Difference between revisions of "Traits"
Jump to navigation
Jump to search
m (no need for TOC, race traits will go on the race pages) |
|||
Line 11: | Line 11: | ||
|- | |- | ||
| bgcolor=#99CC99 | Quick-witted | | bgcolor=#99CC99 | Quick-witted | ||
| bgcolor=#99CC99 | Faster equilibrium | | bgcolor=#99CC99 | Faster equilibrium recovery, 10% less damage resistance | ||
|- | |- | ||
| bgcolor=#99FFCC | Lucky | | bgcolor=#99FFCC | Lucky |
Revision as of 11:38, 13 December 2011
Traits are certain benefits and advantages that each individual can specialise in as they grow in experience. There are also Racial traits, which are granted automatically as part of being a member of a certain race.
Major traits
Trait | Effect |
Nimble | Faster balance recovery, 10% less damage resistance |
Quick-witted | Faster equilibrium recovery, 10% less damage resistance |
Lucky | Increased chance to score a critical hit |
Aim to kill | Increased damage when critically hitting |
Improved physique | +1 strength |
Brilliance | +1 intelligence |
Agile | +1 dexterity |
Robust | +1 constitution |
Receptive body | Increased benefit from healing elixirs and vitality tonics |
Receptive mind | Increased benefit from mana elixirs and mentality tonics |
Light stepper | Increased chance to dodge attacks |
Reinforced | Increased resistance from equipped plating |
Minor traits
Trait | Effect |
Master forger | Reduced balance cost for forging |
Master crafter | Faster crafting of clothing and jewellery |
Master enchanter | Faster enchanting |
Master angler | Increased chance to catch larger fish |
Master gatherer | A chance of gathering additional cooking ingredients |
Master harvester | A chance to harvest additional herbs |
Master metallurgist | A chance to extract additional alchemical primes |
Life of the party | Constantly slurred speech |
Seasoned drinker | Increased tolerance to alcohol |
Fire tender | Resistance to damage from fire |
Ice warden | Resistance to damage from cold |
Venomous blood | Resistance to damage from poison |
Imbued | Resistance to damage from magic |
Mana weaver | Extra total mana |
Health weaver | Extra total health |
Soothsayer | Generate extra karma from studying |
Devout | Increased flow of devotional essence |
Truth seeker | Bonus necromantic essence gain |
Green tender | Additional sunlight captured daily by one's grove |
Eclectic | Longer lifespan to crafted clothing and jewellery |
Master contemplator | Increased willpower regeneration when meditating |
Fully fit | Increased endurance regeneration when sleeping |
Triage | Bonus to the effects of irid moss and potash |
Blissful ignorance | Small chance to resist forced commands |
Easy rider | Half price ferry trips |
Wild walker | Expedited movement in the wilderness |
Improved metabolism | Gain additional satiation from food |
Marksman | Accuracy bonus to attacks with the bow |
Unsocial | Never get asthma from smoking cigars |
Clean freak | Never fall victim to the stink affliction |
Humble | Hide one's achievements from the public eye |
Spice merchant | Faster refining of cooking ingredients |
Decorated | Wear double the number of non-piercing-type jewellery |
Pack rat | Wear two packs |
Barter | Discount from Rurin's shops |
Silver tongued | Discount on Seasone's refills |
Marketeer | Bulk discount on advertisements |
In service | The ability to WALK TO any of one's housemates |
Beloved | The ability to WALK TO any of one's friends |
Super diver | Take less damage while in the throes of drowning |
Airborne | Lower chance of being blown laterally by the wind |
Harpooner | Increased accuracy with shipboard weapons |
Admiral | Slightly faster crew balance |
Salty | Activate seaspells at reduced power cost |
Death's boon | Lose less experience while a soul |
Glass shatterer | Ability to whistle for one's mount(s) across continents |
Knife thrower | Throw items faster |