the dementia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Clumsiness | | bgcolor=#999999 | Clumsiness | ||
| bgcolor=#999999 | Heal the clumsiness affliction. | | bgcolor=#999999 | Heal the clumsiness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> CLUMSINESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Burning | | bgcolor=#999999 | Burning | ||
| bgcolor=#999999 | Heal the burning affliction. | | bgcolor=#999999 | Heal the burning affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> BURNING | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth and Water, this ability will heal the burning affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Recklessness | | bgcolor=#999999 | Recklessness | ||
| bgcolor=#999999 | Heal the recklessness affliction. | | bgcolor=#999999 | Heal the recklessness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> RECKLESSNESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Water, this ability will heal the recklessness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Anorexia | | bgcolor=#999999 | Anorexia | ||
| bgcolor=#999999 | Heal the anorexia affliction. | | bgcolor=#999999 | Heal the anorexia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> ANOREXIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Agoraphobia | | bgcolor=#999999 | Agoraphobia | ||
| bgcolor=#999999 | Heal the agoraphobia affliction. | | bgcolor=#999999 | Heal the agoraphobia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> AGORAPHOBIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Earthshield | | bgcolor=#999999 | Earthshield | ||
| bgcolor=#999999 | Bless another with an Earth Spiritshield. | | bgcolor=#999999 | Bless another with an Earth Spiritshield. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' BLESS <target> SPIRITSHIELD EARTH | |||
: '''Extra Information:''' Channels: Earth | |||
::: Spirit | |||
: '''Works on/against:''' Adventurers and self | |||
: '''Cooldown:''' 4.00 seconds of equilibrium | |||
: '''Resource:''' 750 mana | |||
: '''Details:''' | |||
Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage. | |||
|- | |- | ||
| bgcolor=#999999 | Disloyalty | | bgcolor=#999999 | Disloyalty | ||
| bgcolor=#999999 | Heal the disloyalty affliction. | | bgcolor=#999999 | Heal the disloyalty affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> DISLOYALTY | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Hypersomnia | | bgcolor=#999999 | Hypersomnia | ||
| bgcolor=#999999 | Heal the hypersomnia affliction. | | bgcolor=#999999 | Heal the hypersomnia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> HYPERSOMNIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Darkshade | | bgcolor=#999999 | Darkshade | ||
| bgcolor=#999999 | Heal the darkshade affliction. | | bgcolor=#999999 | Heal the darkshade affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> DARKSHADE | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Simultaneity | | bgcolor=#999999 | Simultaneity | ||
| bgcolor=#999999 | Parallel channeling. | | bgcolor=#999999 | Parallel channeling. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' SIMULTANEITY | |||
: '''Works on/against:''' Self | |||
: '''Cooldown:''' 4.00 seconds of equilibrium | |||
: '''Resource:''' 1000 mana | |||
: '''Details:''' | |||
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, Fire, and Spirit realms. | |||
|- | |- | ||
| bgcolor=#999999 | Masochism | | bgcolor=#999999 | Masochism | ||
| bgcolor=#999999 | Heal the masochism affliction. | | bgcolor=#999999 | Heal the masochism affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> MASOCHISM | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air and Fire, this ability will heal the masochism affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Lash | | bgcolor=#999999 | Lash | ||
| bgcolor=#999999 | Turn your spirit channel against them. | | bgcolor=#999999 | Turn your spirit channel against them. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' SPIRITLASH <target> | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 3.00 seconds of healing balance | |||
: '''Resource:''' 150 mana | |||
: '''Details:''' | |||
This ability will drain the mana of your victim. The more afflictions your target suffers under, the greater the drain. | |||
In addition, due to your skill in healing, you may also turn your own ailments back upon your aggressor, also increasing the drain. | |||
|- | |- | ||
| bgcolor=#999999 | Epilepsy | | bgcolor=#999999 | Epilepsy | ||
| bgcolor=#999999 | Heal the epilepsy affliction. | | bgcolor=#999999 | Heal the epilepsy affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> EPILEPSY | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Asthma | | bgcolor=#999999 | Asthma | ||
| bgcolor=#999999 | Heal the asthma affliction. | | bgcolor=#999999 | Heal the asthma affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> ASTHMA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air, this ability will heal the asthma affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Endurance | | bgcolor=#999999 | Endurance | ||
| bgcolor=#999999 | Give the blessing of increased endurance regeneration. | | bgcolor=#999999 | Give the blessing of increased endurance regeneration. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' BLESS <target> ENDURANCE | |||
: '''Extra Information:''' Channels: Earth | |||
::: Fire | |||
::: Water | |||
: '''Works on/against:''' Adventurers and self | |||
: '''Cooldown:''' 4.00 seconds of equilibrium | |||
: '''Resource:''' 750 mana | |||
: '''Details:''' | |||
This ability will grant the target adventurer increased endurance regeneration. | |||
|- | |- | ||
| bgcolor=#999999 | Stupidity | | bgcolor=#999999 | Stupidity | ||
| bgcolor=#999999 | Heal the stupidity affliction. | | bgcolor=#999999 | Heal the stupidity affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> STUPIDITY | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Water, this ability will heal the stupidity affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Vomiting | | bgcolor=#999999 | Vomiting | ||
| bgcolor=#999999 | Heal the vomiting affliction. | | bgcolor=#999999 | Heal the vomiting affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> VOMITING | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Weariness | | bgcolor=#999999 | Weariness | ||
| bgcolor=#999999 | Heal the weariness affliction. | | bgcolor=#999999 | Heal the weariness affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> WEARINESS | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Fire, this ability will heal the weariness affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Binding | | bgcolor=#999999 | Binding | ||
| bgcolor=#999999 | The magic of channel binding. | | bgcolor=#999999 | The magic of channel binding. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' BIND AIR/EARTH/FIRE/SPIRIT/WATER | |||
::: BIND ALL | |||
: '''Works on/against:''' Self | |||
: '''Cooldown:''' 1.00 seconds of equilibrium | |||
: '''Resource:''' 150 mana | |||
: '''Details:''' | |||
Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however. | |||
If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open. | |||
|- | |- | ||
| bgcolor=#999999 | Disrupt | | bgcolor=#999999 | Disrupt | ||
| bgcolor=#999999 | Wield elemental energy against your foes. | | bgcolor=#999999 | Wield elemental energy against your foes. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' DISRUPT <target> AIR/EARTH/FIRE/SPIRIT/WATER | |||
: '''Extra Information:''' Air: 200 mana and 2.50 seconds of healing | |||
::: Earth: 200 mana and 2.20 seconds of healing | |||
::: Fire 200 mana and 2.50 seconds of healing | |||
::: Spirit: 200 mana and 2.50 seconds of healing | |||
::: Water: 200 mana and 2.50 seconds of healing | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' Healing balance | |||
: '''Resource:''' Mana | |||
: '''Details:''' | |||
With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result: | |||
AIR: attempts to SMOKE will drain the afflicted's mental reserves.<br/> | |||
Earth: APPLYing salves will drain the afflicted's mana reserves.<br/> | |||
FIRE: attempts to TOUCH tattoos will drain the afflicted's mana reserves.<br/> | |||
WATER: DRINKing health elixirs will drain the afflicted's mana reserves.<br/> | |||
SPIRIT: FOCUSing mind will cause the afflicted to be afflicted with further elemental disruptions. | |||
|- | |- | ||
| bgcolor=#999999 | Haemophilia | | bgcolor=#999999 | Haemophilia | ||
| bgcolor=#999999 | Heal the haemophilia affliction. | | bgcolor=#999999 | Heal the haemophilia affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> HAEMOPHILIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Water, this ability will heal the haemophilia affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Brokenlegs | | bgcolor=#999999 | Brokenlegs | ||
| bgcolor=#999999 | Heal the brokenlegs affliction. | | bgcolor=#999999 | Heal the brokenlegs affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> BROKENRIGHTLEG | |||
::: HEAL <target> BROKENLEFTLEG | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Hypochondria | | bgcolor=#999999 | Hypochondria | ||
| bgcolor=#999999 | Heal the hypochondria affliction. | | bgcolor=#999999 | Heal the hypochondria affliction. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' HEAL <target> HYPOCHONDRIA | |||
: '''Works on/against:''' Adventurers | |||
: '''Cooldown:''' 1.20 seconds of healing balance | |||
: '''Resource:''' 300 mana | |||
: '''Details:''' | |||
Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction. | |||
|- | |- | ||
| bgcolor=#999999 | Bedevil | | bgcolor=#999999 | Bedevil | ||
| bgcolor=#999999 | Channel your afflictions into a victim. | | bgcolor=#999999 | Channel your afflictions into a victim. | ||
|- | |||
| colspan=2 bgcolor=#c9c9c9 | | |||
: '''Syntax:''' BEDEVIL <target> | |||
::: BEDEVIL | |||
: '''Extra Information:''' Channels: Air | |||
::: Earth | |||
::: Fire | |||
::: Spirit | |||
::: Water | |||
: '''Works on/against:''' Adventurers and self | |||
: '''Cooldown:''' 3.50 seconds of equilibrium | |||
: '''Resource:''' 1000 mana | |||
: '''Details:''' | |||
Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured. | |||
In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well. | |||
Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels. | |||
|} | |} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 07:51, 3 September 2017
The Healing skill is exclusive to the Priest class. It grants members access to the four physical elemental channels also utilised by Magi and Sylvan elementalists, in addition to the unique fifth element of Spirit. Using these elemental forces, Priests can diagnose and cure themselves or others of afflictions. Sufficiently skilled Priests can also use the elements to bless other adventurers with Spiritshields, as well as enhanced regeneration of willpower and endurance.
Abilities in Healing
Ability | Description |
Heal | Heal yourself of your various afflictions. |
Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones. | |
Blindness | Heal the blindness affliction. |
Requiring an open channel to Earth, this ability will heal the blindness affliction. | |
Channel | Open conduits to the Elemental Realms. |
Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. CHANNELS will list what channels you have open. | |
Diagnose | Gain information about what ails you. |
This ability will give you a list of the afflictions, if any, that are affecting you currently. | |
Paralysis | Heal the paralysis affliction. |
Requiring an open channel to Fire, this ability will heal the paralysis affliction. | |
Deafness | Heal the deafness affliction. |
Requiring an open channel to Air, this ability will heal the deafness affliction. | |
Fear | Heal the fear affliction. |
Requiring an open channel to Water, this ability will heal the fear affliction. | |
Succor | Heal and diagnose others. |
This ability simply allows you to diagnose and heal others who are in your location. | |
Spirit | The fifth element. |
Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area. | |
Confusion | Heal the confusion affliction. |
Requiring an open channel to Fire, this ability will heal the confusion affliction. | |
Insomnia | Heal the insomnia affliction. |
Requiring an open channel to Air, this ability will heal the insomnia affliction. | |
Frostshield | Bless another with a Frost Spiritshield. |
The first of the spiritshield abilities, this one gives the target some protection against cold. | |
Slickness | Heal the slickness affliction. |
Requiring an open channel to Earth, this ability will heal the slickness affliction. | |
Stuttering | Heal the stuttering affliction. |
Requiring an open channel to Fire, this ability will heal the stuttering affliction. | |
Paranoia | Heal the paranoia affliction. |
Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction. | |
Shyness | Heal the shyness affliction. |
Requiring an open channel to Earth, this ability will heal the shyness affliction. | |
Fortification | Protect your open channels from attack. |
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it. If you choose to fortify all, the mana and eq costs will be the cost of fortifying a single channel multiplied by the number of channels you have open. | |
Hallucinations | Heal the hallucinations affliction. |
Requiring an open channel to Earth, this ability will heal the hallucinations affliction. | |
Generosity | Heal the generosity affliction. |
Requiring an open channel to Earth, this ability will heal the generosity affliction. | |
Loneliness | Heal the loneliness affliction. |
Requiring an open channel to Air and Water, this ability will heal the loneliness affliction. | |
Impatience | Heal the impatience affliction. |
Requiring an open channel to Fire, this ability will heal the impatience affliction. | |
Lapsingconsciousness | Heal the lapsingconsciousness affliction. |
Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction. | |
Willpower | Give the blessing of increased willpower regeneration. |
This ability will grant the target adventurer increased willpower regeneration. | |
Claustrophobia | Heal the claustrophobia affliction. |
Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction. | |
Vertigo | Heal the vertigo affliction. |
Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction. | |
Sensitivity | Heal the sensitivity affliction. |
Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction. | |
Dizziness | Heal the dizziness affliction. |
Requiring an open channel to Water, this ability will heal the dizziness affliction. | |
Brokenarms | Heal the brokenarms affliction. |
Requiring an open channel to Earth, this ability will heal the brokenarms affliction. | |
Thermalshield | Bless another with a Thermal Spiritshield. |
Gives the target adventurer some protection against fire damage. | |
Dementia | Heal the dementia affliction. |
Requiring an open channel to Fire, this ability will heal the dementia affliction. | |
Clumsiness | Heal the clumsiness affliction. |
Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction. | |
Burning | Heal the burning affliction. |
Requiring an open channel to Earth and Water, this ability will heal the burning affliction. | |
Recklessness | Heal the recklessness affliction. |
Requiring an open channel to Water, this ability will heal the recklessness affliction. | |
Anorexia | Heal the anorexia affliction. |
Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction. | |
Agoraphobia | Heal the agoraphobia affliction. |
Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction. | |
Earthshield | Bless another with an Earth Spiritshield. |
Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage. | |
Disloyalty | Heal the disloyalty affliction. |
Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction. | |
Hypersomnia | Heal the hypersomnia affliction. |
Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction. | |
Darkshade | Heal the darkshade affliction. |
Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction. | |
Simultaneity | Parallel channeling. |
Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, Fire, and Spirit realms. | |
Masochism | Heal the masochism affliction. |
Requiring an open channel to Air and Fire, this ability will heal the masochism affliction. | |
Lash | Turn your spirit channel against them. |
This ability will drain the mana of your victim. The more afflictions your target suffers under, the greater the drain. In addition, due to your skill in healing, you may also turn your own ailments back upon your aggressor, also increasing the drain. | |
Epilepsy | Heal the epilepsy affliction. |
Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction. | |
Asthma | Heal the asthma affliction. |
Requiring an open channel to Air, this ability will heal the asthma affliction. | |
Endurance | Give the blessing of increased endurance regeneration. |
This ability will grant the target adventurer increased endurance regeneration. | |
Stupidity | Heal the stupidity affliction. |
Requiring an open channel to Water, this ability will heal the stupidity affliction. | |
Vomiting | Heal the vomiting affliction. |
Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction. | |
Weariness | Heal the weariness affliction. |
Requiring an open channel to Fire, this ability will heal the weariness affliction. | |
Binding | The magic of channel binding. |
Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however. If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open. | |
Disrupt | Wield elemental energy against your foes. |
With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result: AIR: attempts to SMOKE will drain the afflicted's mental reserves. | |
Haemophilia | Heal the haemophilia affliction. |
Requiring an open channel to Water, this ability will heal the haemophilia affliction. | |
Brokenlegs | Heal the brokenlegs affliction. |
Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction. | |
Hypochondria | Heal the hypochondria affliction. |
Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction. | |
Bedevil | Channel your afflictions into a victim. |
Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured. In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well. Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels. |