Difference between revisions of "Artefact Powers"

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Revision as of 16:29, 10 October 2016

Artefact powers are special enchantments bestowed upon items to give them the powers of artefacts, obvious as that may be. Artefact powers can be purchased directly for an item, or consolitated amonsgst items and artefacts that already hold such powers. The known artefact powers are listed below.

Name Price (in credits) Owner only Must be worn Description Description

anti_spying

400 Y Anti-spying protects one from attempts to spy upon their person, including grove watch, mind listening, subterfuge, vodun and puppetry listen, and angel and baalzadeen mindread.

anti_web

800 Y Anti-web makes one immune to the effect of a player's web tattoo, and immune to web bombs when they are detonated in the room.

banking

900 Y This artefact power allows access to all personal bank accounts from any location. This artefact power does not exempt its owner from bank fees.

batch_enchantments

300 This artefact power allows one to create enchantments in batches, up to five at a time.

battlerage_decay

350 Y Increases the length of time until the wearer's battlerage decays by five seconds.

battlerage_support

250 Y Increases the damage of conditional (affliction-based) battlerage attacks for the wearer's allies.

bomb_duplication

250 Y Has a chance to duplicate a Jester's bomb on creation.

bonding

500 Y Y This artefact power makes one immune to effects that revert a metamorph back into their racial form.

breathe_underwater

400 Y This artefact power functions much the same as prickly pear, allowing one to breathe and move about with ease underwater.

burrow

500 Y This artefact power allows one to BURROW underground.

celerity

500 Y This artefact power allows its wearer one additional movement per second before the movement penalty kicks in. It stacks with other bonuses such as the Mhun racial trait.

class_switch_reduction

350

800

1600

Y This artefact power reduces the cooldown on switching classes to one hour / ten minutes / one minute for its owner. It must be in your inventory at the time of the class switch to function.

commodity_market

200 This artefact power allows one to buy from and sell on the commodities market from anywhere.

conceal_illusions

500 This artefact power makes your illusions 33% less likely to be caught by those with the lifevision defence.

constitution

400

1000

2000

Y This artefact power increases the wearer's constitution by 1/2/3 points.

criticals

200

600

1200

Y This artefact power increases the wearer's chance to land a critical hit by 2/4/6%.

dash

500 Y This artefact power enables the wearer to SPRINT and DASH at will, allowing for faster travel.

dauntless

250 Y This artefact power allows the owner to join and rejoin the Dauntless from anywhere at no cost, and prevents them from being removed from the organization automatically.

dexterity

500

1250

2500

Y This artefact power increases the wearer's dexterity by 1/2/3 points.

elemental_resistances

600 Y This artefact power bestows resistance enchantments for cold, magic, fire and electrical type damages on an item. This artefact power does not stack with the resistance enchantments from Augmentation, but stacks normally with other resistances.

endurance_regen

250

850

Y This artefact power increases the endurance regeneration of the wearer.

enhanced_wormholes

350 This artefact power halves the time it takes for a Serpent to cancel or splice a wormhole.

faster_eq

500

1000

Y This artefact power reduces the time it takes to recover equilibrium for the wearer (approx 15% for the level two power).

faster_extract

300 Y This artefact power halves the balance time while extracting for the wearer, as well as increasing potential yields.

faster_harvest

300 Y This artefact power halves the balance time while harvesting plants or plant-based ingredients, as well as increasing potential yields.

faster_inscribe

250 Y This artefact power halves the balance time for inscribing tarot cards.

faster_mindlock

500 This artefact power reduces the time required to mind lock an opponent by approximately 40%.

fire_mastery

400 Y This artefact power allows the wearer to cast firelashes and conjure firewalls.

fluid_expansion

300

400

500

Y This artefact power doubles/triples/quadruples the capacity of one's liquid rift.

flying

400 Y This artefact power allows one to FLY.

frost_mastery

1000 Y This artefact power allows the wearer to FREEZE GROUND, FREEZE targets, conjure icewalls to block entry and exit, and CAST DEEPFREEZE, which will freeze all personal enemies in the current room.

hand_to_hand

400

800

1600

Y This artefact power increases the damage from a Monk's punches by 15/25/35%, as well as the damage from a Metamorph's Maul ability by 10/15/20%.

harmonics_call

250 This artefact power approximately halves the time it takes a bard to CALL their HARMONICs.

health_regen

300

850

Y This artefact power bestows level one/two health regeneration on the wearer.

health_sip

500

1000

2000

Y This artefact power increases the health gained from sipping a health elixir by 10/20/30%.

homunculus_boost

250 This artefact power increases the health and movement speed of an Alchemist's homunculus.

illusion

500 This artefact power allows one to CONJURE ILLUSIONs in the current room.

imprint_capacity

200

400

800

This artefact power increases the number of imprints that a hypnotist can store by 3/6/9.

intelligence

500

1250

2500

Y This artefact power increases the intelligence of the wearer by 1/2/3 points.

jester_props

350 Y This artefact power removes the cost of a Jester's WISHing for props.

leap

500 Y This artefact power allows the wearer to LEAP into an adjacent room over obstacles such as walls.

lifevision

500 Y Y This artefact power enables the wearer to use the LIFEVISION ability.

magic_damage

400

800

1600

Y This artefact power increases the magical damage its wearer deals by 10/15/20%.

magic_defence

700 Y This artefact power offers its wearer a 15% resistance to magical damage.

mana_regen

300

850

Y This artefact power offers the wearer level one/two mana regeneration.

mana_sip

500

1000

2000

Y This artefact power increases the mana gained by sipping a mana elixir by 10/20/30%.

mindprint_capacity

100

300

500

Y This artefact power increases the number of mindprints that a telepath can store by 3/6/9.

mine_capacity

200

350

Y This artefact power allows the owner to own one/two extra mine(s).

mouse_lure

100

300

500

Y This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice.

outfit_expansion

150 Y This artefact power increases the number of outfits that one can store by five.

portal_identify

350 This artefact power allows its holder to identify the location at the other end of a portal when PROBEd, as well as who created the portal.

quickmount

500 Y This artefact power allows the wearer to MOUNT their steed more swiftly, and to VAULT without a balance cost. This artefact power must be bestowed on a wearable item and must be worn to take effect.

reduce_mana

1000 Y This artefact power reduces the mana cost of most abilities by one-third.

reduced_endurance

1000 Y This artefact power reduces the endurance cost of most abilities by one-third.

reserves

350

700

1400

Y This artefact power increases the health and mana reserves of the wearer by 5/10/15%.

rift_expand

350

500

Y This artefact power doubles/quadruples the amount of riftables (excluding liquids) that one can store in the rift.

schematics

350 This artefact power doubles the number of schematics that a Magi can store for their golem.

shin_drain

250 Y This artefact power slows the rate at which Shin decays for a blademaster.

shroud

800 Y Y This artefact power enables the wearer to use the SHROUD ability.

sphinx

2000 Y This artefact power functions like a Veil of the Sphinx, making most attempts to locate them without a Veil fail. You can still locate others with the item in your inventory.

stability

150 Y This artefact power prevents one from being knocked sideways by the wind when FLYing.

sting

800 Y Y This artefact power enables the wearer to STING their enemies, delivering the loki venom.

stonewall_duration

200 This artefact power increases the length of time that the owner's STONEWALLs will remain before crumbling.

strength

500

1250

2500

Y This artefact power increases the wearer's strength by 1/2/3 points.

suppression

500 This artefact power will hide all artefacts in your inventory from onlookers, appraisers, and from being seen when worn or unworn.

sustenance

550 Y This artefact power prevents the wearer from growing hungry or tired.

swift_runes

350 This artefact power increases the speed at which a Runewarden can sketch runes. This artefact power does not affect sketching on totems, nor does it affect the Thurisaz and Hugalaz runes.

swiftcurse

350

800

1600

This artefact power extends the length of SWIFTCURSE by 2/4/6 extra curses.

tekura_accuracy

200

500

1000

Y This artefact power increases the accuracy of Tekura punches and kicks by approximately 10/15/20%.

tinkering

800 Y This artefact power allows one to REPAIR and ENGRAVE jewellery, and to EMBROIDER clothing, without skill in Tailoring or Jewellery.

totems

350 Y Y This artefact power halves the time for one to uproot and implant their own totems, and decreases the time it takes to uproot another's totems by 25%.

tuning

200 This artefact power doubles the lifespan of Crystalism vibes, Harmonics, and Devotion rites.

venom_yield

250 Y This artefact power doubles the yield of a toxicologist's venom production.

water_sketch

300 This artefact power allows one to sketch runes in watery environments.

weaponmastery_spec

350

800

Y Allows a Knight to change their Weaponmastery specialisation for free, once every 24/12 hours.

whitesight

150 Y This artefact power allows the wearer to see in and through blizzards.

willpower_regen

300

850

Y This artefact power increases the willpower regeneration of the wearer.

wormholes

800 This artefact power allows one to WORM WARP and WORM SEEK.

wyvern_flame

350 This artefact power increases the speed at which a metamorph can SUMMON FLAME.