Difference between revisions of "Death"
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[[Adventurers|Adventurer]] '''death''' in [[Achaea]] is not permanent, resulting in only [[experience]] loss and sometimes hurt pride. An adventurer dies when his or her [[health (statistic)|health]] drops to zero. | [[Adventurers|Adventurer]] '''death''' in [[Achaea]] is not permanent, resulting in only [[experience]] loss and sometimes hurt pride. An adventurer dies when his or her [[health (statistic)|health]] drops to zero. | ||
[[:Category:Creatures|Creature]] or [[denizen]] death can be either temporary or permanent, depending upon [[Gods|Godly]] will. The [[Huskmaker]] [[:Category:Protean relics|relic]], however, can magically animate dead adventurers for a short time. The only time death is permanent is when an adventurer commits [[suicide]]. | |||
The topic of Death can be further explored, theologically or otherwise, through [[Thoth]], God of Death, and his related influences on the world. | The topic of Death can be further explored, theologically or otherwise, through [[Thoth]], God of Death, and his related influences on the world. | ||
[[Category:Combat]][[Category:Death]] | [[Category:Combat]][[Category:Death]] |
Revision as of 05:10, 28 February 2017
Adventurer death in Achaea is not permanent, resulting in only experience loss and sometimes hurt pride. An adventurer dies when his or her health drops to zero.
Creature or denizen death can be either temporary or permanent, depending upon Godly will. The Huskmaker relic, however, can magically animate dead adventurers for a short time. The only time death is permanent is when an adventurer commits suicide.
The topic of Death can be further explored, theologically or otherwise, through Thoth, God of Death, and his related influences on the world.