Difference between revisions of "Groves"

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Groves is the skill of interacting with the great [[:category:forests|forests]] of Achaea. It will allow practitioners to establish a private Grove from which they will base their power. Groves absorb and accumulate sunlight, which practitioners use to power the abilities. Every night, a Grove will lose some of the sunlight, as the Grove must maintain itself even when everything else is sleeping soundly. Further, most abilities in Groves will use up some of this sunlight energy.
Groves is the skill of interacting with the great [[:category:forests|forests]] of Achaea. It will allow practitioners to establish a private Grove from which they will base their power. Groves absorb and accumulate sunlight, which practitioners use to power the abilities. Every night, a Grove will lose some of the sunlight, as the Grove must maintain itself even when everything else is sleeping soundly. Further, most abilities in Groves will use up some of this sunlight energy.
The bond between practitioner and Grove can be enhanced with the [[:Category:artefacts|artefact]] known as the [[Lupine Plinth]], as well as the even more unique [[solar plinth]], sold at auction in 486 AF.


'''Groves''' is available to the [[Druid]] and [[Sylvan]] [[class|classes]].
'''Groves''' is available to the [[Druid]] and [[Sylvan]] [[class|classes]].